Winter season!
Every dry season there could be a chance that the dry season is actually a winter season. This would be like a dry season but with more disadvantages. During the season, rivers would freeze, crops would start dying, and the beavers would also get a "warmth" meter. Keeping this full would require either more campfires or "coats" made out of grass fibers (or maybe other animals that the beavers could domesticate?). Irrigation wouldn't help crops either, but you could build greenhouses to keep crops inside warm during the winter.
Comments: 80
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04 Aug, '21
NimrA_How are beavers supposed to build greenhouses?
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18 Aug, '21
Ben LamotheThey might not and instead, have to rely on food reserves to survive those "months".
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19 Aug, '21
Breenseaturtlewith metal coming soon
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19 Aug, '21
bob rossinstead of green houses wouldn't it just be torch like lanterns style pit fires things idk what there called but there like pit fires that are raised up
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20 Aug, '21
Gin FuyouWell, since the suggestion skyrocketed (personally I like winter idea a lot, but I think it's not for near future, aka Winter DLC) - here is an idea.
Instead of coats (or in addition to them) - use more natural insulation technique: body fat! So as Cold Season approaches beavers activate two stats: warmth and body fat. To grow fat beavers have to increase they rations greatly, making it an additional mini-challenge to prepare more food than you usually need for the winter.
High body fat stat add insulation to keep beavers warm longer, and if they get hungry they survive longer, but fat stat depletes quickly. -
12 Sep, '21
Revenger210Seconded for body fat mechanic, that would make for a really cool and neat challenge to survive the winter!
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15 Sep, '21
Cr0wned MergedDry in Summer; Cold in Winter; flooding in autumn; Break in Spring or a fast rising population. Include the winter suggestions here.
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16 Sep, '21
Thaina YuMaybe a grill and bakery and fire engine could also help
Making a grill in the middle of potato farm would become common -
16 Sep, '21
Zam!Don't forget about chunks of ice flowing down the river in last days of the winter season threatening to destroy dams in higher flow areas. Let's make it fun in damaging way ;)
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16 Sep, '21
Giangi77but instead of body fat, I would prefer to be able to create garments, if you don't want to put sheep farming to get wool, you can opt for the production of fleece, warm and comfortable garments.
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16 Sep, '21
Caden BiglerI would absolutely pay for a winter DLC!
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17 Sep, '21
pmduda Admin"Seasons, not only Winter" (suggested by Cr0wned on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '21
John AkersThe beavers could collect ice at 3x slower than regular water and would need a new water storage building that requires logs to keep the water in a liquid state.
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20 Sep, '21
mrtankmanCompletely agree with more seasons.
Would be great to see more weather effects in general. Rain is an obvious start, maybe watering all the soil and allowing puddles to form. Much like desert storms maybe this could cause an explosion of wildflowers in otherwise dry areas? -
22 Sep, '21
ThomasGood guy, winter has come, is also hibernation ah
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22 Sep, '21
DojandoI like the idea! And I also like that there is a chance for the dry season to be winter and not an extra season. However The winter would not only be full of disadvantages. Beavers would be able to walk over the frozen water, maybe one of them will slip occasionally :P
And the idea to keep them warm with fire places is great too! Then they do not have only the one reason to exist! -
22 Sep, '21
BellWould be nice to be able to choose between a Temperate climate zone which goes through all the seasons vs a Tropical which just has the Wet and Dry right now.
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23 Sep, '21
RyanAgree with seasons. For winter a tailor building for clothing (if possible on the beaver models to be added), for warmth. Some sort of decoration item that adds warmth, and perhaps can prevent water from freezing if placed correctly. Could also force players to come up with dam systems that keep water flowing so they are less likely to freeze over, compared to sitting water.
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23 Sep, '21
Alfredo GonzalezI feel the greenhouse is a bit of a stretch but I totally agree with more seasons.
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23 Sep, '21
KuschelCatI'd like a snowy winter too, just for the aesthetics. And also a Christmas tree to hold up motivation during the winter? It could alternatively act as decoration, while the green planters die during winter.
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25 Sep, '21
SpykenMaybe make snow fall in higth altitude land,
Let the snow compact it self and form ice.
Also, make ice move very static slow (like water, but slow) and make ice melt in water, when reaching heated land level. -
25 Sep, '21
phung nguyen MergedI think your game should have more than 2 seasons. Maybe 4 seasons just like our life.
For example rainy season and winter.
Hope you see my suggestion and together make the game more better -
25 Sep, '21
Arkovarious "seasons" idea. I see seasons more as random events than a predetermined succession of season A then season B etc. So is drought an event. Season succession may fit if culture follow it though, to get one harvest a year instead of continuous production.
Various ideas and its gameplay incidence
As well there could be floodings (would love some rain effects for it) : involving to provide some flood protections (dikes, retention basins etc.) . Plantation may perish from too much water.
Winter/cold style, beavers need heating (consuming some logs), eating more, drinking less, stop working or working/moving slower. Still or very slow water will freeze.
Drought variations: we have them varying in time, but it could be nice to have them also varying on intensity (having water sources supply instead of totally dried out). Variation would apply to all event by the way.
With the post-apocalyptic scenario of the game we can some more original things like toxic/acid rains f.e. -
25 Sep, '21
Armini think with winter its just an other form of Banished
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25 Sep, '21
Seriously Unserious@Cr0wned - flooding would make more sense in the Spring in a winder season map. That's when the snow melt swells rivers most.
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25 Sep, '21
Gin Fuyou Admin"Add more seasons!" (suggested by phung nguyen on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
Ignis FatuusfIf beavers will prepare for winter with body fat, nuts via tree drop will help. Walnut trees are good as source of both nuts and timbers, for example.
As for tree drops, acorns are also good source of starch.
EDIT: Dang, typo in my name (last f not needed) -
27 Sep, '21
Gin Fuyou AdminYeah, it would very cool to see oaks with acorns in the game, and generally more things for gatherers to pick.
As for name, I fear I don't have tools to help with that... -
28 Sep, '21
HamsoloHaving floodings after the winter snow melts would be really cool as well. For example a higher water throughput in the early days of the after-winter season
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28 Sep, '21
BadRAMAs a means to balance this, perhaps the winter season could ease in across the map's different elevation levels, so mountain peaks will freeze first and the frost will work it's way down from there. This way you can build against winter by farming in a valley near the bottom of the map, or even by migrating your beavers to a less elevated area for the duration of the freeze.
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29 Sep, '21
MjalgaI dislike this idea for several reasons.
Winter isn’t the ubiquitous season we pretend it is. It’s refreshing to have a game that isn’t entirely based around the four seasons that aren’t actually found worldwide.
If we did have more seasons, I’d prefer it to be regulated to a special map type rather then implemented in every map. The current cycle is by far good enough.
Another reason I’m not fond of winter is that it adds even more elements of randomness to a game that already has a lot of it. There is no way to control the wind, which can be frustrating when you are making things. Even more randomness would be frustrating, at least to me. Some of the winter suggestions are also destructive to your game. Random dam destruction or path reworking for a season would be very frustrating.
I wouldn’t mind snow in very high peak areas, that could make a fun aesthetic. Rain could also be in line with the current two season cycle present. Maybe a few rainy days while it’s wet? -
02 Oct, '21
PhylanWith the comment saying some problems with a winter feature you could have easy have less of the destructive ones and hard becomes not sure longer dry/winter seasons but also worse conditions etc, this could maybe happen for other seasons too such as rain season hard also gets storms. Plus the idea that certain maps have a pre selected seasons so mountains for example could be change into just a normal/winter season, plains could just be dry/normal some have all 4 these could also be added to custom maps, you pick what
You want.
You could trial it for people see what parts of the feature they do/don’t like and I think this could easily be a paid dlc if enough content was added espically with an extra map/beaver faction not sure on lore (not that I mind but I know some do). -
09 Oct, '21
RakazielI would make winter optional - something you can add at map creation (simply via check box) but do not have to. Thousand Islands would look awesome in winter but at the same it does not really fit - like the Mississippi delta freezing over
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11 Oct, '21
SirMichael Admin MergedPlease repost suggestion in English
This post will be deleted -
13 Oct, '21
KoljaPlease no winter! The game is so much better than Banished and all the other survive the winter games!
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13 Oct, '21
Gin Fuyou AdminKolja, game already has very flexible difficulty modes and it's not that hardcore survival game. We don't mean Winter as one, and it may be optional anyway.
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15 Oct, '21
NacoranI don't like the idea of there being a chance that a dry season is a winter... I mean, yes, sometimes you have mild and severe winters but it's not some random event. If there is a winter it should be on a schedule, even if how severe it is might vary.
Deeper water should be less likely to freeze- maybe also depending on how much sun the area gets. Maybe you could add ice houses- another way for beavers to store water, and maybe to in hard mode a resource you'd need to keep food from spoiling?
I don't like the idea of needing beaver clothing. Beavers are covered in fur and live in the water. They do just fine in the winter. Maybe living without a lodge might be dangerous though. -
18 Oct, '21
Gin Fuyou Admin"iverno e dependencia de calor" (suggested by edilson fernando da silva souza on 2021-10-11), including upvotes (1) and comments (1), was merged into this suggestion.
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21 Oct, '21
PeterDrought in summer and frozen rivers (and dying crops) in winter would be quite awesome.
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29 Oct, '21
DrailSeasonal Mode could be nice, but definitely not a random thing. Heck, a seasonal mode instead of an random drought mode could be pretty interesting. Choose which one you want when launching the game. You'd expect the map to start in the favorable spring, I imagine, before summer, then fall and then winter.
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08 Nov, '21
mrfooglesI like that this isn't just a longer drought: it adds new requirements and a lot of atmosphere.
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11 Nov, '21
BobrNice idea, but winter should not be too long or we just gonna run out of food and water
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11 Nov, '21
SapioitI think all factions should have the fireplace, but the greenhouse should be one of the 2-3 defining factors of a new faction. It would be interesting to have factions have different effectiveness depending on the options we play on, like winter mode, and maybe other options, too. I think there should be the option for having both the dry season, and the freezing season, in the same game. That way, summers can be dry and winters can have the water harvesting limited and need heating for both farms and for beavers.
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14 Nov, '21
HappyBeaverI'd like winter. You would have to cut ice blocks and melt them, in order to restock on water somehow.
I also REALLY like the bodyfat-option!! -
23 Nov, '21
Michael PorterI was thinking the fire pits could add a ring of warmth. Also adding torches for smaller effect and path lighting.
I also think winter should be a option at the start, alongside Iron Teeth. With different buildings and cycles. I.e. winter replaces the dry season. -
27 Nov, '21
Chris. M.Hi,
I had also the Winter season in mind as a proposal.
But I would not made it destroying the content of the field, just stop them growing, and you cannot harvest.
You still have water you can pump, but only with deeper depth.
And of course, snow!!! -
27 Nov, '21
Laurens MergedMaybe you can add winter, meaning you have to stock up on food, drink, and energy for warmth?
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28 Nov, '21
Gin Fuyou Admin"More harsh weather" (suggested by Laurens on 2021-11-27), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Dec, '21
Anton@NimrA_
"How are beavers supposed to build greenhouses?"
I think they are not supposed to. They will have to store food for winter or die. -
02 Dec, '21
SandroI like the ideas of more different weather conditions! Also Rain, Storms, forest fires that can happen during dry season, Flooding, and Winter (although I think winters should be regularly spaced, every couple dry seasons). Iced over rivers also sound great. Maybe snowstorms can block passages that have to be cleared, so you switch priorities to make your paths usable again. Potatoes are already an excellent food for stocking in the Winter.
If keeping warm and dealing with cold becomes a mechanic, you could have a similar system as with power, but for heat: A building that "heats" (like the potato grill, and special "heating buildings") can keep adjacent buildings warm, and if you place homes next to them, there is space for many beavers to be warm. This is a lot, I don't expect everything to be integrated at once, but it makes like very nice gameplay and more "dangers" and tricky situations. -
03 Dec, '21
Chris Luiten"How are beavers supposed to build greenhouses?".... They are making books, planks, ect. What is this for an critique?
To talk about the "Body fat" idea, the solution is actualy a lot more simple: Just increase the speed of the food meter when the winter hits. -
21 Dec, '21
ZariaswellWinter could be a great idea. I imagine all land and aquatic crops dying. Beavers have to survive on their food supplies.
I would introduce a new food supply, birch bark : Native americans used to make a hot drink from birch bark to fight scurvy in winter. We could imagine our beavers eating those for the same purpose. But it shouldn't be counted for confort point, like berries.
Also, no water, just ice that must be collected in the form of cubes, then melted into water to be drinked. This means new mechanisms and new structures or buildings!
And We could imagine a new beaver clan that resist winter better perhaps?
Thanks, devs, this is an awesome game ! And the maple syrup update is truly amazing ! :) -
04 Jan, '22
TTJIn this post-apocalyptic world, I could only imagine dry and cold winters, so please no rain or snowfall! For simplicity, every second drought could be a cold drought with the following effects:
- Surface water freezes. Water pumps can only pump water, if they have access to deeper water.
- Beavers have to visit a fireplace twice a day to warm up. The fireplace consumes logs.
- Homeless beavers or any other beaver sleeping outside die in winter.
- Plants go into hibernation but will not die (maybe except for water plants?)
- Water wheels don't operate. Also no building in/on ice is possible. -
05 Jan, '22
Meldo beavers hibernate?
if so maybe you could have special beaver dens for hibernation, to be used by a small percentage of your colony should you run out of food
storing body fat makes sense, and using ice and food drying to store food for winter,
would add a great challenge :) -
05 Jan, '22
Gin Fuyou AdminNo, beavers don't hibernate.
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10 Jan, '22
AkkarinNot the biggest fan of this idea personally.
If added, would be good as an option only.
just my opinion. -
14 Jan, '22
Scraps85I love the idea of seasons and the the different challenges they could bring.
There have been plenty of good suggestions on the challenges for each season so I don't feel I need to add to that.
However it could be fun to have maps in different climates,
Temperate - cold winter, dry summer, flood autumn
Plains - mainly dry with a flood season
Alpine - frozen winter, flood in spring
They would all require a different strategy for surviving and growing year on year as our adaptable little beavers conquer the globe :) -
17 Jan, '22
Gin Fuyou Admin"Adding winter" (suggested by Augustus on 2022-01-17), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Jan, '22
Balázs MergedMore options and more fun
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21 Jan, '22
Gin Fuyou Admin"Winter season to game and the frost needed" (suggested by Balázs on 2022-01-21), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Jan, '22
osetsIce Beavers faction could be introduced that have an (obvious) advantage in winter
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24 Jan, '22
Gin Fuyou Adminosets note this: https://timberborn.featureupvote.com/suggestions/220640/frost-chippers-faction
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24 Jan, '22
TackMy original thought was to have non-running water freeze sooner and deeper- so if you want to survive winter you have to keep it moving!
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08 Mar, '22
NyoraiaSuggested cycle: temperate → drought (summer) → temperate → flash freeze (winter)
Suggested effects:
► water 1 block deep freezes, so water pumps functions only if placed in 2 blocks deep water
► water tanks freeze, so beaver must rely on freshly pumped water
► all crops freeze and die
► trees stop growing
► beavers without housing or warm entertainment (i.e. fire) suffer productivity penalty. Beavers must visit must visit a warm place at least 4h in 24h to protect against the penalty
► tall mountain tops are always in winter mode (optionally) -
31 Mar, '22
ChiaraDGI would love the idea of different seasons.
Winter in particular, but like other already said let not make it like the dry season. it should have disadvantages with the crops but for more fun some feature create for the season.
like clothing or maybe if you add fish in the water, you can ice fishing for food.
or ice sketing for fun.
if you still have the berry we can collect the ice to make Icecream.
etc... you can do a lot of things in Winter.
lets have more fun! I already love the game but more is always better in the beaver's life.
thanks for your hard work! -
27 May, '22
Jakub Mergedadd winter
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27 May, '22
Gin Fuyou Admin"Winter" (suggested by Jakub on 2022-05-27), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jun, '22
sandyqbgI would actually NOT prefer a winter season. The winter seasons theme has become a fairly common occurrence in a lot of survival games like Banished & Frostpunk that the lack of it sets Timberborn apart. We have drought, which plays a similar role but also feels thematically unique
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28 Jun, '22
linIf there is DLC in winter,I will buy it.
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29 Jun, '22
BFI really like the idea of additional seasons. Maybe it could be tied to biomes? Biomes either be baked in to maps, or they could be selectable and would change the weather and terrain tileset of a map. Biomes could have biome-specific technologies (like greenhouses and coats).
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01 Jul, '22
TI agree with sandyqbg. Winter survival is in pretty much every game in the genre and I personally find it rather boring; have enough production in the good months so you have enough in storage in the bad months. Not very interesting gameplay to me. Playing with waterlevels makes the drought period itself interesting, we can still chose what we want to do with the water; do I try to spread it out so my crops dont die, or do I think I dont have enough and its better to concentrate the water in a smaller area now so it doesnt evaporate? When do I transfer the water so that I still get some power from my water wheels at the right time? What district needs the power the most right now? Winter is just.. winter. If this is ever implemented, I hope we can choose if we want this in our game or not.
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17 Jul, '22
AEV2If I may up vote this and add one suggestion. I was trying to find a way to simulate snow-capped mountains when I first started playing around with the map editor. As someone has already stated, the basic winter system that every other game employs is boring. A system that takes advantage of your map height system could be amazing. Example: Freeze level is set at 12, during the summer and drought that level climbs up to 15, similarly a winter and a blizzard would drop the freeze level below 12.
One addition to this system would be an earth block that adjusts with the winter within the freeze zone. It gathers snow when above the freeze line, then slowly melts when it falls below the freeze line. I feel that this would make the map much more interesting than just the drying up during the drought and the possibility of flash flooding introduces a bit more need for risk mitigation strategy. -
18 Jul, '22
Gin Fuyou AdminAEV2, that's indeed a pretty interesting approach to winter suggestion, if you have more ideas, I'd love to hear them. (no promises devs will take them)
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08 Sep, '22
MozzarellaBeavers, apparently, have no issues dealing with a thin layer of ice. They can swim under the ice, and break it by surfacing, similar to how submarines break ice. There is video footage of this.
For farming, there could be an opportunity to add more complexity with the addition winter. Most of the current crops in game are for warmer seasons, but there are also vegetables that can be grown in winter. For instance, vegetables like: Carrots, Kale, Lettuce, Spinach, and Arugula, are winter resilient. The player could then choose to grow summer crops inefficiently, or switch over to crops that grow in all seasons.
For cooking, there could be a new recipe, maybe some warm vegetable soup that provides warmth bonus during winter.
For buildings, there could be seasonal summer/winter optimized buildings. For instance, a winter home, and a summer home at lower tiers, and an all season home after unlocking it. -
23 Oct, '22
mermaidkoiI will say, I love the idea of a winter season- and green houses, and body fat, and really a lot of the suggestions made here in this thread. To those who say how are beavers supposed to build greenhouses; I will just point at the game's golems, showers, actual houses, farming houses, grills, etc. All of which are things normal beavers would not be able to build. We have dirt, what's to say the next step isn't sand, and glass; we can smelt down metal scraps to build big platforms, what's to stop us from structuring a greenhouse? The world is our oyster beavers, the humans are gone, but their ingenuity remains!
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07 Nov, '22
BluescreenofI never heard any mention of this besides fireplaces, but the objective should probably also be to collect as much firewood as possible to survive, and if you're playing on a tundra, trees there are sparse. Also beaversleds for logs would be really cool as a seasonal transport
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17 Dec, '22
RedEyewe talk about winter instead of drought, how about every now and then there is rain season and springs go overtime and floods happen?
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28 Dec, '22
jahjThis would be an interesting variation of droughts. They could be a lot rarer but more strenuous on your beaver colony!
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27 Jan
GnollI like the idea of winter specifically because we have situations where water stops flowing, but if we have no situation under which food stops growing assuming you've planned your settlement wisely and have the water to see you through.
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22 Feb
CMichaelPlease don't add animal exploitation to the game. If people like the idea of beavers making clothes to stay warm in winter, how about hemp and cotton?