It could be something as simple as changing the configuration of already existing buildings. But being able to make your own would be even better.
+1 to this. Modding is wildly popular, and even forced into games that don't naively support modding by developers. This game already has a wild and large userbase and popularity, modding would greatly expand the potential of the game, being a large benefit to you (the developers) as you'll get to see a lot of exciting new concepts, buildings, ideas, and mechanics added to the game by avid modders. When players grow bored of the base game, a healthy modding community can breath new life into the game for them!
As long as its steam workshop I am totally down for this. Makes it so easy to add mods. Also then as a developer you can see what is most popular and just implement it with the mod author's help. I'll never understand why most studios dont do this. Space Engineers for example has mods that have been very popular and around for a long time and haven't just been added to the game. *shrug*
Mods add so much to many of my favorite games that honestly wouldn't be the same game without it, like RimWorld. Modding adds so much content and sliders to customize the gameplay in a new and unique way that makes the game endlessly replayable. New mods and trying random playthroughs and challenges will keep a game alive for a long time.
mods are fun more fun when easy
As a Simulated construction type game, it contains a mass of work. I think if opening the steam workshop, you can reduce the work and find plenty of cooool idea!
Definitely different but a great example of something similar would be rimworld, a hand full of official build release, beta 18,19 1.0 through 1.3 and their are like 10,000 mods, with restrictions based on dlc ownership. So much can be made, especially (with mods) crowd sourcing ideas, functionality and what the community is looking for. This may help development in bringing about new ideas, or even just have the game that people come back to time and time again, because of the possibilities.
I would say also add scripting support, the idea being to make it possible for those with the skills to add new features ourselves.
The Sims has a panel in which to enable mods. They prefix it with a pop-up saying 'mods aren't a designed part of the game' and this is a good way to communicate to a player that what they're adding changed the game passed what the devs intended. But making mods a toggle-able part of The Sims' settings makes it easier (and safer) for players to choose how they wish to interact with the game. I think Timberborn could benefit from something like this.
Steam Workshop Mods have my vote! New content will certainly extend re-play-ability!!! Thanks for your consideration.
+1 I absloutly loved this idea. I also loved the idea of custom buildings and we could add blueprints that would be cool.
Mod support would be amazing, I would love to see other playable species with their own challenges, but that definitely feels like its out of the scope of the main game
Modding is already happening, official support may come later.
Steam Workshop support would be great. The ability to have mods auto update and to click a button to simply get the mod from steam would be nice. Modders can then specify a workshop ID as a required mod, which will then tell the game to load those mods in the proper load order based on the subscribed list and what prereqs have been specified.
Modding can significantly extend the amount of enjoyable game play, especially in building games, both by adding new things to play and by getting rid of the annoyances that make starting a different game sound like an excellent idea.
Modding is already possible, but adding new buildings to the game seems to be extremely difficult (only one person has succeeded so far). Since some people who play these types of games can handle Blender, I think that if adding buildings to the game became easier, more models would be created, like in Cities Skylines.
Since last update of unofficial TimberAPI for Experimental its now a lot easier to add buildings see. https://docs.google.com/spreadsheets/d/15juA0Fl6ZjbYmoNTg_vjMophBvtjMz8YNUI_KmNdtdg/edit#gid=0 for list of supported mods.
Steam workshop support in general to share custom maps as well!
While i agree with modding in principal, i think it should be subjeect to moderation or acceptance by the Dev, otherwise you end up with things being introduced into the game which are not strictly relevant, or suitable, for the game type. While i am aware than many modders just go with an idea and see where it leads, i feel this not always the best path.
DevDex, that's completely unrealistic and pointless.
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