Ability to recover used materials when deleting/demolishing buildings (deconstruction)
My fellow beavers accidentally made a Power Wheel underwater, instead of the Water Wheel I had hoped to make; when I demolished it to make way for the Water Wheel we needed, I found that the 40 Wood I had used to make the Power Wheel was gone. It was as if a well-meaning Hooman from the Time Before had 'deleted' the building and all its materials!
Canceling/demolishing a planned or constructed building currently causes it to vanish immediately, taking with it all construction materials used to build it, and all resources currently stored inside it. It would be great if our beavers could recover at least a portion of the used construction materials and/or stored resources.
[mod edit]: reclaim, refund, get back
Comments: 244
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15 Sep, '21
Thomas MergedI understand it's a game balance thing as much as anything else. It seems like you don't get any stuff back when you deconstruct a building. (could be wrong about that)
Even if you're not meant to get stuff back when you delete a building, you should at least get a little bit back when you cancel a construction that isn't done yet. -
15 Sep, '21
@Log Eater MergedLosing all materials when deleting builds is pretty rough, especially on Hard mode.
When your towns start to get big and/or you get access to new tech, you'll want to demolish some buildings...And that's a lot of materials lost!
My suggestion is: What if you got an option to let beavers demolish a building, so they extract part of the materials used in it, at the cost of it being a job (beavers need to work on it and it takes time)? Alternatively, you can instant demolish a building like you do right now, with no materials retrieved.
(Early Access Launch was amazing! Good job everyone!) -
16 Sep, '21
pmduda Admin"refunds" (suggested by piper on 2021-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
pmduda Admin"Relocate/move buildings" (suggested by Yarons on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
pmduda Admin"An optional Demolition as a job for beavers in the District Center to get 50%-75% materials back" (suggested by @Log Eater on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
pmduda Admin"Reclaim material" (suggested by Thomas on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
bcmpincI don't mind losing the wood as much, as that is renewable anyway. Though early game it can be rather punishing when making mistakes like OP did.
However, I would like for metal to be recyclable. So for buildings that use metal scraps or blocks, those should have a 100% refund (as ruins so you still have to harvest the scrap and reprocess them again to get your metal blocks back) so you can build buildings requiring metal without having to permanently lose the metal when you change your mind and remove it.
With a 100% refund, metal does not need to be made renewable as you then have to make hard choices what you use this limited resource for. If you've mined all metal, that's it. Need more? Well, what building are you going to sacrifice for that? -
17 Sep, '21
Jack MergedWhen a structure is destroyed, it should return a certain percentage of resources/materials used to build it. This is pretty standard for most games and it doesn't seem to be implemented, here.
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17 Sep, '21
Gin FuyouI suggest that dismantling will always return a portion of materials, metal blocks turned back to scrap and percent would depend on faction and researched techs.
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17 Sep, '21
CrafterSupremeMetal should be fully recovered, since it’s limited.
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17 Sep, '21
xiaoxiao MergedWhen a building has not been completed yet, for example, if I find that the location of the building is wrong, I want to cancel it. At this time, the beaver has added some resources. When I cancel (demolition), the added resources will not be returned. , This is very unreasonable.
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17 Sep, '21
jim909maybe have recovered/ recycled materials turn into what they were made of? So planks are recovered as logs, metal is recovered as scrap, gears as planks, logs are lost... or only 50% returned, but who cares, there's always another tree growing.
also, possibly recycling is something to be unlocked via science and a new building... you need a specific recycling worker to recycle, but you can demolish whenever you like. -
17 Sep, '21
Pittig van Smaak MergedPlease add a way to deconstruct buildings in order to be more realistic.
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17 Sep, '21
Nathaniel T MergedUnfortunately I just bought and played and didn't know buildings do not return materials, which sucks especially if you only notice after the fact that your base is wrong and you kill all your beavers.
You do not need to return all mats because there should be some sort of punishment for not planning earlier but on harder modes its quite tough -
17 Sep, '21
desred3I think it would be interesting to have both the option to demolish (instantly) and also dismantle (takes time and workers, but gives you some materials back)
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17 Sep, '21
jay Mergeddeleting buildings should get some refund on resources, at least half would be nice
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17 Sep, '21
pmduda Admin"resources" (suggested by jay on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"Allow Demolished buildings like a 25% to 50% return for investment" (suggested by Nathaniel T on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"Deleting Buildings sucks!" (suggested by Pittig van Smaak on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
Caleb MergedWhen dismantling a building, players should receive a reduced percentage of resources originally put in building it.
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18 Sep, '21
Andrew Modig MergedAgreed, making errors and having beavers start unnecessary construction which take up resources can soft-lock your game before you have a Forester up and running.
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18 Sep, '21
Gin Fuyou Admin"Resources should be partly returned." (suggested by Caleb on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
PaulI would like to see the ability to move a misplaced building for no resource penalty, except for the time it takes to move materials; and a demolish building for a 50% resource penalty/resource recovery.
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19 Sep, '21
Wyatt MergedMaybe getting a portion of the materials back if deconstructing a completed structure.
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19 Sep, '21
Gin Fuyou Admin"get resources back for demo of buildings" (suggested by David on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
MouneedsacookieAs an avid city builder since the old school Sierra games, and someone who works construction as a seasonal day job, reclaiming materials is not only one of the nicest QoL aspects you can have when reconfiguring your cities, but it's realistic and practical. During tear downs and remodels, it's always important to assess and reclaim usable materials for use further down the line. Otherwise, you're just throwing away good, solid wood and materials because you can't be bothered to pull the nails.
But, reclaiming aside, it's so frustrating that cancelling a building under construction or deleting a storage building throws away all of the materials stored at the site. In my opinion, this is the worst aspect of playing the Early Access by far. If you misplace putting a building down while the game isn't paused and you have to relocate it, you basically have to pray no valuable or unrenewable resources got brought there, because you just have to kiss those goodbye. I hope this gets fixed. -
20 Sep, '21
PaulIf you don't get some or all of your resources back it discourages editing your setup. Also Stumps should be worth something, I also think removing a full or half tree should be worth something as well.
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20 Sep, '21
pmduda Admin"Return % of Resource Upon Destruction" (suggested by Jack on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
pmduda Admin"All resources should be returned when an incompletely constructed building is demolished" (suggested by xiaoxiao on 2021-09-17), including upvotes (7) and comments (0), was merged into this suggestion.
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20 Sep, '21
Jarlaxx MergedWhile building something and it's still awaiting items if you cancel it you should be able to get the resources back.
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21 Sep, '21
David MergedI am new to this game and I understand if you don't read this. but. My only complaints with this game is getting nothing back from destroying your buildings. If its an all wood building I think you should get some back from the original construction. Also, clearing buildings is pretty awful at this point for the user experience.
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21 Sep, '21
Gin Fuyou Admin"Get back resources if you cancel the build" (suggested by Jarlaxx on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
pmduda Admin"New Features" (suggested by David on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
Michael Cheeseman MergedIf I cancel the construction of a building, I would really like the resources back
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21 Sep, '21
BryaxisYou could even have metal refunded in the form of scrap metal if you feel that's more realistic. Just make sure you remember to refund twice as much scrap metal so you can turn it into the correct number of bars.
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21 Sep, '21
pmduda Admin"Resources refund" (suggested by Michael Cheeseman on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
Gin Fuyou Admin"reclaim materials / resources" (suggested by Tjwatts1 on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
DojandoYes, I would like to have that feature. The best way to implement it would be to make a decision at the beginning of a new game if you want to get your resource back and if so, how many. Getting materials takes a while and getting them back from buildings will allow for a better grow of the colony. Maybe even the option to get between 25%, 50%, 75% and 100% back.
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22 Sep, '21
DingusChiefDifferent factions could be more or less efficient with either deconstructing the building in general
, or deconstructing certain materials within said structure.
For example, Folktail get closer to 100% wood back, while Iron Teeth get closer to 100% metal back. (just a thought) -
22 Sep, '21
Kodiac98 MergedResources could be refunded if the building process has not started. Many times I decided to move a resource expense building only to lose Gears and Planks. Very frustrating.
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22 Sep, '21
L.Breeze MergedHaving the materials land on the ground so your people can recover the materials would be great
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22 Sep, '21
eleazzaarPersonally I'd go for a 50% refund of materials -- easy to remember and calculate. Strikes a balance between being too punitive, and too generous.
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22 Sep, '21
BellI would like a "claim" button that takes time to destroy a building (like how building it takes time) but you get some materials back. Vs the destroy which you just auto-nuke with no returns.
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23 Sep, '21
Gina MergedI don't know if this is intended or not, but if you cancel a build, you lose any resources loaded into the space already. I know there's a partial build counter, but it would be nice not to lose everything. Same with deconstructing buildings. Love this beautiful game, though!
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23 Sep, '21
ZarkYea, I've also been in multiple situations where I had to rebuild something or hoped to get the resources back from something in construction.
A side issue as well is that deleting a warehouse or stockpile seems to make things disappear too. It's a bit difficult to upgrade without having to move everything or risk losing stuff. -
23 Sep, '21
Gin Fuyou Admin"Refund Resources if Building Process has not started" (suggested by Kodiac98 on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
Gin Fuyou Admin"Materials not recovered when cancelling a building" (suggested by L.Breeze on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
rosedragonJust to add, while it be nice feature to be able to salvage some materials (mainly for iron-based builds), I prefer this feature not exist if the instant-delete is removed. The instant-delete allow screwups like dam-ing everything and get flooded to be solved quick or other urgent matters where your beavers cant afford to leave their job, I am playing on hard.
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23 Sep, '21
Tweelicht MergedWhen destroying building it would be nice to get some resource back. Or to have the option to build a recycling yard to get that advantage.
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23 Sep, '21
pmduda Admin"possible bug with canceling construction?" (suggested by Gina on 2021-09-23), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
Anatoly YusufovIt would be cool if deleting buildings would mean that builders need to unbuild the building, and to move the building you would need a couple beavers to actually carry it to a new spot
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24 Sep, '21
JoemmyZ MergedI have noticed that the substance should be returned when we destroy a building but in fact it didnt,which i think is illogical.I will appreciate it if you can take my suggestions into cinsideration!
a player from china
Ps:plz forgive me for my poor English. -
24 Sep, '21
Gin Fuyou Admin"Recycle Resources/Buildings" (suggested by Tweelicht on 2021-09-23), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Sep, '21
Gin Fuyou Admin"suggestions about returning substance when destroy the building" (suggested by JoemmyZ on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Sep, '21
Ninocska MergedI suggest the recycle building function. It would be nice if the builders could demolish the building and get back some buliding materials.
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25 Sep, '21
panos Mergedunfinished buildings wont refund resources used
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25 Sep, '21
KiranosI would recommend : 0% recover if instant delete.
You could add the possibility for the beavers to deconstruct the buildings.
In that case :
50% refund for the logs, planks and gears. (Maybe 75% for the gears. Seems logic that you could salvage a nice gear from a building beeing demolished).
100% refund for the metal blocks but now they are scrap metal (so you still loose some metal block)
25% refund for paper (fragile, could easily be degraded).
100% refund for dynamite. (no reason to not fully pick it up from the ground to put it elsewhere)
75% refund for everything under construction.
Just my opinion, but this could make things balanced, you loose time by deconstructing but this way you salvage some stuff.
You still have to plan carefully. -
25 Sep, '21
Arkothe material refund should be linked to a -slow- demolishing process (same time as assembling -getting materials and actual build maybe ?).
That way one can either choose instant demolition with no refund and slower option with refund. -
25 Sep, '21
Gin Fuyou Admin"Recycle buildings noit just delete it" (suggested by Ninocska on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Sep, '21
Gin Fuyou Admin"unfinished buildings wont refund resources used" (suggested by panos on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Sep, '21
Shya_DeLhysEspecially in easy mode should be room for a lot of "try and error" and, for me, refunding my materials is an important part of it. I think, the best way to handle this is to implement a possibility for players to decide full/half/nothing.
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26 Sep, '21
KnobDoctor MergedGreat start to the game. However, I think 'delete building' could be improved, it just doesn't seem realistic.
I tried to build a paper mill, but then realized I didn't have gears. Unfortunately, the beavers had already brought all of the needed wood and planks; when I deleted the building, I got none of them back. It would make more sense if SOME of the materials that had been brought could be recovered. (i.e. just dump them on the ground)
On the same note, I should be able to mark a building for deconstruction that has the builders tear it down and at least get some of the materials back. -
26 Sep, '21
A. WhitneyI completely agree that there should be a refund mechanic - just as when we 'demolish things' I think we should get at least one log out of destroying a tree, I think it makes sense that the beavers would be capable of 'reclaiming' some wood from previous projects.
The game is clearly meant to encourage me to build, tear down and rebuild, because space and location are vital to success. The game should be less punishing as far as re-thinking your building. In Oxygen Not Included, you get 100% of the resources you spent building something when you destroy it, which means you never have to worry about moving that pump somewhere else down the line, and that's nice. -
27 Sep, '21
Gin Fuyou Admin"Reclaim building materials" (suggested by KnobDoctor on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
flabbo+1 to getting resources back when demolishing - especially if you cancel construction before the building is complete (imo you should get all resources back in this case)
Also +1 for being able to move buildings after placing them. -
27 Sep, '21
Maxime TeppeI think that the ability to recover building materials would really help especially in the early game where mistakes in prioritization can really sink you. It would also give a higher incentive for re-optimizing districts later on.
to add another wrinkle, it might be neat lore wise if the folktails were better at recycling than the iron teeth - though it has to be considered with the overall balance of factions- like maybe the iron teeth can build cheaper.
It could be done either by having a different base percentage of recovered materials, or by giving the folktails a recycling station they can build in order to improve that; Some suggested that maybe the base demolition recovers only logs, so maybe the advanced recycling could recover all of, or part of, the more advanced materials. -
28 Sep, '21
DaxtI agree that recovering all/some materials from buildings that are not finished yet should be added to the game! Maybe through a job. If a job, then i would also vote deconstructing job (slow, like building) to get some materials back.
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28 Sep, '21
Jaro Mergedin addition to deleting buildings and losing any resources, there should be the option to reclaim a building. If it's not built yet maybe this is 100% of what is on site. Once it's built it would make sense to not get it all back, but maybe 50%. Both would take time for beavers to do, unlike delete which is instant.
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28 Sep, '21
RevengeanceI would replace "delete" with "deconstruct" - instead of deleting buildings outright, you would lose 50% of the materials then invested (whether the building is complete or not). Workers would need to spend time to complete the task, just like construction. For buildings with metal block, this reduction would take the form of a downgrade (i.e. 1 metal block becomes 1 metal scrap).
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29 Sep, '21
Gin Fuyou Admin"reclaim resources" (suggested by Jaro on 2021-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Sep, '21
Nicholas Cranston MergedIf we need to cancel a project before it is finished because of bad planning, or miskicking, we should be able to reclaim the materials that are already being used in the construction. Also, I think there should be a way to "cancel" the dynamite placements after they're down and just add them back to your stock. I found out after dropping 30 dynamite to make a lake that I couldn't go any lower and had no option but to delete them and lose the materials.
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30 Sep, '21
Gin Fuyou Admin"Reclaim Materials" (suggested by Nicholas Cranston on 2021-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Oct, '21
Thurman JamisonI bought and played this game for 12 hours straight. I opened it up just to make sure it would run but I kept playing.
As I was learning how to play and the requirements for buildings, I changed some of them.
I think we should get at least 50% of our materials back. I wish it would be 100% but I'm not counting on it. I admit I made a mistake but some of those resources should come back to us/me. -
02 Oct, '21
OneButtonGamingYou should just be able to move buildings so that you can get layouts right and optimise. But 100% of materials should be returned, its farmed resources so why punish the player for wanting to change a layout. One example of the issue If you lose all your metal blocks then you have to use water to create the shredder to get enough for an engine to then automate that away from the river again. So frustrating just because I wanted to move an engine
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02 Oct, '21
Esu000 MergedI hope it can return materials after I cancel a constructing.
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03 Oct, '21
Oz5tor Mergedtell some beavers to dismantle a building and will return a X% of what the cost of build a building, could be a benefit from having a builders hut
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03 Oct, '21
MagonusI like the idea of a QOL recycle. But that QOL should be something you have to work to.
I.e., you are required to have a Builder's Hut to get anything back, or a specific (metal?) building is required that opens up a Recycle button within their working range. That, I would like, but not a flat recycle percentage. -
04 Oct, '21
MurphyPersonally I would say returning 1/3rd of used materials is fair while still providing a challenge and consequence. Maybe have it return no materials on hard mode. I understand people want a challenge, but sometimes I'm just re-arranging the early parts of my town after expansion.
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04 Oct, '21
DavidBuildings should not disappear immediately - it destroys the immersion. Instead raising them should take some time and a beaver to do it. Some of resources should be refunded and amount could depend on difficulty.
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05 Oct, '21
Gin Fuyou Admin"return material" (suggested by Esu000 on 2021-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Oct, '21
pmduda Admin"partial Reclamation of resources" (suggested by Oz5tor on 2021-10-03), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Oct, '21
Laura MergedIt doesn't make a lot of sense to me, in a game with such sustainability-forward thinking, that if I cancel a project mid-way through, I lose all of the resources that were involved in the initial construction. Like, surely my beavers would be able to repurpose at least ~some~ of the wood?
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08 Oct, '21
Gin Fuyou Admin"Reclaiming Resources" (suggested by Laura on 2021-10-07), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Oct, '21
Ehecatl MergedPlease add recycle building which would delete the building as per normal but with a timer to get resourses back vs insta delete no resources.... espescially useful for buildings requiring steel is at this point seems limited if you delete that resources is gone forever vs wood
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09 Oct, '21
Gin Fuyou Admin"Insta Delete building vs suggested new recycle building" (suggested by Ehecatl on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Oct, '21
Ehecatl MergedAtm you can insta delete building how about a second option recycle to get back some of the resourses of that building
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11 Oct, '21
Gin Fuyou Admin"Recycle Building" (suggested by Ehecatl on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Oct, '21
ZeirlynnAgree with the idea to have both an instant 'demolish' option, as we do now, and also a second option to have the beavers take the building down and recover at least part of the materials.
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12 Oct, '21
Shan Wilson MergedDeconstruction should take time but should give back at least some resources. Having to reload a save just because I need to delete something I accidentally built wrong is super frustrating. So is not getting anything back when I need to rework major parts of a district. Make it make more sense from a realistic construction and give back salvageable resources.
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12 Oct, '21
Gin Fuyou Admin"Return Resources when deconstructing." (suggested by Shan Wilson on 2021-10-12), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '21
Chris CharltonReally makes it tough to play more than a demo's worth of time without resource recovery from demolishing buildings.
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14 Oct, '21
onthenerdysideLots of great ideas here. These are mine:
- Cancelling a building before construction has started should net you 100% of all resources allocated. On Normal and Hard mode, they should need to be returned to the storage facility.
- Buildings made from only wood can be marked for reclamation from the start of the game, but if a building needs planks or other advanced material, you should need to unlock a tech/building. If you don't want to add another building, just have it as a tech connected to the builder's hut.
- The demolition process should basically be building in reverse. Builders/reclamators dismantle the building and haulers haul the materials away. If you didn't want to do set percentages, you could randomly generate a range to get back, say 50-75% of the material.
- I do like the idea of needing to process the reclaimed materials to use them again, but that might be too cumbersome. -
16 Oct, '21
Edward SnowdenSuggestion: Maybe recycling belongs to a third beaver faction?
Also: What if wood structures could be recycled into "wood scraps" -usable only as fuel.
Metal should be infinitely recyclable, as in real life. -
17 Oct, '21
Claas Mergeda new option to destoy buildings that takes time but you will get all the resourses out of it
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17 Oct, '21
RandomthoughtfulI think this is particularly relevant to a cancelled, but partially completed, construction. It doesn't feel fun to be punished for having a second thought about a building placement, when the building wasn't finished to completion. Recycling as a faction ability or as a unique unlockable would be fine.
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17 Oct, '21
Gin Fuyou Admin"new option for demolishing: teardown" (suggested by Claas on 2021-10-17), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Oct, '21
Dave WI like the idea of recyclable materials. Maybe if nothing else it could be a feature of a newer more eco friendly faction.
Otherwise, I can see some partial reclamation being sensible. Things like metal blocks give a 50% chance to be recovered as metal blocks, and 50% chance to be recovered as metal scraps. Similarly, wood products might have a diminishing returns like a chance to become wood pulp (useable only for making paper). The ratios of return could be scaled based on faction, tech, or amount of time/labor spent on the process. It shouldn't be totally free, instant, 100% recycling. -
22 Oct, '21
DeejooI haven't read all of the comments now, but I'm also in favor of a material refund or at least some of the material. Maybe you can order a dismantling and the beavers then have to dismantle the building again, then you get material and if you tear off it, which is immediately gone, then there is no material.
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22 Oct, '21
Alexander Ferguson MergedInstead of deleting buildings and structures, convert the process to disassembling, allowing for a partial refund of the supplies used in the initial construction in exchange for the time it takes to disassemble the structure. This would be especially useful during early game play and realistic as a recycling / salvage component.
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23 Oct, '21
Gin Fuyou Admin"Disassembling structures to net a partial return of supplies used" (suggested by Alexander Ferguson on 2021-10-22), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Oct, '21
onixtro Mergedcancelling construction or demolishing buildings keeps dissapearing the resources, is frustrating!!
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29 Oct, '21
Gin Fuyou Admin"resources loss on demolish or cancel construction" (suggested by onixtro on 2021-10-29), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Nov, '21
impboxbecame stuck because i ran out of logs and i deleted my timber flag to relocate it closer to logs, but then i couldn't build a new one and i had no way to get logs at all. i thought i'd delete some more buildings in progress to get more logs back to build a new flag but that didn't work either =(
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04 Nov, '21
Zam! AdminPersonally, I think there should be several "layers" to this. First - demolish, quick, but does not leave anything. Second - recycle (deconstruct), takes some time, but returns part of the material. Finally a third thing that should also be considered - cancel construction, which should be different from demolishing/removing an unfinished building, as there are also resources locked in structures under construction that are lost if we change our ming half way through the construction.
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08 Nov, '21
Birna Ösp MergedI think it would be nice if we can regain the material used to build when demolishing buildings and maybe add in a dam tutorial. I really can't figure it out what's the best way to use them.
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09 Nov, '21
Gin Fuyou Admin"regain materials after demolishing + Dam tutorial" (suggested by Birna Ösp on 2021-11-08), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Nov, '21
SapioitThis could very well be one of 2-3 selling points of a new faction.
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11 Nov, '21
Gin Fuyou AdminSapioit pretty sure many would disagree. I don't see any reason why making this mechanic exclusive will bring anything good to the game. Making some faction be more efficient in this on other hand might be a fine balance idea.
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13 Nov, '21
Michael Godson MergedPerhaps the use of a canal type structure to allow the Beavers a way to dig canals for the channelling of water plus maybe a form of water lift to lift the water up levels. The ability to deconstruct buildings to recover part of the resources used in their construction and a way to recover resources when cancelling the building of an object. I have played both factions available so far and have immensely enjoyed the game, the ability to build upwards in layers is great, but is there a way to go above three useable levels.
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13 Nov, '21
LionAfter playing the likes of factorio and satisfactory I assumed it was a bug that resources weren't (at least partly) returned. It adds a layer of complexity but also a layer of frustration, especially when new and still learning.
I think instant delete no return is more unbalanced than takes time to deconstruct and at least some resources back.
Its a common theme I'm seeing from players across forums... Devs, if it's this (un) popular then maybe people are saying it would be more fun the other way.
Maybe keep hard mode as it is and make the delayed deconstruct and some reimbursement for normal. -
14 Nov, '21
Zam! Admin"Water and reclamation of resources from scrapped buildings" (suggested by Michael Godson on 2021-11-13), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Nov, '21
Zam! Admin@Michael Godson - Your suggestion fits both this and several other threads, but since water pupms and aqueducts are also looked into, I have just merged it into thsi one, as reclamation of materials is the only part that has no mechanics in the game for it yet.
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14 Nov, '21
sikiinu MergedCan we return the wood after the house is demolished to the warehouse?
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15 Nov, '21
Gin Fuyou Admin"wood" (suggested by sikiinu on 2021-11-14), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Nov, '21
Earth DragonI'd clarify that deleting a partial construction or building should have to be done by the builders, who then tear it down, and get some of the material back, though not a high percentage (hard to get a "fresh log from something that has already been cut to form)
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24 Nov, '21
Kyle MergedWhen you demolish something that is already built or in the process of being built, it would be nice to get some if not all of those materials that you have already invested back. Instead when you demolish something now, you do not receive any of the spent materials back.
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24 Nov, '21
SirMichael Admin"Demolishing" (suggested by Kyle on 2021-11-24), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Nov, '21
ArreclainI might be in the minority here, but I actually like the fact that the game punishes me for placing buildings poorly. I would not be heart-broken if I did get resources back, but I do like how it increases the difficulty and forces me to think ahead. That said, it would probably be fair to warn people that canceling construction or dismantling a building will give you a 0% return on materials. It's an unusually hard line, so it would be good to know about it ahead of time. I think that's most of what's catching people off guard.
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27 Nov, '21
AdamThis really is a big deal. There are few things in building games that enrage me, but the loss of hard earned materials when removing or changing structures is one of them. Some penalties for destruction versus moving a building are tolerable, but there is no excuse I will accept for the total loss of material when dismantling.
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27 Nov, '21
sadg Mergedi built a water wheel thinking it was capable to cover a 1x1 gap of water. since its not, i had to destroy it. leaving me with no wood and probably end of game due to lack of water or whatnot.
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28 Nov, '21
Gin Fuyou Admin"refund resources" (suggested by sadg on 2021-11-27), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Nov, '21
Kasz MergedThere is a huge tax on losing all your resources when demolishing a structure or if you decide to remove it mid-build. This is extremely harsh and out of the ordinary for this type of game. Would love to see a remove feature so you can claim back some resources in these situations.
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30 Nov, '21
SirMichael Admin"Resource loss when demolishing a structure/ not completing a build." (suggested by Kasz on 2021-11-29), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Dec, '21
TJC MergedWhen destroying an already completed or in progress building, a percentage of used recourses could be returned so not to make it a complete loss on the player. All tear downs have some materials left over for use in real life.
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02 Dec, '21
Gin Fuyou Admin"Resource Return" (suggested by TJC on 2021-12-01), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Dec, '21
JC PhoenixI'm of two minds on this. In the early game, especially when learning how to play the game, losing all materials hurts. I misplaced several of the Water Wheels, because I wasn't quite understanding how they worked. Those are 50 logs each. I lost probably 200 logs in a relatively short period of time. That hurt a lot.
But in the later game, it's not that big of a deal to lose resources, such as logs. It can be annoying, sure, but that's all. I have forested areas that I just have to wait a bit.
Maybe a compromise is to return <50% of materials? Maybe only 25% of base materials? This way you're still required to harvest resources, but you'll get something back. In the early game, getting *anything* back is a huge help. -
19 Dec, '21
GauronThe beavers claim they have learned from the faults of humanity but they dont have any kind of salvaging capacity. Even a building what burned down to the groun have salvageable parts in most cases so why cant we salvage perfectly fine buildings?
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23 Dec, '21
sunyudaiFor this one, I'd suggest:
- If a building has not completed construction, 100% of resources are returned. Just left in a pile on the ground where the building was and needs to be carried away.
- If a building has been completed, then each individual resource used in the building's construction has an 80% chance of getting refunded. -
23 Dec, '21
MegaGamer265 Mergedinstead of just removing the building it would be good if we get some resources back!
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24 Dec, '21
anonym. MergedI wish I didn't lose all the resources that were put into the building if I delete it before it was finished.
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24 Dec, '21
Gin Fuyou Admin"Disassemble building" (suggested by MegaGamer265 on 2021-12-23), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Dec, '21
Gin Fuyou Admin"Return of resources if building is cancelled before finishing build" (suggested by anonym. on 2021-12-24), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Dec, '21
Magnus M Mergedif we could get half of the resources back at least after we demolish something if later realizing placement was wrong
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27 Dec, '21
Gin Fuyou Admin"demolition returns half resources" (suggested by Magnus M on 2021-12-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Dec, '21
XinpaiIt is rare to see in a game of this type that demolitions do not report some materials back, in my case I think it would be lacking to return some materials (25% for example), I also think the recycle button is missing (in this case 75% for example) and to move the building, in these two cases it would not be done immediately if not that the builders would be needed to carry out the actions of dismantling during X time and of reconstruction, I see them as very necessary and this would make the builders and hut builders gain more strength by having to be the ones who had to do these jobs within their areas.
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29 Dec, '21
Tom KyddFor people like me that like to rearrange and change things as new buildings and options are available, being punished for wanting to rearrange for efficiency really sucks. Please allow us to simply recover all resources, I don't understand how this is a "game balance issue"? This is clearly a quality of life improvement.
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29 Dec, '21
PA Mergedyou can tell your beavers to deconstruct a building and get materials from it. however you can quick deconstruct and get no materials back.
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29 Dec, '21
Gin Fuyou Admin"you get materials when destructing buildings" (suggested by PA on 2021-12-29), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '21
IonDragonXI would like different categories to return different percentages.
1) Paths & Structures category are mechanically super simple and should return the most material: 75% round down.
2) Storage category & Power category are somewhat mechanically simple and should return 50%.
3) All other categories are fairly refined from their raw materials and should return only 25% -
30 Dec, '21
WhachamalicaWhat if instead of everything disappearing when demolishing/deleting buildings, we get a "Junk/salvage pile" mechanic so the materials already used/or are currently stored gets partially returned?
Makes sense that materials used to build things get consumed, and the pile of leftover things remain in place until a builder or hauler comes to clean it up.
Might encourage players to plan even more thoroughly while not breaking the immersion. -
01 Jan, '22
Debbie C. MergedIt would be nice if you could get materials back that were already delivered to a building under construction if you cancel the build. Also destroying a completed building should give back some materials.
It would be nice to be able to reassign a worker from one job to a different job. Especially if your numbers drop and you really need something done. -
01 Jan, '22
Gin Fuyou Admin"Getting materials back if you cancel a building or demo a building. Being able to reassign a worker" (suggested by Debbie C. on 2022-01-01), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jan, '22
crimsonkingBeside getting part of the resources back, beavers should physically get to the building and take some time to destroy it (like when extirpating bushes).
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02 Jan, '22
McSkirmishpantsLate game I would love to be able to reclaim some of my materials to redesign my early town. As the town grows in height often things need to be moved to accommodate stairs and platforms but currently this is prohibitively expensive as any buildings destroyed are simply lost materials.
Destroying the building would require the Beavers to come and dismantle it meaning there is still a time cost to return any recovered materials.
Also cancelling a building while the materials are still being delivered could give back all the materials as they were yet to be used but require you to wait for the Beavers to return these materials to storage before the site is cleared. -
02 Jan, '22
Bill MergedI think we should get logs, gears and other resources back when we demo buildings. Maybe even a penalty like 75% return for ill management. Timberborn unlike some traditional RTS games really punishes you though when you delete buildings! Waste of good logs........
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02 Jan, '22
Gin Fuyou Admin"Resource Return" (suggested by Bill on 2022-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jan, '22
Valerie Dalianreally a waste of time that we cannot recycle material , as the village extend you need to be able to move buildings around and no to restart from scratch your buildings, really annoying and demotivating
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02 Jan, '22
Meldemolition. dump, recycle
researchable buildings that create jobs
demolition - beavers who work here will look for buildings marked as 'demolish', take them down, returning 'used' materials to the dump
(materials would be converted to 'used materials'
eg, a building that uses 40 wood to make, would have a chance to get 3-4 wood type 'used material' back)
(if a building uses something like 37 wood, they would have same chance as if it used 40)
Dump - a place like the wood stock pile, but containing 'used' materials (used materials, types, ore and wood)
Recycle - beavers who use 'used' materials to get resources via chance....
eg,
wood type- 80% chance of getting back 5 wood or none
metal type- 50% chance -
03 Jan, '22
Nicole MergedWhen a building is destroyed, we should get a fraction of the materials back. It hurts when you put a lot of the higher level materials into a building only to decide you need to move the building and you lose everything.
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03 Jan, '22
Gin Fuyou Admin"Recycled Matierial" (suggested by Nicole on 2022-01-03), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Jan, '22
陈松建 MergedCancel materials returned from buildings, dismantle buildings and return some materials.
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03 Jan, '22
Gin Fuyou Admin"Return of materials when buildings are cancelled or demolished" (suggested by 陈松建 on 2022-01-03), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jan, '22
Binky Fairy MergedMaybe instead of delete a building, deconstruct it for some supplies back. I ran into an issue where my town was flourishing and was sustainable but I ran out of wood, couldn't build a forester and had no way of getting more wood to make my little town explode, If I had been able to deconstruct some of the houses I built, I would have been golden.
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05 Jan, '22
Gin Fuyou Admin"Deconstruction" (suggested by Binky Fairy on 2022-01-05), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jan, '22
Ryder MergedGet rid of demolish... use dismantle instead, and return the resources to storage.
Nobody just goes and destroys what was built. At least a large percentage of resources.
If there MUST be a demolish, leave it for harder skill levels... not normal. -
06 Jan, '22
Papa BeaverSimply put I do believe you should be able to reclaim materials. However, to keep it honest, I think this should also be an endeavor. When you choose to demolish I think, just like other demolish projects, it should be assigned in queue and require work. Further, there could be an upgrade or perhaps, like the labor buildings, a demolition squad that could reclaim a higher percent.
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06 Jan, '22
SirMichael Admin"No more DEMOLISH (use dismantle)" (suggested by Ryder on 2022-01-05), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Jan, '22
Dr.BeaverDemolition should be called dismantling and a part of the ressources should be regained. Dismantling should take time and workers.
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13 Jan, '22
Alan MergedI noticed while playing that the construction resources already delivered to a jobsite are lost when construction is cancelled by the player. Not a huge issue, but for someone that is constantly placing things the wrong orientation... heh...
Great game so far though! Reminds me of Caesar III, a favorite of mine from childhood. Wonderfully done. -
14 Jan, '22
Gin Fuyou Admin"No Refund When Canceling Construction" (suggested by Alan on 2022-01-13), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Jan, '22
Gin Fuyou Admin"nature reqires us to reuse" (suggested by trojan fish on 2022-01-18), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jan, '22
RainS'TolAgreed.
I would like to see if you PAUSE construction, that all materials at the site can be recovered. If you destroy the building before materials are recovered, that's on you. Exactly like how current lumberjacks work. Once paused, existing stock can be picked up. if you destroy it before the stock is picked up, all is lost.
Next. Ability to mark building for demolition.
Research demolition efficiency.
40% base recover, with 60, 80% upgrades. Labor menu for upgrades. next option only shows when last is researched, to reduce menu space usage.
requires build to work on materials for recovery. recovered materials added to Stock of the location. workers must pick up all the stock before you remove the building placeholder. -
20 Jan, '22
lohithbb MergedAs the title says, if some of the materials are supplied for the constuction of a building and you cancel it, the resources are not refunded. Is this a feature or a bug?
I mean badgers aren't dumb, not like beavers that just make wood vanish to nothing even though you did nothing with it. Oh, did I say badgers? I mean't beavers. -
20 Jan, '22
varonelThis is really bad design, especially when you have buildings like the water wheel, which you never know what you are getting when you place it, depending on the map I guess.
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20 Jan, '22
Gin Fuyou Admin"Deletion of a semi complete building does not return resources" (suggested by lohithbb on 2022-01-20), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Jan, '22
CamasiaEarly game players probably want ressources more than rapidity. Late game players may care about time. What if dismantling a building recovers material, but takes workers. Whereas demolishing a building only takes 1 explosive, but is instant. Also woood platforms and stairs shouldn't need an explosive to demolish, for balancing.
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21 Jan, '22
CamasiaAs for the percentage of material recovered. Could it scale with difficulty, tutorial 100%, easy mode 80%, normal 50%, hard 20%. And it could be adjusted in custom difficulties. And I do agree with earlier comments that steel could be returned as scrap rather than blocks.
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25 Jan, '22
SheaYes! Doesn't even have to be the full amount of resources. Just some way to move or get something back when you realize your first placement wasn't good. Especially with things like the water wheel that gives power.
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29 Jan, '22
B12I put down a waterwheel where I thought it'd generate power, but it doesn't... so I wanted to move it or deconstruct it, but can't. It's very rough losing those 50 logs right in the tutorial phase of the game.
Deconstruct and/or move are essential of course, but it also hurt that the UI told me the waterwheel would generate power and it doesn't and I don't know why not. It's positioned in kind of the nook of a J shape so maybe the wheel isn't near enough the center, or maybe the water level isn't high enough in this part of the river, or maybe it's because I removed a barrier to a small offshoot creating a path to a little pond right behind the wheel. Whatever the case there's some room to improve the experience for being able to tell in advance how a water wheel will function. -
29 Jan, '22
Gin Fuyou Admin"Regain Resources When Deleting Buildings" (suggested by ALEX on 2022-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan, '22
John Mergedit's so expensive to build stuff especially stairs and bridges. i wish you could reclaim some of your resources when you need to dismantle and move buildings
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29 Jan, '22
Gin Fuyou Admin"recycling" (suggested by John on 2022-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan, '22
Silver MergedI would find it correct that when buildings, bridges, etc. are eliminated, in order to position them better, it is possible to recover at least in part (for example 50%) the components such as logs, axles and gears, which built it. This already happens even in games similar to this one. Thank you
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30 Jan, '22
Gin Fuyou Admin"recycling components from erased buildings" (suggested by Silver on 2022-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jan, '22
Joonas Joensuu MergedFor buildings at least 25%-50% done. This would be more realistic and also make partial resource rebate possible (I'm not in favor of full rebate, but something like 30-50% of used resources back would be an idea). This would force you to plan better.
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31 Jan, '22
Gin Fuyou Admin"Make deconstruction an errand for builders instead of it being instant" (suggested by Joonas Joensuu on 2022-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jan, '22
Baum MergedIt can be frustrating, that there is no receiving the goods, when buildings are demolished. It should be possible to have the following options to demolish.
Option 1: demolish immediately - receive 0 or 25% of the materials back (current system with 0 back)
Option 2: Building is marked for dismantling by builders - receive 50% back
Option 3: Same building can be relocated for 75%-100% of the materials (maybe also relocate position over existing buildings without building it, before the space is cleared, so you can reorganize full building parks, like industrial areas)
(Option 0: building isn't built yet - receive 100% of materials back, obviously) -
31 Jan, '22
Gin Fuyou Admin"Concept for regaining material/relocating buildings" (suggested by Baum on 2022-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb, '22
Tadeusz MergedA brilliant game. It would be great if beavers could dismantle buildings and reclaim some materials. I would also like to suggest the possibility of creating, apart from a settlement with districts, one MEGA settlement with one center.
Best regards and thank you for hours of great fun. -
03 Feb, '22
Gin Fuyou Admin"Dismantling buildings and districts" (suggested by Tadeusz on 2022-02-03), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb, '22
WiszenWe need a reclaim building / or recycle yard that would be staffed by a beaver. it has a max capacity and takes time to return materials and some material overhead in the reclaim process. Maybe different levels of building, or even factional changes. This will have less impact on balance, as you need to manage how much your reclaim, and requires workforce to to turn used materials back into raw materials. Probably a powered building.
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03 Feb, '22
VasI think all buildings with the exception of free things, should require beavers to dismantle them and return a percentage based on the difficulty. Easy: 75%, Normal: 50%, Hard, 25%. With a slider for custom.
Deconstruction should take half the time as constructing did.
Bomb recovery, should be a 100% recovery method, and take twice as long as placing the bomb. -
04 Feb, '22
FluddyI agree it should take one beaver by small and two or three beevers by big buildings (could be the normal workers and it takes longer if you don't have enough), take time and you get metal back completly, because it's a finite resource. How much from the other stuff you get back could be defined by the difficulty. Like, on easy you get 75% of the materials back, on normal 50% and on hard 25%. By metal I would say similar. On easy you get metal blocks back, on normal and hard metal scraps. So the peeps who want a challenging game can play a more challanging game and beginners and the one that just want to mess around can make it easier for themselfs.
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14 Feb, '22
GeneThumbs up - this absolutely needs to be in the game. I was shocked to find that all resources are lost when you want to remove a building.
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16 Feb, '22
tomJust make it at least an option to refund all materials. I can't play the game the way it is now, it's too frustrating. In most similar games I'm able to constantly redo anything and everything as I go, and that's what I do. While I'm sure there are some, I actually can't think of any builder type games where you don't get back 100% of your materials when you remove a structure.
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22 Feb, '22
Tommy-xanhow about a recyling centre? Also, a move building function would be nice, like the $500 option in Tropico.
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22 Feb, '22
San MergedI thought I would get some of the items back when I destroy a building, why not?
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23 Feb, '22
Gin Fuyou Admin"When you distroy a building, you get nothing in return?" (suggested by San on 2022-02-22), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Feb, '22
EvilOverlordThis is sorely missed
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02 Mar, '22
SirMichael Admin"Please let locked buildings can be put" (suggested by YIYI on 2022-03-01), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Mar, '22
JordI like the idea of a recycling center too, a 2x2 labour tab buiding that hires 2 workers that deconstruct anything you mark as recycle and store the materials in the recycling center.
Also something to turn materials into their raw version might be interesting, but I never had a problem with that cause everything is renewable anyway. -
09 Mar, '22
BeaverTimberlakeThere's no reason the wood just "disappears" when demolishing a building. The beavers should be able to reuse a portion of it.
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19 Mar, '22
Félix GL MergedLosing ressources when cancelling build is annoying. At least we could have bundles of resources when they are moved but the building is cancelled.
More input on how hydraulic wheel works with the current, I had one that worked then stopped working for no apparent reasons even with a good river flow. -
20 Mar, '22
Gin Fuyou Admin"QoL improvements" (suggested by Félix GL on 2022-03-19), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Apr, '22
ISAWHIMAgreed... But, I want to add... Deletion should possibly have two forms.
1: Destruction = No resources recovered, just blown away. (Get it gone, NOW, at any cost! Requires dynamite for some things.)
2: Deconstruction = Some resources recovered, but you have to wait for a worker to come break it down. (Unless it is a path.)
This would include plants. No dynamite required, but if you "destroy it", it is instant and you don't get the resources. If you "harvest" (deconstruct it), then you wait for a beaver to do the trimming or cutting process. You should still have to wait for a worker, in both instances, to "do the deed", except for paths. -
23 Apr, '22
BB MergedResource should return when cancel the construction
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23 Apr, '22
Gin Fuyou Admin"Resource return if cancel the construction" (suggested by BB on 2022-04-23), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Apr, '22
Romeo One Charlie MergedI thought this game was about understanding nature, harmony and the impact of using natural resources. So why aren't building materials recycled when they are demolished/deleted? I don't know any other city builder game that simply deletes all of the resources required to build something without any option to recover some of the material.
Seems completely at odds to this game's main theme! -
24 Apr, '22
Jer MergedDemolition of existing structures should be more like removal of resource tiles, where the structure is flagged for demolition and Beavers come in and slowly remove the existing element rather than have it simply disappear. This could also tie in to recovering some resources of the structure, which an ecologically sound Beaver would appreciate.
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24 Apr, '22
Zam! Admin"Save the planet?" (suggested by Romeo One Charlie on 2022-04-24), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Apr, '22
Gin Fuyou Admin"Demolition of buildings similar to demolition of resources" (suggested by Jer on 2022-04-24), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Apr, '22
Mark TaylorI'm not as invested in this thread as most, but I can see its usefulness (especially early game). Perhaps the simplest solution would be a tech you could learn like 'recycling' that allows you to get a portion back?
For me, personally, I can deal with the loss of the mats (because low-lev buildings you'd be willing to destroy wouldn't be using advanced mats anyway), but the loss of the stored items in the building always irks me. Only warehouse-specific structures have an 'empty' option, and when you have to tear down and move a bunch of farms (or whatever) as your settlement grows, thats a decent sized hit. Maybe make it as simple as if you have the building shut-off, and also have 'high priority for haulers' set, it will automatically empty? From experience, I know when you do that you can get them to unload the gathered /built goods, but NOT the supplies brought there to make those goods (and some buildings use as many as three supplies, so once again, a decent-sized hit). -
28 Apr, '22
Storm6436IMO, for completed buildings, a percentage (possibly tied to buffs or some other mechanic like the recycling suggestion above) of the original building materials should get returned in a usable state (ie. you put in X logs to build it, you get Y logs back) and the remainder Z (where X=Y+Z) is returned in some diminished state, like the diminished wood-based mats come back as scrap wood/kindling/firewood (only good for burning or making paper), iron comes back as scrap metal, etc. I'd keep the return values such that you aren't losing more than a rounding error's worth of material-- you just have to reprocess or repurpose the broken stuff. The reprocessing is the punishment.
Unfinished buildings at N% complete should return (100-N)% mats untouched, with N% returned using the formula for completed buildings and the build ghost should basically act like a ghetto warehouse (can only take stuff out) until the mats are removed, much like cut trees. -
28 Apr, '22
Deaviljason Merged1.When we delete or destroy the crutial architecture,system shoud return part of wood or etc.
2.Change the name 'water suction pump' into 'water purifying plant',cause they can drink the water from river directly. -
29 Apr, '22
Gin Fuyou Admin"Return part resourses please" (suggested by Deaviljason on 2022-04-28), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jun, '22
GreggJust starting the game, this issue is why I'm probably stopping playing for now. I keep realizing I would have built things differently as I start to understand buildings, but since you lose everything with the building, it can be very high cost to make even small changes to a layout.
It just feels very punishing while learning the game, and recently, I've just closed the game rather than go back through all the resource gathering just because I placed a building 1 off where it should have been. Especially since not knowing exactly where to place happens most often with the building you just unlocked, so it's the most expensive building yet, and that's the most frustrating time to lose resources. -
03 Jun, '22
GreggAlternately, letting us move buildings while reusing the resources would work, too. Then we'd still have committed the resources to the building, but we could fix layout mistakes without paying for all new construction.
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07 Jun, '22
AaronDeconstructing a structure could yield one "scrap" of each base material used in construction. Five logs, 5 planks, 5 gears yields 15 scrap wood. Scrap wood could be used at a wood recycling center to yield logs. Two scrap wood to 1 log on easy, 3 to 1 on hard, etc.
Recycling back to logs may not be realistic, but it allows for a simple supply loop. -
01 Jul, '22
TMaybe it has been suggested, its a little much to read everything. I would suggest giving us difficulty settings to play with and having refund from construction one thing we can choose. FI no refund - 1/2 refund - full refund. Especially for renewable resources, the current system is not a challenge but only a timesink, which isnt what I find fun in a game. I like the planning around and making it all work, not just watching beavers for weeks until they finally have all the resources again.
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06 Jul, '22
Steven Hudak MergedWhen deleting or disassembling buildings allow for a percentage of the materials to be returned instead of just loosing all of your materials.
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06 Jul, '22
Gin Fuyou Admin"Disassemble building for returned materials" (suggested by Steven Hudak on 2022-07-06), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jul, '22
ChesliaI've been playing the heck out of this game but the biggest annoyance is not being able to move buildings you've already built without penalty. You should be able to rearrange your village as you grow. I constantly find myself having to build temporary walkways to get to things only to destroy them once I've accomplished the goal, losing all the materials in the process. And if you try out something new (like the expensive to get and build deep mechanical water pump) just to find out it doesn't work as you'd expect and you need to redo the concept, it's annoying to lose all those materials. If you have to disassemble it or destroy it, then at least give us our materials back so we can rebuild it somewhere else, please. Thanks for listening to us. Hope this can be fixed soon.
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27 Jul, '22
JenniferI agree, 60-75% of materials used should be returned when deleting structures. At least half the time it's because I placed them where they wouldn't work. A little more guidance when placing structures would be nice. Make the power hookups more obvious on the building, maybe make them flash a little bit. I was initially confused by the water wheel description - I think it should keep you from placing it on dry land.
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28 Jul, '22
IntoDeconstruction should be handled the same way as construction. Beavers should do it.
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02 Aug, '22
김장현(Kim Jang-Hyun) MergedWhen you destroy an existing building, I hope you can get back all or part of the resources that you heard when you built it.
One of the advantages of timber construction is that when you break down and rebuild a building, you can recycle most of the wood that was used in existing buildings.
I think it would be good to reflect these points.
If you want to change the layout of the building because there are not enough resources in the game, especially in the beginning, breaking down and rebuilding the building will put pressure on the resources.
I think it would be good if these points were applied for the efficiency of the initial resource operation.
We inform you that the above information was written using a translator, so the sentence is not complete or the meaning is unclear, so there is a possibility that it may be misrepresented. -
04 Aug, '22
Gin Fuyou Admin"Destroy the buildings" (suggested by 김장현(Kim Jang-Hyun) on 2022-08-02), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Aug, '22
TTVVoltaikOasis MergedPerhaps when you are destroying a building you get a small return of the resources back. Like since a small warehouse is worth 12 Logs you would get back 4 in return for destroying it.
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09 Aug, '22
Gin Fuyou Admin"Destruction of Buildings" (suggested by TTVVoltaikOasis on 2022-08-08), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Aug, '22
LI'd like an option to manually deconstruct a building. For balance purposes this would require a beaver to go there and deconstruct it recovering some resources, lets say 50%. Opportunity cost still applies, that beaver would be doing something else for that time and takes longer to free space and recover those resources.
This would be helpful for higher cost buildings or that have more limited resources.
It makes more sense than snapping one's finger and something magically disappearing... or are we Thanos the Beaver Lord? :P -
19 Aug, '22
Bastion KainSuggestion:
Make the builders Hut 'unlock' the ability to "deconstruct" buildings in range, to send beavers and reclaim materials. This satisfies the need for recuperation when it's important.
This would also allow the "delete" feature to remain as is, letting players choose if they value the materials enough to recoup, or if they just want it over with. Particularly in late game, this would be convenient as resources are generally less critical and not the focus of play. -
02 Sep, '22
TussakMy suggestion for this would be a 'Decommission' state (stop sign icon for it, like pause but with red circle with diagonal) for a building:
-working is stopped (as if paused)
-any stock is removed (similar to empty storage and priority by haulers option)
-building is deconstructed (reverse build), some recovered material as suggested by other would be nice -
08 Sep, '22
Bryan WenzelI suggest it works in Both ways, giving the player an option:
"Demolish" OR "Deconstruct (time displayed here) / (resources / or probability% per X returned here)"
Demolish is...exactly how it works currently.
Deconstruct, on the other hand would function as a jobsite and take time to complete (depending on number of resources the deconstruct ionwill return--meaning larger builds take longer, and higher return yields take longer). What is return yield? Well, science spent on "Recycling and Efficiency" (total 10-20 levels) can each provide 5-10% return on resources when deconstructing buildings. Since the time it takes to deconstruct grows with the resources being returned, higher yields will take "longer"....and will also cost a lot of research points dumped into efficiency/recycling. Max return rate can even be set to 50% with this implementation/mechanism and isn't (i think) cheaty or unbalanced as it costs research points as well as time that is based on resourced being returned. -
08 Sep, '22
Bryan Wenzel(I didn't have enough space with 1000 characters, but to add to my previous mention):
Return Yield can function on a dice roll / probabilities system that determines number of dice and values based on the different research levels obtained, and can even be separated by resource TYPE. so researching upto 50% return for wood products and 30% return for metal products chanages how many dice rolls each deconstruction order will use to deteremine what resources beavers are able to scavenge/recycle from the deconstructed building. This further adds balance and interest to the game by giving players options even within the "recycling" tech tree i mention by separating resources into types and having each type require research points spent to improve the yields provided by deconstructing. -
17 Sep, '22
Bucky MergedA labor "building" like the haulers for reclaiming construction marked for destruction. When the reclaimers take down the marked building, they re-claim some portion of the materials used to build the marked building. Levels of reclamation based on researched technology, starting at a low value <50% and going up to 90% or 100% reclaimable materials.
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18 Sep, '22
Gin Fuyou Admin"Reclaimers" (suggested by Bucky on 2022-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '22
B DThis seriously needs to be in the game -- I can't fathom why it's not? I hit what many others are describing: Made a power wheel, the directionality was wrong (terrible for new players btw, it should be bi-directional, no reason not to be), and demolishing it to put it back down cost me all of the resources. That doesn't even make sense? The resource just vanish? Nothing is salvagable?
And the fact it's been requested so much and still isn't in the game implies the devs don't care. It's a great game, but seriously, players need a reason as to why this isn't in the game. There's no way it's that much development effort and it's a serious detriment to an otherwise amazing experience.
And honestly, I think it should be configurable, I'd rather play a game with no anxiety around where I need to place a building. For those that want the anxiety, they can leave it on. You've left us with no "move building" or "rotate building" option and no way to salvage resources. Such a weird decision. -
19 Sep, '22
NoutI kinda like it since in real life when we demolish a building we almost get nothing usefull back.
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23 Sep, '22
BoomhowitzerNot a fan of the idea. My stockpiles are always full when it comes to building supplies. So I guess I am going to have to slow down my production just in case I might demolish something? I do not want piles of trash littering my colony either. I feel like this only really makes the beginning of the game easier and annoying once you have your forestry. If you find yourself waiting for logs, you simply don't have enough forest. You already have access to endless resources, I don't think we need another source. As far as new players making mistakes in the beginning, Having to restart is not the end of the world. This game is already super forgiving for new players compared to a lot of games in this genre. A sandbox mode would be better.
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25 Sep, '22
vexo MergedI just deleted a full inventory of a sawmill because i wanted to relocate it. Frustrating to lose all these valable ressources. Please add the option to deconstruct and recycle at least some of the ressource. and if you remoce a Building with storage of any kind drop it to be moved by beavers, not lose it entierly.
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26 Sep, '22
Gin Fuyou Admin"Please replace delete with deconstruct" (suggested by vexo on 2022-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Sep, '22
LachlanCould be a science unlock / recycling building? Cool idea
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30 Sep, '22
Fabio MergedIt feels weird that when building things beavers take the materials to the construction site then build it from ground up, but when removing things they simply disappear. It would make more sense if the deconstruction would start top down (buildings would have the deconstruction icon on top of them).
This way it would even allow you to cancel a deconstruction if you made a mistake and deleted storages full of stuff, beavers would need to empty it first. Buildings and resources would then have a consistent way of demolition/removal
I would also mention a small refund, but many others have suggested it already. -
02 Oct, '22
Gin Fuyou Admin"Building deconstruction (by beavers) instead of deletion" (suggested by Fabio on 2022-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Oct, '22
Cody MergedJust when we delete items it would be nice to have all or at least half the resources refunded. Early game correction take a while to get back up.
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09 Oct, '22
Jcheung Admin"Refund some material" (suggested by Cody on 2022-10-07), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Oct, '22
GideonDeltaIt would be pretty awesome if a bunch of beavers could surround a building, lift it up, and then carry it to a new location.
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02 Nov, '22
Jade MergedRecycle buildings for planks/logs/gears instead of deleting a building. Could make the return less than the original cost. Would make it more rewarding to adjust a district.
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06 Nov, '22
lohithbbActually just wanted to say thank you for working on it.
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09 Nov, '22
Gin Fuyou Admin"Recycling" (suggested by Jade on 2022-11-02), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Nov, '22
magumbasauceI know this is being worked on, which is great! since it was specifically why i came here, I wanted to add my thoughts on the mechanics (which i'm sure are being discussed within the team, but user scenarios/voice are important!)
- ANY sort of recovery/recycle would be great. I expect for balance, some sort of "disassembly" would happen with beaver power with a "cancel" symbol atop (like the Pause symbol when a building is paused).
- Potentially have an option for those who don't like that (though saving at least some resources seems good all around).
- I like the suggestion of turning stuff that uses metal into ruins to be reprocessed, though if that would require a post to have a worker do that, not as good! Could have it turn into a "workable" site though if being disassembled.
- If a percentage of stuff reused/returnable, could make that different per difficulty level (and/or configurable in options).
Looking forward to something! -
20 Nov, '22
Christopher MergedPartial construction does not return materials. Offer an option for quick build maybe?
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21 Nov, '22
Jcheung Admin"Return Materials for demolition" (suggested by Christopher on 2022-11-20), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Nov, '22
Foma MergedWhy does the tree disappear after the destruction of buildings?
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29 Nov, '22
Gin Fuyou Admin"resources" (suggested by Foma on 2022-11-29), including upvotes (1) and comments (0), was merged into this suggestion.