Ability to recover used materials when deleting/demolishing buildings (deconstruction)
My fellow beavers accidentally made a Power Wheel underwater, instead of the Water Wheel I had hoped to make; when I demolished it to make way for the Water Wheel we needed, I found that the 40 Wood I had used to make the Power Wheel was gone. It was as if a well-meaning Hooman from the Time Before had 'deleted' the building and all its materials!
Canceling/demolishing a planned or constructed building currently causes it to vanish immediately, taking with it all construction materials used to build it, and all resources currently stored inside it. It would be great if our beavers could recover at least a portion of the used construction materials and/or stored resources.
[mod edit]: reclaim, refund, get back
Comments: 245
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15 Sep, '21
Thomas MergedI understand it's a game balance thing as much as anything else. It seems like you don't get any stuff back when you deconstruct a building. (could be wrong about that)
Even if you're not meant to get stuff back when you delete a building, you should at least get a little bit back when you cancel a construction that isn't done yet. -
15 Sep, '21
@Log Eater MergedLosing all materials when deleting builds is pretty rough, especially on Hard mode.
When your towns start to get big and/or you get access to new tech, you'll want to demolish some buildings...And that's a lot of materials lost!
My suggestion is: What if you got an option to let beavers demolish a building, so they extract part of the materials used in it, at the cost of it being a job (beavers need to work on it and it takes time)? Alternatively, you can instant demolish a building like you do right now, with no materials retrieved.
(Early Access Launch was amazing! Good job everyone!) -
16 Sep, '21
pmduda Admin"refunds" (suggested by piper on 2021-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
pmduda Admin"Relocate/move buildings" (suggested by Yarons on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
pmduda Admin"An optional Demolition as a job for beavers in the District Center to get 50%-75% materials back" (suggested by @Log Eater on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
pmduda Admin"Reclaim material" (suggested by Thomas on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '21
bcmpincI don't mind losing the wood as much, as that is renewable anyway. Though early game it can be rather punishing when making mistakes like OP did.
However, I would like for metal to be recyclable. So for buildings that use metal scraps or blocks, those should have a 100% refund (as ruins so you still have to harvest the scrap and reprocess them again to get your metal blocks back) so you can build buildings requiring metal without having to permanently lose the metal when you change your mind and remove it.
With a 100% refund, metal does not need to be made renewable as you then have to make hard choices what you use this limited resource for. If you've mined all metal, that's it. Need more? Well, what building are you going to sacrifice for that? -
17 Sep, '21
Jack MergedWhen a structure is destroyed, it should return a certain percentage of resources/materials used to build it. This is pretty standard for most games and it doesn't seem to be implemented, here.
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17 Sep, '21
Gin FuyouI suggest that dismantling will always return a portion of materials, metal blocks turned back to scrap and percent would depend on faction and researched techs.
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17 Sep, '21
CrafterSupremeMetal should be fully recovered, since it’s limited.
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17 Sep, '21
xiaoxiao MergedWhen a building has not been completed yet, for example, if I find that the location of the building is wrong, I want to cancel it. At this time, the beaver has added some resources. When I cancel (demolition), the added resources will not be returned. , This is very unreasonable.
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17 Sep, '21
jim909maybe have recovered/ recycled materials turn into what they were made of? So planks are recovered as logs, metal is recovered as scrap, gears as planks, logs are lost... or only 50% returned, but who cares, there's always another tree growing.
also, possibly recycling is something to be unlocked via science and a new building... you need a specific recycling worker to recycle, but you can demolish whenever you like. -
17 Sep, '21
Pittig van Smaak MergedPlease add a way to deconstruct buildings in order to be more realistic.
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17 Sep, '21
Nathaniel T MergedUnfortunately I just bought and played and didn't know buildings do not return materials, which sucks especially if you only notice after the fact that your base is wrong and you kill all your beavers.
You do not need to return all mats because there should be some sort of punishment for not planning earlier but on harder modes its quite tough -
17 Sep, '21
desred3I think it would be interesting to have both the option to demolish (instantly) and also dismantle (takes time and workers, but gives you some materials back)
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17 Sep, '21
jay Mergeddeleting buildings should get some refund on resources, at least half would be nice
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17 Sep, '21
pmduda Admin"resources" (suggested by jay on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"Allow Demolished buildings like a 25% to 50% return for investment" (suggested by Nathaniel T on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"Deleting Buildings sucks!" (suggested by Pittig van Smaak on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
Caleb MergedWhen dismantling a building, players should receive a reduced percentage of resources originally put in building it.
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18 Sep, '21
Andrew Modig MergedAgreed, making errors and having beavers start unnecessary construction which take up resources can soft-lock your game before you have a Forester up and running.
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18 Sep, '21
Gin Fuyou Admin"Resources should be partly returned." (suggested by Caleb on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
PaulI would like to see the ability to move a misplaced building for no resource penalty, except for the time it takes to move materials; and a demolish building for a 50% resource penalty/resource recovery.
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19 Sep, '21
Wyatt MergedMaybe getting a portion of the materials back if deconstructing a completed structure.
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19 Sep, '21
Gin Fuyou Admin"get resources back for demo of buildings" (suggested by David on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
MouneedsacookieAs an avid city builder since the old school Sierra games, and someone who works construction as a seasonal day job, reclaiming materials is not only one of the nicest QoL aspects you can have when reconfiguring your cities, but it's realistic and practical. During tear downs and remodels, it's always important to assess and reclaim usable materials for use further down the line. Otherwise, you're just throwing away good, solid wood and materials because you can't be bothered to pull the nails.
But, reclaiming aside, it's so frustrating that cancelling a building under construction or deleting a storage building throws away all of the materials stored at the site. In my opinion, this is the worst aspect of playing the Early Access by far. If you misplace putting a building down while the game isn't paused and you have to relocate it, you basically have to pray no valuable or unrenewable resources got brought there, because you just have to kiss those goodbye. I hope this gets fixed. -
20 Sep, '21
PaulIf you don't get some or all of your resources back it discourages editing your setup. Also Stumps should be worth something, I also think removing a full or half tree should be worth something as well.
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20 Sep, '21
pmduda Admin"Return % of Resource Upon Destruction" (suggested by Jack on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
pmduda Admin"All resources should be returned when an incompletely constructed building is demolished" (suggested by xiaoxiao on 2021-09-17), including upvotes (7) and comments (0), was merged into this suggestion.
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20 Sep, '21
Jarlaxx MergedWhile building something and it's still awaiting items if you cancel it you should be able to get the resources back.
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21 Sep, '21
David MergedI am new to this game and I understand if you don't read this. but. My only complaints with this game is getting nothing back from destroying your buildings. If its an all wood building I think you should get some back from the original construction. Also, clearing buildings is pretty awful at this point for the user experience.
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21 Sep, '21
Gin Fuyou Admin"Get back resources if you cancel the build" (suggested by Jarlaxx on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
pmduda Admin"New Features" (suggested by David on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
Michael Cheeseman MergedIf I cancel the construction of a building, I would really like the resources back
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21 Sep, '21
BryaxisYou could even have metal refunded in the form of scrap metal if you feel that's more realistic. Just make sure you remember to refund twice as much scrap metal so you can turn it into the correct number of bars.
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21 Sep, '21
pmduda Admin"Resources refund" (suggested by Michael Cheeseman on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
Gin Fuyou Admin"reclaim materials / resources" (suggested by Tjwatts1 on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
DojandoYes, I would like to have that feature. The best way to implement it would be to make a decision at the beginning of a new game if you want to get your resource back and if so, how many. Getting materials takes a while and getting them back from buildings will allow for a better grow of the colony. Maybe even the option to get between 25%, 50%, 75% and 100% back.
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22 Sep, '21
DingusChiefDifferent factions could be more or less efficient with either deconstructing the building in general
, or deconstructing certain materials within said structure.
For example, Folktail get closer to 100% wood back, while Iron Teeth get closer to 100% metal back. (just a thought) -
22 Sep, '21
Kodiac98 MergedResources could be refunded if the building process has not started. Many times I decided to move a resource expense building only to lose Gears and Planks. Very frustrating.
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22 Sep, '21
L.Breeze MergedHaving the materials land on the ground so your people can recover the materials would be great
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22 Sep, '21
eleazzaarPersonally I'd go for a 50% refund of materials -- easy to remember and calculate. Strikes a balance between being too punitive, and too generous.
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22 Sep, '21
BellI would like a "claim" button that takes time to destroy a building (like how building it takes time) but you get some materials back. Vs the destroy which you just auto-nuke with no returns.
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23 Sep, '21
Gina MergedI don't know if this is intended or not, but if you cancel a build, you lose any resources loaded into the space already. I know there's a partial build counter, but it would be nice not to lose everything. Same with deconstructing buildings. Love this beautiful game, though!
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23 Sep, '21
ZarkYea, I've also been in multiple situations where I had to rebuild something or hoped to get the resources back from something in construction.
A side issue as well is that deleting a warehouse or stockpile seems to make things disappear too. It's a bit difficult to upgrade without having to move everything or risk losing stuff. -
23 Sep, '21
Gin Fuyou Admin"Refund Resources if Building Process has not started" (suggested by Kodiac98 on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
Gin Fuyou Admin"Materials not recovered when cancelling a building" (suggested by L.Breeze on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
rosedragonJust to add, while it be nice feature to be able to salvage some materials (mainly for iron-based builds), I prefer this feature not exist if the instant-delete is removed. The instant-delete allow screwups like dam-ing everything and get flooded to be solved quick or other urgent matters where your beavers cant afford to leave their job, I am playing on hard.
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23 Sep, '21
Tweelicht MergedWhen destroying building it would be nice to get some resource back. Or to have the option to build a recycling yard to get that advantage.
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23 Sep, '21
pmduda Admin"possible bug with canceling construction?" (suggested by Gina on 2021-09-23), including upvotes (1) and comments (0), was merged into this suggestion.