Irrigation Tower fix
Irrigation towers use water even when there are no tiles in tower radius that requires water. Seems like a bug, or very odd behavior. I was expecting to setup the towers and then come dry season the towers will activate in case the drought lasted long enough to drain the river. Instead 2-3 towers drained my whole water supply in a day or so middle of wet season when crops were already watered. Also, is there a way we can expand the tower storage, maybe when placed next to a large water contain it will draw water from there overnight?
Comments: 36
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18 Sep, '21
Michel CHELLY MergedWhy use Irrigation tower when you can have this : https://imgur.com/JXQfZAg or even simplier with TNT : https://imgur.com/FaV4mOG
This hack is so much more water efficient! exemple in early game in the attached image -
19 Sep, '21
Gin Fuyou Admin"Make irrigation tower not useless" (suggested by Michel CHELLY on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
rosedragonYeah, irrigation tower sadly waste too much water. I installed two and my prosper beavers with around 5 extra big tanks almost dehydrated on one normal difficulty dry season.
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25 Sep, '21
Karmaworks the Log EaterThe exactly same thing happens to Iron Teeth's Engines.
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26 Sep, '21
Bingus MergedA lot of the time it runs out before I can even refill it, and even when it's full, it only lasts a day. Feels like the duration should be increased if not doubled. Maybe in exchange make them require gears, or just add a better Irrigation Tower that does and isn't nearly as sucky.
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27 Sep, '21
Gin Fuyou Admin"Irrigation Towers consume water obnoxiously fast" (suggested by Bingus on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '21
electrocatalysisVoting.
But, actually, not for the tower fix.
Generally, the balance of consumed water must be revised. Might be the tower, might be something else.
Like Michel CHELLY wrote, you can use 1 tile with water and just dump water into it from time to time.
Water evaporates with 0.05 level per day. And 1 tile of water equals to 5 water. So... We have the irrigation tower with 48 water per day consumption on the one hand, and 1 tile of water with 0.25 water per day consumption... Also we have larger area of irrigation when we irrigate with water tile instead of the tower. -
01 Oct, '21
DrailI would suggest that the tower work by reducing water in tiny units based on the number of farm tiles(with crops if possible) in the vicinity. I'd expect it to be a better rate than what a block of water evaporates at for the same coverage and then it would better than a water block that'll dry out by itself because you could have empty tiles of farmland reducing the water further. If you had 45 tiles of farm crops you'd use .45 per day. That sort of example.
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05 Oct, '21
Gin Fuyou Admin"Water tower: 1 fill should last 3 days." (suggested by Zane on 2021-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '21
William BrolleyThe biggest problem isn't that the irrigation tower is hilariously inefficient, the problem is that blowing a hole in the ground and filling it is so much easier and works better than something that's supposed to be a unique, powerful bonus for the Folk Tails.
Either buff the tower, nerf the hydration from a hole in the ground or just delete the tower. As it stands, it's worse than useless; it's literally a trap option. -
25 Oct, '21
AridesIrrigation tower seems like an excellent way to get some potatoes / wheat early, but in its current state it's a major letdown. It's expensive to maintain, but that's actually ok. The problem is that its expensiveness forces the player to micro it heavily. "A sip of water here", "turn this on for a bit there"... even with a large village, having a tower permanently on is a major water drain.
With regards to the "just use TNT" posts, TNT is late game, irrigation tower is fairly accessible early on. Yet.. it can only ever used in later game stages, since it's very difficult to use. And in late game, TNT is superior in all ways, making this structure fairly useless in all stages of the game except the drought reset exploit.
Having the silly thing not drain water for already irrigated tiles would make it more user friendly. -
09 Nov, '21
melympeToo true, the water towers are worthless. Why?
1) They need more waters than a water dump keeping one tile watered.
2) Yet towers have a smaller radius of green around them.
3) If you build your levee + water dump construction 2 tiles high (3 on hard difficulty?), you can pause the dump during droughts without the land going brown. -
21 Dec, '21
JurajI propose for irrigation towers to work exactly like dumps. With bigger flow rate and an advantage they don't need to employ a beaver.
Maybe with configurable desired water height between 0 and 2. Setting 0 would enable building them on top of reservoir with water level just below the base of tower, like dump does. Higher setting would maintain the tower partially submerged. -
24 Dec, '21
RAS MergedThe irrigation tower makes no sense because a 1x1xX hole with water dumped into it has a much larger reach in terms of irrigating land and consumes much less water over time through evaporation.
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24 Dec, '21
Gin Fuyou Admin"Irrigation Tower Issue" (suggested by RAS on 2021-12-24), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Dec, '21
Xinpai MergedWhen I played, I noticed that the irrigation tower building is practically unusable, as you get the same results with much less water and workers making a hole with dynamite and putting a water dump, This causes you to have accumulated water that you will not spend any more until you lower the level inside the hole. I do not know if this is a failure if a single block of water feeds an area or is a mechanic itself.
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29 Dec, '21
Gin Fuyou Admin"Data on the irrigation tower" (suggested by Xinpai on 2021-12-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '22
Sebi Mergedich finde es unsinig das wenn ich ein loch in den boden sprenge und diese mit Wasser fülle ich eine größere Fläche begrüne als mit dem bewässerungsturm vorallem bei höhen unterschieden
[translation by author] I think there is no logik, that I can bust a whole in the ground and the green gets more water than otherwise. -
30 Jan, '22
Sebi MergedI think there is no logik, that I can bust a whole in the ground and the green gets more water than otherwise.
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30 Jan, '22
Gin Fuyou Admin MergedThanks for your understanding! Indeed it's a valid point and it was noted by devs. I'm now going to merge it in existing thread, but it expected to fixed eventually already.
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30 Jan, '22
Gin Fuyou Admin"Changing the irrigation tower" (suggested by Sebi on 2022-01-28), including upvotes (1) and comments (2), was merged into this suggestion.
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08 Feb, '22
StarbabyThe problem is that the tower provides water to crops that already have sufficient water when other sources are available. I would hope this would be a simple code fix - the irrigation tower becomes a source of crop-watering AFTER all other sources become unavailable.
Turning the water tower off when it is full does not stop water loss, it goes on watering away.
BREAK
Beavers appear to refill the water tower by pulling from water storage. It would be nice to have a prioritization setting whereby the player could decide to prioritize towers (crops) or beavers (beavers). -
01 Sep, '22
RolepgeekI think making irrigated land evaporate/consume water sources nearby over time (like...increases evaporation in whatever the closest water block is) would be a really interesting idea overall, and help make the irrigation tower more useful if it can be set up to be a more efficient/reliable method of irrigation during droughts once your irrigation ditches run dry.
You could then add a system where levees and dams/floodgates (if the water level is below them) block or reduce irrigation in a similar way to height differences (because the water doesn't flow through it to soak into the soil). Then reduce the base level of evaporation per water block (maybe especially if the water is above/sitting on a Levee?) so that huge reservoirs enclosed by Levees on every side but the top are the most efficient water storage but don't irrigate. Water dumps might also then end up being more useful for the purpose of filling artificial reservoirs while Irrigation towers remain the best for irrigation. -
15 Sep, '22
Toby S Mergedpriority to beavers rather than to irrigation so the crops stop being watered before the beavers die
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16 Sep, '22
Jcheung Admin"irrigation sluurped all the water, beavers died in drought. woes." (suggested by Toby S on 2022-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '22
Knatte_AnkaThis really need to be fixed so the used water is more inline with water dump usage of water
As seen in my mod the Base game Water dump lasts 15 days and Irrigation tower with same amount of water only last 2hrs and even lower range!
https://timberborn.thunderstore.io/package/Knatte_Anka/IrrigationTowerV2/ -
12 Jan, '23
stwf MergedI love the game and can't believe how many hours Steam says Ive played lol. So I've come up with a few issues that stick out after that much time.
I'm calling the water tower behavior a bug. The towers look nice and I liked using them.
When I realized how much more efficient a simple hole in the ground with a water dump is I actually got angry lol.
Using water towers makes the game so much harder, and it shouldn't , A hole in the ground wouldn't irrigate anything in real life. So I don't know what the correct behavior is, but it isn't this. -
22 Jan, '23
Gin Fuyou Admin"#1 Bug - Water Towers stink" (suggested by stwf on 2023-01-12), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Feb, '23
Cake MergedIt is quite useless, as a waterlock( a levee diamond with a waterdump) has the same effect(12 range instead of 16), but costs 3 water per 8-10 days(from my usage). Change it to be a 64x64 or 48x48 (32x32 wont be enough to warrant a change,as a water lock doesnt require a beaver to be active) and make it require metal, giving it the role to replace the water dump technique in late game.
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20 Feb, '23
Jcheung Admin"Change the irrigation tower" (suggested by Cake on 2023-02-14), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Sep, '23
Bach MergedSo to differentiate Irrigation Tower (IT) and water reservoir/channel while painting the map green, IT should be buffed when trying to irrigate flat terrain. Specifically, any height difference will severely reduce it's range of effect, even going from higher to lower ground. In exchange, either IT's range should increase or water cost/hour should decrease.
Currently, water blocks can provide irrigation to any lower elevations without losing range, meaning it's supposed to be up high. So IT should be the counterpart for flat ground, at least for the late game.
Other suggestions include making IT a district's own subsystem that can shuffle a handful beavers around multiple ITs instead of keeping one beaver for each IT (kinda like breeding pod); provide "wet fur" need as a bonus (silly but oh well); increase...something, harvest speed, movespeed, tree harvest time. -
15 Sep, '23
Gin Fuyou Admin"Buff Irrigation Tower on flat ground" (suggested by Bach on 2023-09-07), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Oct, '23
Giannis MergedHello everyone.
Fluid Dump is way to powerful and it kills the game. It is so easy to set-up like 250 and 10 of each logs and planks. It provides so much green that makes anything not a challenge. You can set-up 2-3 and you have an absurd amount of green with only 5 water each, considering that you will enclose 1 tiles with levees. It doesn't require a beaver as well. You fill the tile, you pause it and after 22 days you can un-pause it again to refill and vice-versa.
The excellent alternative is Irrigation Tower and this is the way that the devs wants us to play. But is costs an absurd amount of water to maintain, 48/day. It is like having 24 more beavers.
So what can be done? I like the fact to pay with water in order to have extra green area, so Irrigation Tower is perfect. Of course I'd like to see the maintain cost down. On the other hand Fluid Dump should not be that powerful. Like when you have only 1 tile of water, it spreads green to 2x2 area, the more the merrier.
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10 Oct, '23
Gin Fuyou Admin"Fluid Dump and Irrigation Tower" (suggested by Giannis on 2023-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '23
InspireMe7 (M.A.) MergedThe Irrigation Tower`s is way worse then a simple water dump.
- The Irrigation Range of the Water Tower is worse then the dump.
- The Water usage of the Irrigation Tower compared to dumping Water is ridicolous
Tower > 2 Water PER HOUR
Dumping Water > It takes 22 DAYS to evaporate a single full block of Water..
The Irrigation Tower is supposed to be a special Building for Folktails but currently there is no Reason to use it because it is way worse. It also does not have a Special Ability like increasing the Food Grow Rate of surrounding Plants.
Please give that great Tower a fix :( -
13 Oct, '23
Gin Fuyou Admin"Irrigation Tower - It is currently completely useless" (suggested by InspireMe7 (M.A.) on 2023-10-12), including upvotes (1) and comments (0), was merged into this suggestion.