Add "fog of war" in the additional "explorer mode"
You could add an additional game mode "explorer" and "fog" like in Age of Empires - a black area over all the map that gradually disaspear as the beavers move to new area.
I think it would be a lot of extra fun and surprises during the game. Instead of planning the entire expansion on the map in advance, we would have to change our plans multiple times based on the new discovered terrain.
Later, those maps that we discover in full in "explorer mode" could be available as a "reward" in the standard "survival" mode.
Comments: 7
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03 Dec, '21
Nick Hulse MergedThink of Age of Empires, and Warcraft 2. You don't know what is out there, until it is explored. And you don't know don't know if anything is obtainable (lumber/metal/berries etc.) until you go there.
This should be a toggle button for Easy, Normal, Hard difficulties to add a modular increase to difficulty.
The vision is darkest away from roads. (you would need to limit road placements to a definitive range around the District Center.) This road distance limit would also be a good starting place for how much your starting vision could be.
New buildings/workers:
Building: Lookout post; Worker: Lookout ---- Description: Increases vision radius only while a worker is employed.
Building: Scouting camp/tent; Worker: scout Description: Self sufficient explorers.
A generic dark land map could be visible at all times but not full vision
This would also allow the ability to reduce less stress on GPU/processors that are trying to process every molecule of water 10,000% of -
04 Dec, '21
Gin Fuyou Admin"Fog of War (Very Hard difficulty)" (suggested by Nick Hulse on 2021-12-03), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Dec, '21
Gin Fuyou Admin> This would also allow the ability to reduce less stress on GPU/processors that are trying to process every molecule of water 10,000% of
It doesn't work like that. CPU is mostly stressed with pathfinding, and you can't just do partial water physics. -
01 Oct, '22
Sombrevent MergedWhat about an optional fog of war so it's harder to plan in advance ? Mistakes are bound to happen, which could raise de difficulty...
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03 Oct, '22
Gin Fuyou Admin"Fog of war ?" (suggested by Sombrevent on 2022-10-01), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '22
Kira ResariIf you wanted to make it extra-cool, you could also make it so that beavers can see tiles on a line-of-sight, basis. That means mountains can be seen from far away, but you can't see what's on the other side until you cross them. Maybe also add Explorer Huts for beavers to become explorers.
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30 Aug, '23
MichaelAlso while the layout may be known if a beaver leaves the area the ground goes back to foggy, with new trees, or events like a bank burst/fire not being known. This would encourage the establishment of lookouts because a building/path/dam alone doesn't provide map visibility.