MAP EDITOR suggestion: water drain/sink and other water based elements
As the game is all about managing water and creating reservoirs to survive dry seasons, adding additional elements that interact with water should open up multiple possibilities for map creation. I suggest adding:
- water drain/sink/cave opening- a natural element that will absorb water comming near it
- cracked rocks - a natural water permeable block that allows limite water flow, while also allowing placement of buildings on top
- rock archway - a natural "bridge" suitable for paths and building placement (several sizes and widths)
- solid ruins (metal resource block that does not let water through)
- bog/marsh - a ground (dirt) block that can absorb water that flows over it and stay hydrated for a limited time in dry season even without adjacent water reservoir or flowing water. Provides hydration to neighboring blocks in small radius.
Comments: 5
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23 Sep, '21
Gin Fuyou AdminSome look like what we have or not yet in "Different soil types"
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11 Nov, '22
A beaver MergedJust like the water source or the infinite power blocks, there should be a Drainage Block. It will allow you to drain water up to the Drainage Blocks level. For example to clear up an accidental flood instead of waiting ages for evaporation.
admin edit: removal of items not allowed for discussion -
12 Nov, '22
Gin Fuyou Admin"Add "drain source" block" (suggested by A beaver on 2022-11-11), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Mar, '23
SarahWith only one water “source” management becomes frustrating with the limitations. Allowing to dig a well or discover an artesian well/aquifer would be amazing.
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04 Mar, '23
Jcheung Adminwater sinks already exist, just set a water source to a negative value