Iron Teeth Automatic Birth Control
I will try to keep this short and sweet. Basically, I suggest that the ironteeth birthing chambers be changed where they will pause themselves from popping out a kit if there is not housing available for them. This would make controlling ironteeth population much easier similar to folktails. As it is right now, I have to micromanage turning off and on birthing chambers (there are a lot of them) which really takes away from the fun of playing ironteeth.
What I really liked about the folktails is that I could easily control the population by just controlling how much housing was available. I always keep the number of housing slightly higher than the number of jobs which is a nice buffer for population that takes up housing but isn't old enough to be in the workforce yet.
Comments: 11
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25 Sep, '21
Gin Fuyou AdminI believe intention was to make it different from Folktails, and you basically control population by number of active pods since process is constant. But I agree with a point it's not always convenient to manage them when you want changes to your population.
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25 Sep, '21
FuryoftheStarsMaybe if they allowed some form of “(un)pause all in this district” command, even if you still had to manually do it?
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26 Sep, '21
Thaina YuAllow me to repeat myself from discord
That was feature of Ironteeth that you can't
And the way you play is, you need to keep calm and calculated that if the population just become more than you want, pause 20-40% of breeding pods you have and see it die down eventually
If you setback and relax you would realize that breeding pod would actually give you constant population. Eventually the beaver die will most likely equal beaver born, because all beaver would die around the same age
I have seen many people play Ironteeth wrong way. You shouldn't spam breeding pod. You make it one by one eventually, and should make first one after gatherer and water pump. That way you have manageable population
If you spam it and pause all, you will constantly in the situation of population fluctuation. It's become vicious cycle of panic that you must pause and unpause all the time. And you would feel the need to have limiter
Which is the way to play Folktails, not Ironteeth -
27 Sep, '21
Thaina YuActually this was proposed and already mark as unlikely to happen
https://timberborn.featureupvote.com/suggestions/217299/population-limit-for-iron-teeth -
30 Sep, '21
P0STKARTE100% agree with @Thaina Yu.
But I would argue the other way around. I think it is too easy to manage population of Ironteeth right now.
There should be a stronger penalty for homeless beavers to compensate that.
40 logs for housing is a lot in the early game so most people will just build breeding pots without housing.
For Folktails this isn't a problem because you need the housing or you can't keep/increase your population. -
04 Jan, '22
LJ Mergedthe option to set a breeding pod to automatically pause when city population is at or above a certain number
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05 Jan, '22
Gin Fuyou Admin"suggestion: breeding pod option: auto-pause when district population reaches X" (suggested by LJ on 2022-01-04), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jan, '22
robbotic MergedAs it is, pods continually create new pop as long as they are active, ignoring current housing limits. You have to constantly monitor them to maintain a sustainable population - pause and unpausing as beavers die. This leads to annoying micromanaging that the Folktails just don't have to deal with.
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17 Jan, '22
Gin Fuyou Admin"Make Iron Teeth breeding pods automattically adhear to housing limits." (suggested by robbotic on 2022-01-17), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Feb, '22
PirateRight now, I cannot play as Iron Teeth for exactly this reason. They've got some interesting stuff going for them and some interesting features, but micromanaging the population IS NOT FUN. Period. It doesn't add challenge, it doesn't add a logistical puzzle to solve. It's tedious and annoying and why would I ever do it? As someone with thousands and thousands of hours in Factorio, having to opt in to NON-automation is like a capital crime.
Hard pass, I'll keep playing the Folktales instead. -
22 Feb, '22
Gin Fuyou AdminPirate, then don't micromanage it, breeding pods don't need management, you just estimate population you need and build pods to support it.