Water Path favors inside corners and leaves deadzones to outside of river corners.

4 votes

The path water takes through filled bodies of water seems to take the shortest route, in my experience cutting inside corners and leaving deadzones with no flow on the outside curve of the river.

In the center of the attached image, I have constructed a bride of 6 platforms. The small dam to the right has an opening 4 units wide. Water flows through the innermost 2 squares of the platform bridge very quickly, has a slight backflow in the center 2, and is completely still on the outside 2 squares, which left this portion of the stream unusable for waterwheels

The path of flow is more of a nitpick as it contrasts how water flows in real life, (Water has inertia too!) but the deadzones are a bigger issue.

Under consideration Game mechanics Suggestion Suggested by: Philostic Upvoted: 17 Feb, '22 Comments: 2

Comments: 2