Allow pathing diagonally on paths
See screenshot (red line is proposed new path route). Both paths as marked by the green lines take the same amount of time due to the game's pathing mechanics, but if they were allowed to "cut the corners" on the 1x1 zig-zag's at least, it'd allow for faster traveling. It can still count for the same number of tiles for determining district distance.
May be good, too, if cosmetically they looked like a diagonal path and were smoothed out.
Comments: 2
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06 Oct, '22
Asxgood idea!
But i think for building the zig-zag is important. -
07 Oct, '22
Jcheungfor building, they actually treat diagonals as a distance of one... which is why you see rectangles for things like farms and the like....