Allow pathing diagonally on paths

20 votes

See screenshot (red line is proposed new path route). Both paths as marked by the green lines take the same amount of time due to the game's pathing mechanics, but if they were allowed to "cut the corners" on the 1x1 zig-zag's at least, it'd allow for faster traveling. It can still count for the same number of tiles for determining district distance.

May be good, too, if cosmetically they looked like a diagonal path and were smoothed out.

Under consideration Game mechanics Suggestion Suggested by: FuryoftheStars Upvoted: 27 Apr, '23 Comments: 2

Comments: 2