Map part concepts: pavement, junk cars, Rabbit warrens, Human trash.
Just a few random item ideas for map makers.
Pavement
This 1x1 flat tile is a unique ground type that can't support life, the only way to remove it is to blast it which doesn't lower the terrain. Normally this ground is completely useless but if you place a cooking facility or industrial facility on it they will get a small productivity boost from the stable ground.
Junk cars
2x1 wrecks of human vehicles, they hold 10-30 salvage depending on if it is car, truck, or van. generally found on top of pavement
Human trash
info: small piles of trash about a half block tall, completely useless acts like a natural barrier but shorter generally used as a path blocker.
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natural items
Rabbit warren
Small feral rabbits, will steal carrots and much on nearby berries, if near beavers some will take them as pets.
Old growth tree, a 2x2 tree that is 2-4 tall, grows trees around it at a higher rate.
Nested tree
A tree with a bee hive or bird nest gives bonus to crops
Comments: 2
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09 Oct, '21
warbrand2A few more ideas to add to this.
foundation: a 1x1x1 block that is stable so things can be built on it, found under many ruins, these blocks can't be removed even with explosives. Once they are down they are not coming up. (can be removed in map maker but not in gameplay. a good dead land block.)
Cement path: an old human path, acts like pavement and a path generally useless.
Military remains: an old tank or an old jeep, like all other rusted vehicles provides salvage and lots of it tanks even provide a few TNT.
Water pump: an alt look for water source human made.
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natural ideas
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Rapid rocks
info: These rocks are for deep rivers, water can flow through them, they are build blockers that prevent dams from being built over them. Though they can be removed if you drain the area around them.
Large rocks: Similar to rapid rocks but water can't flow through them, used to make blockages that are harder to remove. -
26 Jan, '22
CamasiaSome of the ideas are good, here are a few more, here are the ones I'd like best.
Tree-with hive, can only be spawned by map makers, gives a bonus to nearby crops, helps early game when beehives aren't available yet. Only gives wood if destroyed. Ironteeth players probably want to keep it permanently.
Ammunition depot, contains 2-3 metal scrap, and one explosive. (larger depots could hold more) Helps out early-mid game players with a few explosives to do minor landscaping. (note, this might require explosives to be unlocked, but the explosive factory could stay locked anyway)
Shack: provides a few planks if destructed, could let's early game players build the forester before the plank factory. (This idea would work best for custom maps with little water flow where water wheels can't be built)