Comfort level suggestion: power and lighting
right now there is a single level of comfort which is given for housing. But here is a suggestion for increasing it.
comfort2: this is given for lighting and relaxation locations, these being as follows
Brazier
info: a small wooden Brazier that gives comfort in a 3 block range, also increases work effectiveness around it.
bench
Info: already in game, gives a place to relax if overworking ones self. Generally used by haulers.
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comfort 3: this is given by running power to houses, each house takes 10 units of power to get this comfort.
Houses with power also activate an internal 10 water and 10 food storage allowing food to be kept there. Beavers will try to bring food to there houses during off hours while water workers will try to put water in every house they can when barrels are full.
EDIT:
ALT Comfort level ideas
1. has a home
2. home has power (gives 10 food and 10 water storage to the house for folktails 30 each for iron tooth)
3. house is soft.(paper)
Comments: 7
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11 Oct, '21
warbrand2An expansion on the secondary version.
comfort one: standard housing.
comfort two: housing with power, costs 10 power per house no mater size, so easier to get on iron tooth. Powered homes have 10 food and 10 water depending on size so the largest in iron tooth have 30 food and 30 water.
Comfort three: These houses have books and candles to light up the area as well as nearby comfort items like braziers, and benches. -
11 Oct, '21
FuryoftheStarsHmm, issue with the house "power" idea is that, afaik, all of their power is mechanical, not electrical. I realize technically you can convert them, but it strikes me that they don't have electrical technology.
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12 Oct, '21
warbrand2Power can have mechanical uses in a house for comfort. Things like a ceiling fan for example, or a basic cooling system.
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21 Oct, '21
AlfredoI like the first part, but the whole giving power to houses takes away from the esthetics of the game, but again I'm on board with the lighting, and comfort levels.
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07 Jan, '22
Brendon MergedHouses seem to already have lights on to show beavers are inside, but it could be cool to start without power and either upgrade a house or build a new house entirely that will allow beavers to use electricity. A small change that will give players something to work towards. It could increase stats like fun and speed, or just increase well-being.
(If you wanted something to show when beavers are inside, you could have doors open when unattended, but closed when attended? Just a thought) -
12 Jan, '22
Charles Lacour MergedOne problem. Beavers don't have electricity. (Not at this stage, anyway.) They have mechanical power, and fire.
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02 Jul, '22
Gin Fuyou Admin"Allow houses to consume power" (suggested by Brendon on 2022-01-07), including upvotes (2) and comments (1), was merged into this suggestion.