Mechanical Water Pump energy consumption optimization
Hi everyone!
I'm having a blast with the game, I especially love the water dynamic!
I was playing with the new "Deep Mechanical Water Pump" and I've noticed that it consume energy even if the output resevoire is full and it can not run due to output constraint.
I don't know if this is a feature or a bug, but, is it possible to have it consume energy only when moving water? This is especially useful if the pump is paired with a battery that otherwise will be depleted immediately...
Comments: 6
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22 Aug, '22
AndrewI agree! Since it already stops at that point, it definitely knows that it's full.
I'd even be open to a 'minimum draw' that simulates the pump needing some power always to 'check' if it's full or something, but using the whole 700 when it's full is a bit much. -
29 Aug, '22
NoelI completely agree with the comments above. This is particularly noticeable in the current experimental version now that there are gravity batteries.
Just as an example I build a water reservoir that has two parts. First the water is pumped into a large tank then into a small shallow area at the top so it can be fed down using flood gates when needed. Each pump is powered by 2 large wind turbines and has battery backup (the power for each pump is a completely closed system only powering the pumps themselves). Unfortunately after I built it I learned about this issue which renders the battery backups completely useless as the pumps always draw full power. -
18 Jun, '23
Zenith Star MergedI built a stairway of mechanical water pumps to bring water up from out of a deep reservoir into a high river for redistribution. In order to be able to more easily control the flow rate I built some floodgates between the small side channels that some of the pumps output into and the main output channel so that instead of turning off each of those pumps individually I could close the floodgate and once that branch (a 6x1x1 channel of levees and dirt blocks) was full the pumps would shut off, only turning on again now and again to top it up because of evaporation.
At least that was the idea. It works for a few moments, but soon those side pumps turn back on, even though the stream gauge situated just in front of their floodgate is reporting a steady water level of 0.90 and zero flow rate. They'll never turn off either, not unless I lower and raise the floodgate, but that only works for a few moments, same as the first time. They don't appear to be removing water from the source. -
22 Jun, '23
Gin Fuyou Admin MergedPumps won't turn off at 0.9, only around 0.99.
Can't tell more from the description, can you share a save file perhaps? Submission procedure is described in pinned topics -
25 Aug, '23
Ranzera MergedI can confirm the behavior in the OP. In my case, I use a mechanical water pump to keep my irrigation channel topped up during a drought. When I engage it at the start of a drought it'll top up the channel and turn off. After a little while it'll turn on and then never turn off again. It constantly drains HPH from my gravity batteries but it won't move any water out of my water reservoir.
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23 Jan
Jcheung Admin"Mechanical Water Pump won't turn off when output is full" (suggested by <Hidden> on 2023-06-18), including upvotes (5) and comments (2), was merged into this suggestion.