Scaling hunger and dehydration debuffs, gradual penalties

88 votes

Instead of the full penalties of hunger and dehydration hitting all at once when it passes 0, break up the debuff into 4-5 stages (and make the later stages even worse) where the first stage is fairly minor

for example, currently thirst is -10 well being, -25% move speed now
could be split into something like:
-1 well being, -5% move speed
-2 well being, -10% move speed
-5 well being, -20% move speed
-10 well being, -30% move speed

this allows temporary things to impact less (like for example distribution post workers on a very long travel)

(similar effects for bots too please, they're arguably worse about it when they run out of their primary power source)

Under consideration Balance Suggested by: Jcheung Upvoted: 13 Mar Comments: 37

Comments: 37
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