Memory Leak in large cities.
After creating a village with 5 districts with 300 Beavers, I'm noticing a significant slowdown in the game. In addition, I'm noticing tearing in the beavers as they are moving through the area.
When looking at the ram, it is using 4GB (My desktop has 32 GB, so it should not be an issue)
Other than that, this has been one of the most stable early access games I've seen in a while. Thanks for doing such an awesome job.
Comments: 3
-
17 Nov, '22
Zam! AdminThough this is not memory leak, the performance issue is known and the team is looking into ways of reducing lag in mid to late game.
1 -
06 Jul, '23
StevenHey Devs,
1
I experienced a similar issue across multiple saves. I assume it is a mem leak because a simple restart of the game solved the FPS drop for me in all saves. -
29 Jul, '23
CandyUpvote for whatever Steve said, i had this problem too and save-and-load helped me too except the other situation.
Here's the deal: I had pretty much self-sufficient village and that means what? Right, time to claim some more land. How? Massive building orders. To make it faster i have built smth around 16 builder houses, some of them with beavers, some with robots. And the game have dropped to literally 3 fps letting go sometimes ((resting time i guess)), that was the only savegame that did not fix by save-and-load, but totally fixed by removing all those builders.
And yeah, i do not expect any solution of this soon, i understand it's not a regular unit-flooding RTS like cossacks or smth, it's hard to make game manage every auto-piloted beaver properly, that's okay, the game is already 11\10, thank you devteam <3