Suggestions for improving Timberborn – Bugs and Suggestions

Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:


🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.

🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.

🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.

🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.

🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.


Thank you for your feedback!

Extremely low fps at speed 3

When using the fastest speed mode the fps drops into the single digits, this happens even when having just started a game.
Suggested by: Tom (15 Sep, '21) Upvoted: 25 May Comments: 57
Under consideration Performance

Improve Multi-Core Use, better multi-threading performance

Hello, I have played about 15 hours in game so far. I have noticed that as the population goes up and the gameplay expands further into the map, only 1 core is ...
Suggested by: Lazyperson17 (18 Sep, '21) Upvoted: 31 May Comments: 25
Under consideration Performance

Perfomance issues with higher beavers population - low FPS with many beavers

The game starts to lag after reaching 400 Beavers. First it starts with very short lags but with increasing progress the Lags get longer and longer. The FPS rate ...
Suggested by: Metzger_008 (28 Dec, '21) Upvoted: 25 May Comments: 114

Better optimization for high beaver population 2024: low fps, game performance

Game received major optimizations with update 4, but it still can use only 2 threads and settlements with thousands of beavers are unlikely to have decent performance ...
Suggested by: Gin Fuyou (04 Nov, '23) Upvoted: 25 May Comments: 63
Under consideration Performance

[Archieved] Performance 2021

I have been waiting for early access since I played the demo and I haven't been disappointed, congrats ! But the performances are just not there IMHO. On my ...
Suggested by: Sugz (23 Sep, '21) Upvoted: 01 Apr, '25 Comments: 83

Huge FPS Drop on Fast Forward - even with a fresh start colony

Clean Install. Ran fine for two weeks until a few days ago and now Fps drops to 1FPS with no background processes interfering on super fast forward. It was running ...
Suggested by: John (26 Sep, '21) Upvoted: 23 Jan Comments: 7
Under consideration Bug Performance

Autosave Tanks Game, auto-saving is too slow (lag \ freezing)

When it autosaves it tanks my game. then i have to first pause and unpause the game to work fine again
Suggested by: Christopher Koen (28 Sep, '21) Upvoted: 13 Apr Comments: 23
Under consideration Bug Performance

Game starts constantly lagging after some time independetly on new or old colony

Hi there, this just started today. On speed 2 and 3 there is lag and it doesn't matter if I am on a saved game or start a new one. I tried multiple times through out ...
Suggested by: Tristian (20 Sep, '21) Upvoted: 22 Mar Comments: 15
Under consideration Bug Performance

Memory Leak in large cities.

After creating a village with 5 districts with 300 Beavers, I'm noticing a significant slowdown in the game. In addition, I'm noticing tearing in the beavers as they ...
Suggested by: actuallychris (17 Nov, '22) Upvoted: 19 Nov, '25 Comments: 5
On our radar Performance

FPS dropping right before dark

I created a map and now have 233 beavers working a great city. My FPS drops to 2 frames every beaver day about 2 or 3 hours before dark and persists until almost next ...
Suggested by: Larns (26 Sep, '21) Upvoted: 09 Aug, '23 Comments: 13
Under consideration Performance

District distance path lines overlay cause a performance drop \ lag

When you have a large district, there will be a stutter every time the district paths are highlighted, as the game takes a moment to check the pathing. (Clicking on a ...
Suggested by: GrayAx (02 Jul, '24) Upvoted: 26 Nov, '25 Comments: 9
Under consideration Performance

Running Insanely Laggy on Mac

I've downloaded the latest early access build (as of 9/22), running on an 18 month old MacBook Air that far exceeds the minimum specs and matches or exceeds the ...
Suggested by: JK (22 Sep, '21) Upvoted: 12 Jun, '25 Comments: 13
Under consideration Performance

Path placement causes a lot of lag, performance drop when laying roads

When the path network of a district is already very big and convoluted, the game grinds to a halt when a piece of path is connected in the building tool. The same is ...
Suggested by: Hai (25 May, '23) Upvoted: 02 May, '25 Comments: 3
Under consideration Performance

Loading takes forever

When I start the game or load a game file, it takes up to three minutes each. It doesn't bother me, but I'm a little bit worried. What if I once reach a colony of ...
Suggested by: Fluddy (04 Feb, '22) Upvoted: 20 Mar, '25 Comments: 3
Under consideration Performance

Loading Times are unusual long.

I have a NVMe and Timberborn installed on it. The loading times are, unusual, long, compared to other games. I just wanted to go through my auto-saves for a bug i ...
Suggested by: Herschdorfer (06 Oct, '21) Upvoted: 02 Nov, '25 Comments: 2
Under consideration Performance

Low FPS during daytime

On my big save during night at 3x time warp avg fps ranges 15-30, during day it drops to 5
Suggested by: LEWiKK0 (20 Dec, '21) Upvoted: 15 Oct, '23 Comments: 17
Under consideration Performance

Stuttering on large maps since the version 6 update. (SMT \ core count issue)

Ever since the version 6 update, the game doesn't run on speed 3 anymore on large maps. Medium & small ones are completely fine. However, the issue is limited to ...
Suggested by: Maximilian Scherer (31 Oct, '24) Upvoted: 13 Apr Comments: 10
On our radar Performance

Performance Problems, FPS dops

Hi, I have been playing Timberborn for some time and I love the game. Unfortunately I have a problem with the performance since the last patch. At the beginning ...
Suggested by: Eideard (11 Dec, '22) Upvoted: 11 Feb, '24 Comments: 2
Under consideration Performance

Performance bug: The slower the simulation speed, the higher GPU usage. Paused game eat 100% GPU

When I pause the game, my GPU goes to 100%, as indicated by the Windows 10 Task Manager-GPU-3D. Running the game would only takes 30%-50%. And strangely, the slower ...
Suggested by: Sam (22 Sep, '21) Upvoted: 02 Dec, '25 Comments: 6
Under consideration Performance

Lagging since 12/2022 experimental patches

The game is lagging badly since the new December 2022 experimental patches. I am running Low graphics and game speed 1. My PC is not the best previously i would run ...
Suggested by: Louis (11 Dec, '22) Upvoted: 23 Aug, '23 Comments: 3

Lag on new game after Update 1

Hey, i'm experiencing weird things with game on speed 2-3. After 'update 1' I started new map and the game became very laggy, dropping to 1-4 fps, with Ultra or low ...
Suggested by: Sev (27 Dec, '21) Upvoted: 12 Nov, '25 Comments: 1
Under consideration macOS Performance

Placing beehives has impact on performance

I'm running the latest experimental version of the game. When I'm playing on a 256² map partitioned into a few settlements, it seems that having many beehives ...
Suggested by: Hai (18 Nov, '23) Upvoted: 28 Mar Comments: 3
Under consideration Bug Performance

Extreme Laggy with AMD and Radeon

Got an AMD Radeon RX 5700 XT Sapphire and with a small amount of animals, it´s already extremly laggy... Wasn´t this bad, when game was released...
Suggested by: penntgrad (08 Nov, '22) Upvoted: 13 Sep, '25 Comments: 3
Under consideration Bug Performance

Hauling Post causes lag when storage is full

recently i noticed significant lag during daytime on my world, it has 300 beavers and the performance is usually around 30 updates but it drops to 2 or less. after ...
Suggested by: Jan Willem Verzijden (30 Oct, '21) Upvoted: 02 Jan, '23 Comments: 0
Under consideration Performance

game lagging on normal speed

even with GeForce, the game is lagging so much I can't properly run it. restarting my computer doesn't help. half my clicks don't even register, if they do it takes a ...
Suggested by: finn (24 May, '22) Upvoted: 05 Jul, '25 Comments: 4

[Suggestion] Please allow switching off warehouse balancing

This way wa can have warehouses work poassively on the principle of "push" from producers rather than "pull" into the warehouse. This way even if there are full ...
Suggested by: Zam! (12 Feb, '22) Upvoted: 07 Jun, '25 Comments: 2

Random Frame drops after update 0.1.5

Ever since the last update I experience extreme frame drops randomly, sometime I am down to 2 fps.
Suggested by: Maxi (10 May, '22) Upvoted: 14 Jan Comments: 0
Under consideration Bug Performance

fps drop to single digits during drought.

hello during a drought at midday on 3 speed my colony drops to single digit fps. before midday i have about 30 fps after the drought when everything is working at ...
Suggested by: darkshard (14 Jan, '22) Upvoted: 07 Oct, '22 Comments: 0
Under consideration Performance

FPS drop after june update

fps after the june update has dropped to 1 fps. it was 30+ before that,
Suggested by: Chris Solomon (28 Jun, '22) Upvoted: 16 Jul, '23 Comments: 6
Under consideration Bug Performance

1 FPS Problem

So I just bought the game on Steam and was having a blast playing it. AFK for a while, came back to find my game is locked to 1 fps, and uses 6,4 GB of memory while ...
Suggested by: TheMichealJackson (01 Sep, '22) Upvoted: 01 Feb, '25 Comments: 4

[Experimental] Poor performance on large maps

I'm experiencing very poor performance on large maps in the new experimental build, especially at high game speeds. At 3x speed on large maps (such as Plains) it's ...
Suggested by: Tara F (29 Jun, '24) Upvoted: 07 May, '25 Comments: 3
Under consideration Performance

Creating worlds and loading should be optimized, long game load times

Creating worlds and loading worlds should be more optimized, I have noticed that when I try to create, or load a world it lags for around a minute before it finishes ...
Suggested by: Phantom (31 Dec, '24) Upvoted: 16 Feb, '25 Comments: 2
Under consideration Performance

Lag Fix Please

It was all good, my beavers thriving, and plenty of food and water. But for whatever reason after loading the game up, it was HORRIBLE. I get maybe one frame per 2 ...
Suggested by: Adam B / Small Fry (18 Oct, '22) Upvoted: 28 Jan, '25 Comments: 2

Memory leak in experimental mode

As the title describes. The longer the game is open, the more RAM it uses. Game open for 3 hours and currently at 16 gigs consumed and climbing; all other resources ...
Suggested by: Alex H (26 Dec, '21) Upvoted: 17 Nov, '24 Comments: 2
Under consideration Bug Performance

Periodic lag \ freeze spikes while average FPS is fine (not autosave)

I have a 4070, i7 12k, 32GB RAM, and an extremely good SSD, now I don't know why but no matter what settings I have when my savefile reaches 100 Bevers, my game has ...
Suggested by: Michael (22 Mar, '24) Upvoted: 13 Jul, '25 Comments: 1
Under consideration Bug Performance

Optimisation for Mac

I played the game on a Macbook Pro 13-inch M2 Edition. The game is very very very poorly optimized if felt. After you go to a sizable population like 100 or 140, the ...
Suggested by: Eikiyo (12 Aug, '23) Upvoted: 29 Dec, '25 Comments: 1
Under consideration macOS Performance

Perfomance drops after Update 3 (lags started after patches)

i am unsure what happened in update 3 yet it is very lag and the game seem to almost un playable
Suggested by: Zen (18 Dec, '22) Upvoted: 05 May, '23 Comments: 1
Under consideration Performance

Game lags if alt+tab out of game and then back into it

Game run wells on my pc except if I end up alt+tabbing out of the game to another window then go back to the game it lags, like dropping frames or something. Does ...
Suggested by: Ceasarty (03 Nov, '24) Upvoted: 27 Mar Comments: 0
Under consideration Performance

Memory leak in experimental 1.0?

I've been playing 1.0 on experimental since it was announced, and I've had a consistent issue with the game suddenly becoming so slow it's unplayable and freezes ...
Suggested by: ug23 (19 Feb) Upvoted: 06 Apr Comments: 4
On our radar Performance

Bad Performance since Last Patch

Since last Patch i have a very bad Performance when i fast forward the Game on Times 3 Speed on a relatively new Game. FPS are dropping from stable 60 to 30 and below ...
Suggested by: Frank (17 Apr, '23) Upvoted: 28 Jun, '24 Comments: 3
Under consideration Experimental Performance

Performance drop after latest updates

As I said, there is a big performance drop after latest updates. Before the updates I run the game with speed 3 at ~20 fps. Current version: 0.5.9.1-33dabbc-sw ...
Suggested by: NatyALC (21 Apr, '24) Upvoted: 30 May, '25 Comments: 2
Under consideration Performance

Super slow performance after a while

CPU - Ryzen 9 7950x RAM - 64Gb GPU - RTX 2080 OS - Arch Linux (steam proton 7.0-5) Version: v0.2.9.1-0b5fdc2-sw There's some serious performance issues ...
Suggested by: CJ (19 Dec, '22) Upvoted: 05 Mar, '25 Comments: 2
Under consideration Linux Performance

High RAM usage

Hi I play on a 256x256 map with 150 beavers and 500 bots and for a while it wasn't too bad but last week I exploded half the map to prepare for a big construction ...
Suggested by: jw (14 Nov, '24) Upvoted: 23 Mar Comments: 1
Under consideration Performance

Experimental: Max Speed setting kills framerate on large maps

I'm getting massive frame rate drops when on max speed settings, on a new town before building anything. FPS counter ends up at 1. Only seems to happen on 256x256 ...
Suggested by: Jam (05 Sep, '24) Upvoted: 19 Oct, '25 Comments: 1
Under consideration Linux Performance

GPU/CPU Power idle-mode: limit FPS when game is on pause

i pause the game, no move etc... and the power of CPU/GPU is still very high! there is no reason to update by over 60fps, there can be break down to 10 or less
Suggested by: Michael (09 Apr, '22) Upvoted: 23 Feb, '25 Comments: 1
Under consideration Performance

When I use the priorities menu the FPS drop significally

Basically, when I use the assign priorities menu, the FPS of the client drops significantly.
Suggested by: David Corbacho (25 Jun, '24) Upvoted: 21 Apr Comments: 0
Under consideration Bug Performance

CPU usage in menu

The calculations are very intense in the menu, without clicking anything.
Suggested by: Technos (24 May, '24) Upvoted: 13 May Comments: 0
Under consideration Bug Performance

Perfoarmance degradation and lag in Update 4

Since update 4 released I can no longer play the game at the highest speed setting, the lag makes the game uplayable. The delay on key and mouse input is well over a ...
Suggested by: Eric (29 May, '23) Upvoted: 15 Jun, '24 Comments: 0
Under consideration Bug Performance

Performance inconsistent [merge pending]

Hey, I have very inconsistant performance. My map has a population of ~500 beavers and a huge dam and its very much unplayable on 2x or 3x speed. Today I even had ...
Suggested by: Venson (20 Jan, '22) Upvoted: 29 Mar, '23 Comments: 5
Under consideration Performance

EXTREME LAG since Update 7 (Ziplines & Tubeways)

Hi, I am currently playing with a population of around 725 beavers and 575 bots. Prior to Update 7, my game would typically only lag during autosaves or large ...
Suggested by: Mike H (17 May, '25) Upvoted: 08 Aug, '25 Comments: 4
On our radar Performance