Things that make no sense in this game
1. Crops do not need to be near a road to plant but they do to be removed?
2. When you run out of food/water then get it back into production all the beavers still die because none eat or drink until there is enough for all.
3. Berry bushes and fields are full of crops and the beavers starve to death because no one will gather if hungry. Dito with water. Bet your bottom dollar humans would raid fields and waterways for food water if starving. All other work would stop for this.
4. Dessert level drought is the challenge in the game. Beavers are not from desert areas. They are more likely to experience flooding, forest fires, frozen water and damaged structures, than zero water.
5. The river's water flow still controls if water exists in damned areas. The nature of a dam is to back up water long term so that it's always a minimum level. River flow becomes irrelevant on if water exists in those spaces. This shows the water dam system has been modeled to human damns, not beavers.
Comments: 3
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13 Feb, '23
Jcheung Admin1) are you trying to remove them via destroy resource? have you considered just having the farmers harvest them instead of ordering builders to desconstruct them?
2) there's a work speed debuff when hungry. your production is insufficient.
3) see 2
4) this isn't their normal clime, this is a post apocalyptic beaver game with polluted water, ruined cities, etc.
5) best call a priest.
5b) that's what dams ingame do. they keep water at a certain level, and it drains away through percolation, evaporation, and usage. not sure what you're trying to say. -
15 Feb, '23
Bob@Jcheung
1) This is only viable when you have no surplus; if your storage is full of that specific food item or your farm is larger than your current beavers can manage alone (due to reallocation of resources or loss of life) you may have no other option than via destroy resource.
This happened twice in my most recent game, first time I had my ratio of crops wrong, I was saturated on potatoes but desperately lacking in sunflower seeds and wanted to switch but had to carve a huge path through my much needed wheat fields in order to do so. Second time was when I had a farm that was too large for my two robobeavers because I realized after the fact they were out of the range of my towers, so I figured out the optimal location to place a tower to cover almost all the farm which would also allow them to harvest the whole thing, but without the efficiency boost they could never make it far enough to clear that plant as it was on the far side of the farm. -
24 Feb, '23
Jcheung Adminhave you tried setting harvest priority and reduce the farmer count in the region slightly?
but yes. builders, which are required for destroy resource, are limited in movement to 9 tiles from a district (line on the road) while farmers have a larger radius but is anchored to the entrance of the farmhouse.