Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Feedback Archieve (2021-2022)
The major issue I see is there is no way to focus certain items of growth, or to automatically undo what the drought causes. Multiple playthroughs I find that once my ...
Quality of Life requests
There are currently three mods that I hope you would add into the normal gameplay:
1) Curved staircases, because the straight stairs require bulky and awkward ...
Remove badwater
it sucks and I hate it
Feedback: Badwater
I want to give a feedback to the badwater feature, I'm not sure if there is a better place than this forum.
As much as I like Timberborn, I'm not that satisfied ...
Feedback on badwater
I've been playing Timberborn excessively for a very long time and understand the considerations to add gameplay depth with this new fluid. I was curious and worried ...
Badtides become tedious
In the mid to late game badtides become nearly identical to droughts with the added tedium of opening and closing floodgates (to direct bad water away from fields and ...
Badwater is a bad
Okay... This badwater thing is bad. I hate it. This marks the final point for me with Timberborn. If I can't downgrade to Update 4 I'll delete the game.
Update 5 10/12/23 hotfix issues
In the new hotfix for Update 5, there was tweaks to the water physics that stop the contamination through dams, levees, and floodgates. I understand you also made ...
I hate this game now
The introduction of badtides, and the removal of water towers has made this game a chore and not a relaxing and enjoyable experience. I think you have ruined your ...
A few suggestions from a fan
1: An economy tab would be nice. Something showing how much food/water/wood has been used on average in the last few days.
2: bad tides are very difficult to ...
Things that would be nice to have in the next update (major or minor)
Having a 'Canteen' that stores all consumable food and drink for beavers to gather and have a meal would be nice. Alternatively, modify the camps and rooftop terraces ...
Refine the endgame, tweak costs, explicit goals
When creating games, Irrational Games developers mentioned "the purpose of a game is to create an economy, where you invest costs and see returns." In essence, this ...
Badtide needs some help
Started a game on normal with the badtides, there's no easy way to figure out how to help the beavers if they are infected and it really slows the game down after the ...
Priority tools, Settings
1. Mark an area and set new Prio 1 to 5
1.1. for different types destruction, building, workers... (fast remove an area like many single tiles)
1.2. Add a ...
Droughts/Badtides are too hard to recover from
After 300 hours I've noticed it's reeeally an uphill battle after a drought, and now especially after a badtide. All of your beavers are too busy running over to the ...
TO ADDICTING
RCE played this game and i dont typically like "resource management" games, but he made it look fun. turns out this game is so addicting that I have been ignoring my ...
Several improvements that would be nice to see in the game
1. Aqueducts... I have tried to construct a metal platform and add either an terrain or wood dam block on top of it and have surprisingly failed. But it would have ...
More Visual Variety
Just some more visual variety in general; I like the decorations but I think maybe deciding an architecture style/color palette for certain districts could be cool- ...
2 suggestions for water control
1. A passive(or active) water filter. Any water that passes through it will be filtered. A passive water filter may block the badwater but allow the normal water to ...
Bad Water
No chance to recover from Bad Water flooding. All me beaver died.
Just disappointed (new update)
I played this game since (almost) the beginning and now, after the new update, I seriously wondering why I should keep playing it...
I liked the idea of the bad ...
I didn't like the new update at all!
For example, I don't care that when you wake up, some kind of delusion comes that all the water is poisoned and destroys everything you did for several hours!
I will ...
Update 4 considerations
After playing update 4 for a while, I can give you some suggestions:
- One coffee brewer seems enough to supply 300 beavers with coffee. I think this one needs ...
Rubble piles
They're everywhere and take too long to clear up! I end up deleting all of them one by one.
District Crossing issue when districts are far away
This is the best city builder I have ever played. Well done!
I love the look of the district crossing and the footprint.
The new distribution menu looks good, ...
[Feedback] Waiting game
Several points here.
#1: The tutorial does not teach building a dam, which means the initial village is likely to perish during the first drought. You need to ...
Keep doing what your doing
ill keep it short and simple. I love what your doing!
Better gameplay feedback loop - advisor or guide to push player, beaver desires
After playing this game for a while, I do enjoy it, but its missing some gameplay feedback loops. After following the tutorial and building the basics, there really ...
LOVE Badwater
I thought I loved Timberborn before, this is even better. I created my own map, and didn't realize how hard it would be! The extra challenge keeps it fun and ...
Feedback on Badwater
Aight, after playing around a lot i'll drop a feedback. I do like Badwater as it gives you a challenge to deal with additionally to the game, so props for that.
What ...
Game [Redacted]
Everytime I get game running successfully some bug comes along and keeps me from accessing it. Today there was an update and guess what, previous games may not be ...
sunflowers are both consumable and industrial ingredient like the potato but...
It would pretty cool to be able to isolate sunflower seeds to the bio fuel at the warehouse, or to attach a warehouse specifically to a building that it is built next ...
Map Creation , Water, Underground
Hello Developers,
I enjoy the game. I want to say when the season is wet and specifically when the beavers swim in the water. I wonder why they get thirsty when ...
General UI improvements
On version v0.4.9.3:
Toolbar:
* It would be nice for buildings that need power to have the little lightning icon in another color (maybe some kind of yellow). ...
Feedback on the badwater beta
The Badwater sources prove to be an interesting industrial opportunity, providing a more reliable source of power for waterwheels, in exchange for the surrounding ...
Advice on iron teeth
1. There is no difference in food, blueberries and corn, but there is no difference in satiety
2. There is no distinction between iron teeth and other races. ...
My UX of game.FPS and UI suggestion
I hope to optimize some game data.
Currently playing with 325 beavers... the normal speed is about 15 FPS.
After acceleration, about FPS 12...
feel pity.
1. ...
Bee hive tool tip does not indicate negative effects
I was pretty astounded when I looked at my objectives and saw fully HALF of my poor beavers were stung. Worse when I found out their tiny faces swell up D: I've since ...
suggestions by Rishabh Yadav
Environmental Adaptability: Beavers in Timberborn should have the ability to adapt to different environmental conditions. For instance, they could build homes that ...
Game asked me to share feedback when I quit out of boredom, here's mine after about ~1 hour or so
Feels really slow to play, I'm constantly on the fastest setting and just sitting around waiting for stuff to happen. I got to the point I could see how long ...
Game version suddenly updated - save games messed up
Today, May 24th 2023, my Timberborn version was obviously updatet to Update 4.
As a result my Iron Teeth save game, on which I spent several hours, is pretty messed ...
very nice game but more fun with :
it would be great if we could reverse the door of each building (key R ie) indeed we can optimize space even more. It is strange that the beavers cannot cross the ...
Opinia
Cześć, mimo pierwotnego sceptycyzmu kupiłem grę i nie żałuję. Dochodzę do endingu drugi raz na kolejnej mapie i moje odczucia poza tymi pozytywnymi są takie, że ...
Things that make no sense in this game
1. Crops do not need to be near a road to plant but they do to be removed?
2. When you run out of food/water then get it back into production all the beavers still ...
Boring gameplay
Well my description of this game is as follows:
while your resources are limited you have to wait a long time for some trees to grow in the meantime science points ...
beginning
too hard to figure out how the controls work in the beginning
make it simple
what happened to storage being able to hold everything ? why can i only have one item in one storage unit? thats dumb, second wtf happened to normal food? now i got ...
a lot of population
When you have 1000 beavers the game is slow and I have enough ram and storage on my computer and the game still freezes, I have to pause the game to be able to move. ...
AAU I don't know when to start a new district
My feedback concerns the size of districts, and knowing when to create another one.
Something I quickly noticed in Timberborn is that there are no obvious ...
We love the game - tents
Hi, Greta (40) and Charlotte (5) here. We love to play your game together. Charlotte thought the roofs looked like tents and wanted the beavers to sleep in them. Can ...