suggestions by Rishabh Yadav
Environmental Adaptability: Beavers in Timberborn should have the ability to adapt to different environmental conditions. For instance, they could build homes that could withstand cold weather conditions. Additionally, they could build dams and other structures that are resistant to flooding and heavy rainfall.
Dynamic Terrain: The terrain in Timberborn should be dynamic, with mountains, hills, valleys, and water bodies. This feature will make the game more realistic and engaging, as players will need to take into account the topography of the land when building their city.
Interactive Weather: The weather in Timberborn should be interactive and unpredictable. This feature could include rain, snow, thunderstorms, and other natural occurrences. This will make the game more challenging, as players will need to adapt their city to the weather conditions.
Comments: 24
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31 Mar, '23
Rishabh Yadav MergedSeasons: The game could have seasons that change over time, affecting the availability of resources, the behavior of animals, and the weather conditions. This feature will add realism to the game and will make it more challenging.
Random Events: Timberborn could have random events that occur in the game, such as natural disasters, diseases, and other unexpected occurrences. This feature will keep the game unpredictable and will force players to adapt to changing circumstances.
Sandbox Mode: The game could have a sandbox mode where players can experiment with different city-building strategies without any restrictions. This feature will allow players to test their ideas and creativity without the pressure of the main game. -
31 Mar, '23
Rishabh Yadav MergedMultiplayer Mode: Timberborn could have a multiplayer mode where players can collaborate or compete with one another. In this mode, players can share resources, trade, and work together to build the best city.
Customizable Beavers: Timberborn could have a feature where players can customize their beavers, giving them unique abilities, skills, and appearances. This feature will allow players to create a city with beavers that have different strengths and weaknesses.
Complex Supply Chain: The game could have a complex supply chain, where players need to gather resources, process them, and transport them to different parts of the city. This feature will add depth and complexity to the game, making it more challenging and rewarding.
Research Tree: Timberborn could have a research tree, where players can unlock new technologies, buildings, and upgrades. This feature will give players a sense of progression and will keep them engaged in the game for longer periods. -
31 Mar, '23
Rishabh Yadav MergedBuilder Beaver - This type of beaver would be able to construct more complex structures, such as multi-story buildings and bridges. They could also have the ability to create new types of structures that other beavers cannot.
Water Management Beaver - This type of beaver would have a natural affinity for managing water resources and would be able to construct more effective dams and irrigation systems. They could also have the ability to divert water to new areas of the city, allowing for more efficient use of water resources.
Scout Beaver - This type of beaver would have a higher perception stat, allowing them to better identify resources and potential threats. They could also have the ability to explore new areas of the map, uncovering new resources and opportunities for the city. -
31 Mar, '23
Rishabh Yadav MergedDefender Beaver - This type of beaver would have a higher combat stat, allowing them to defend the city from threats such as predators or rival beaver colonies. They could also have the ability to construct defensive structures, such as walls and traps.
Medic Beaver - This type of beaver would have a higher medicine stat, allowing them to heal injured beavers faster than other beavers. They could also have the ability to create new types of medicine that other beavers cannot.
Architect Beaver - This type of beaver would have a natural talent for designing and could have a higher creativity stat, allowing them to create more aesthetically pleasing structures. They could also have the ability to create new types of decorative structures that other beavers cannot. -
31 Mar, '23
Rishabh Yadav MergedCable Cars - Cable cars could be constructed to transport goods and resources across steep terrain or over bodies of water. They could be powered by waterwheels or electricity, providing an efficient mode of transport for hard-to-reach areas of the city.
Conveyor Belts - Conveyor belts could be constructed to transport goods and resources between different parts of the city. They could be powered by waterwheels or electricity, providing a fast and efficient mode of transport for large quantities of goods.
Tunnels - Beavers could dig tunnels to transport goods and resources underground. This mode of transport would be useful for connecting different parts of the city without disturbing the surface terrain.
Airships - Beavers could construct airships to transport goods and resources through the air. Airships could be powered by steam engines or electricity, providing a fast and efficient mode of transport for large quantities of goods over longer distances. -
31 Mar, '23
Rishabh Yadav MergedZeppelins - Beavers could construct zeppelins to transport goods and resources through the air, similar to airships. Zeppelins could be larger and more powerful than airships, allowing them to transport heavier loads over longer distances.
Elevators - Elevators could be constructed to transport goods and resources between different levels of the city, such as multi-story buildings or underground tunnels. They could be powered by waterwheels or electricity, providing a fast and efficient mode of vertical transport.
Monorails - Beavers could construct monorails to transport goods and resources across longer distances. Monorails could be powered by electricity, providing a fast and efficient mode of transport for large quantities of goods.
Hovercraft - Beavers could construct hovercraft to transport goods and resources across water bodies or over rough terrain. Hovercraft could be powered by electricity, providing a fast and efficient mode of transport for hard-to-reach areas of the ci -
31 Mar, '23
Rishabh Yadav MergedBerries - Beavers could harvest different types of berries that grow naturally in the game, such as blueberries, blackberries, and raspberries. These could be used to create new recipes, such as berry pies or jams.
Mushrooms - Beavers could harvest different types of mushrooms that grow naturally in the game, such as chanterelles, shiitakes, and portobellos. These could be used to create new recipes, such as mushroom soups or stews.
Honey - Beavers could harvest honey from beehives that they construct. Honey could be used as a sweetener in various recipes, such as honey cakes or honey-glazed meats.
Fish - Beavers could catch different types of fish that live in the game's water bodies, such as trout, salmon, and catfish. Fish could be used to create new recipes, such as fish stews or grilled fish.
Venison - Beavers could hunt deer that live in the game's forests for their meat. Venison could be used to create new recipes, such as venison stew or grilled venison. -
31 Mar, '23
Rishabh Yadav MergedNuts - Beavers could harvest different types of nuts that grow naturally in the game, such as acorns, chestnuts, and walnuts. These could be used to create new recipes, such as nut breads or nut-based sauces.
Grains - Beavers could grow different types of grains, such as wheat, corn, and rice. These could be used to create new recipes, such as breads or porridges.
Root vegetables - Beavers could harvest different types of root vegetables that grow naturally in the game, such as carrots, turnips, and beets. These could be used to create new recipes, such as roasted root vegetable dishes or stews.
Fruits - Beavers could harvest different types of fruits that grow naturally in the game, such as apples, pears, and peaches. These could be used to create new recipes, such as fruit pies or fruit-based beverages. -
31 Mar, '23
Rishabh Yadav MergedHerbs - Beavers could harvest different types of herbs that grow naturally in the game, such as basil, thyme, and rosemary. These could be used to flavor various dishes and create new recipes, such as herb-infused oils or herbal teas.
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31 Mar, '23
Rishabh Yadav MergedIndian Tapestry - A large Indian tapestry could be added as a wall decoration, featuring intricate patterns and bright colors.
Exotic Plants - Beavers could decorate their city with exotic plants, such as orchids, bamboo, and banana trees, adding a tropical feel to the environment.
Lanterns - Beavers could hang colorful lanterns from trees and buildings, adding a touch of charm and whimsy to their city.
Mosaic Tiles - Beavers could create colorful mosaic tiles on building facades and pathways, using different types of stones and ceramics.
Rangoli - Beavers could create intricate rangoli designs using colored powders or flower petals, adding a splash of color and culture to their city.
Hammocks - Beavers could add hammocks to their city, allowing their citizens to relax and unwind in a comfortable and cozy setting.
Birdhouses-Beavers could build birdhouses and place them around the city, creating a welcoming environment for birds and adding a touch of nature to their s -
31 Mar, '23
Rishabh Yadav MergedWind Chimes - Beavers could hang wind chimes from trees and buildings, adding a gentle and soothing sound to the environment.
Stone Statues - Beavers could create stone statues of animals or other creatures, adding a touch of whimsy and artistry to their city.
Traditional Art - Beavers could display traditional Indian art, such as miniature paintings or Madhubani paintings, adding a cultural touch to their city. -
31 Mar, '23
Gin Fuyou Admin"new suggestion" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new suggestions" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new Beaver types" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new Beaver types 2" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new Beaver types 3" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new modes of transport" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new modes of transport 2" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"introduce new types of food" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new types of food 2" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new types of food 3" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new types of decoration" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou Admin"new types of decoration 2" (suggested by Rishabh Yadav on 2023-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar, '23
Gin Fuyou AdminSorry, but please don't give suggestions like that, start with searching for existing suggestions and don't dump a number or unrelated ideas into same topic. Most things are already suggested and it would be way too much load on moderators to split suggestions and then merging back them to existing. Thus lists of ideas are marked as "done" and "feedback"
Also some of suggestions are just unclear