Buildings in the map editor

1 votes

This could get messy with all the buildings that could be added to the map editor, but it would be great to at least have bridges and platforms to start players off with more complicated map challenges. This could also extend to more complex buildings, allowing the maker to bootstrap players with tech or infrastructure while severely limiting the starting resources. Players could also demolish found buildings for resources they may not have unlocked yet through accrued science.

Buildings that are faction specific could be added to give players opportunities to make multi-faction settlements by building around what they find.

This also adds a lot of narrative potential for map makers and players alike.

Under consideration Map editor Suggestion Suggested by: Luke Upvoted: 05 Apr, '23 Comments: 0

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