Trees should not be faction exclusive (all trees species in map editor or softer restrictions)
You did a good job adding all new crops and food chains in update 4, we remember we asked for more distinctions between factions, BUT! That shouldn't had made trees into fully faction-exclusive.
First - there are not that many plant species overall. In game with "Timber" in the name, but we now have all kinds of crops but just 6 kinds of tree, 4 being exclusive now.
Second - it limits map designing as visual as well as surviving options (by using chestnuts or mangroves for early food). A few of my maps relied on chestnuts as food source, giving a bit more depth to gameplay by giving choice of timber or food for players.
I suggest removing exclusivity from all trees.
Maybe instead lock some species for factions only for planting behind research or exploration.
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27 May, '25
ullrikOld suggestion, but still valid, maybe even more with recultivator/repopulator in the game!
I like the aesthetics of different plants & rewilding the dead land. I would love to have access to the faction specific trees (and dandelion) - maybe unlocked by a lot of science points to not confuse beginners.
It does not have to go that far that IT know how to grill chestnuts etc. Unlocking the seeds so they could plant them, look at them, and chop them down if needed, that would already bring much more variety to the late game.