Fix your game
Spent hours building a settlement, got it nice and balanced. Then without warning I just lost all water and none of my beavers would fetch water. Consequently the whole settle died during the next drought.
Replayed from as far back as I could on my saves and it does the same thing.
Comments: 8
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11 Sep, '23
Jcheung Adminfrom what little information you provided here, i can't help but wonder if you had a significant portion of your population age out at the same time, combined with default or low prioirity critical needs production and bad luck on assignment.
did you notice anything like that happening? lots of deaths about a day or two before you started having shortages? -
11 Sep, '23
Drevmaybe your beavers where consuming to much water and you maybe clicked low priorotize work spot witch in turn would cause beavers to seek job other then that
i have 120+ hours and i have made mega colonies and i am making 1 right now so i have still a lot to learn new updates and that come out and i just learned about the healer and my colony/settlement is at 60+ beavers and only 3-5 unemployed and i have made a dam expanded my food protuction and water protuction witch in it self should be around 600+ water and 300-400 food carrots i recommend easy to harvest and so also i got a JAKE SULLY from AVATAR
but yeah you really want to look out for the food and water supply i have to build an extra 50 to just hold a pop of around 200+ BEAVERS
also quck tip try to palanse your work load if not checked the beavers might not work or just drink a lot also i think it was bcs of high numbers of beavers and a insuficent supply of water combined with a lot of high prioriti stuff bye!
D.N. -
12 Sep, '23
MartinNo, the population age is all good, i was on a good surge of new births. Birth rate is higher than death rate thats for sure. Beavers were living long and dying only of old age. I have 40 odd unemployed so I know I was good for workers too.
Everyone just stops collecting water then a few days pass then the drought comes in and practically causes everyone to starve and become thirsty because I can't maintain any of the facilities.
Can I suggest you give some options around how many autosaves we can hold? It would allow me to go back further to see if this is truly a bug or just user error. I've replayed my save a few times and no matter what I do I get the same result, beavers just will not collect water.
If there is a way I can send you the save file let me know. -
12 Sep, '23
Gin Fuyou AdminThis site regrettably allows only image attachement, so you could upload it on some file sharing service and post a link or drop it to game official discord, link is within the game menu I believe
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12 Sep, '23
Drevi found it man i found the proplem go to the beavers bug ---------------------------------- and check the info i had unlocked
pls tell me your s was on cycle 7 day 6 -
12 Sep, '23
Jcheung Admin"i was on a good surge of new births."
this indicates to me you just had a surge of deaths which reduced your output, or you just built a bunch of new housing which increased consumption beyond output.
if this caused your water to hit 0 at any point, the thirst debuff can, depending on the layout of your colony, reduce your water production output by a lot.
if something also caused your food to hit 0 at any point, the hunger debuff can cause a positive feedback loop and cause you a water shortage.
see also https://timberborn.featureupvote.com/suggestions/330834/scaling-hungerdehydration-debuffs
if you have a discord account, we can work through this a lot faster-you'll be able to upload directly to discord and get real time responses from people if they're available. otherwise, upload options include, but are not limited to, google drive, dropbox
https://discord.gg/xN8wkt48 -
13 Sep, '23
MartinThats the the thing, I had compensated for the new births. Water is my top priority so I had enough water storage and water pumps for the colony.
At the point I could replay the colony I could see that water had been used up but none of the beavers were collecting the water nor drinking it. I have multiple haulers by the pumps too with all the pumps and storage tanks option set on for prioritise by haulers.
I've started a new colony again despite being frustrated at the game. I'm making numerous manual saves this time to see if get the issue again.
Consider this closed but take a recommendation away that we need more autosave slots.
Thanks. -
13 Sep, '23
Jcheung Admin"water had been used up but none of the beavers were collecting the water nor drinking it"
as i mentioned before, once water hits 0 the way beavers start their panic and scrambling around for water everywhere, this can drop water production significantly. especially if there are water pumps that are not basically adjacent to each other, as the pumpers themselves scramble off to get water. if the district is large, this will again make the problem worse as beavers across the map reserve water in pumps to drink, which block the pump from generating more water. this again, is made worse due to a debuff to move speed.
if on top of this you run out of food, then that instantly cuts your water output down by a fair chunk.
as you have moved on from this colony and on to a new one, and have not provided saves accessible in this thread, i will be marking this thread done for now.
this thread may be commented in and potentially reopened if you have further information to work with.