Gravity battery not working in powernetwork
I have this setup where I store the power from the waterwheels in a few gravity batteries. But when the draught came the power batteries didn't work. Does the powerwheel not transfer power from batteries or is this a bug?
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23 Mar
JexHighlighted comment
Ok so its still an issue. In another network that has a steam generator, as soon as the battery hits 100% it goes offline or something and the network then shows batteries at 0%. it makes automation a nightmare with batteries flickering on and off.
If you are having this solution you need to chain an additional relay and power sensor that shows the ignores batteries below 1%. -
13 Sep, '23
Jcheung Adminyou are connecting to a surface that a) blocks one battery from its full potential and b) does not transfer power. if there's no blue gear visible on the surface a power shaft is pointed at, it can't accept power.
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31 Dec, '23
DeaTerraeSo, I've got my gravity batteries set up and properly connected to the system. They are running my buildings during this drought. However, When I click on the power shafts, it shows the network power supply as zero but the correct demand. My buildings are, indeed, running. Could this be what the OP was trying to communicate?
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31 Dec, '23
Jcheung Adminno, the OP was physically not connected to the batteries.
you're drawing power from the batteries, which does not modify generation amount because it's not generating power. -
01 Feb, '24
principatHi,
I use a similar network with multiple batteries, and the batteries are working, but the charged batteries do not fill up the neede power. With 7 to 9 connected batteries (each with about 14000hps) the supplied power at a draught ist only about 600hps while the demanded power by the network is about 3000hps.
It seems like, the power supplyed by on batterie is used to charge the others so the power wont get to the network / factories.
Also i would expect that the over night charged batteries would supply the diffrence to the needed power (3000hps), the next day, if the other supplys like wheels (all about 2500hps) wont provide enougth. -
05 Feb, '24
principathere is an image,
as you see there is many power, but it is not used by the network -
20 Mar
JexI am having a similar issue. I have about 7 waterwheels set up to catch specificly the bad tide, and they DO power up the batteries.
I confirmed that the entire network lights up blue.
But when i try to use them they do nothing. no power is recieved by the auqifers OR food / factories. but it does drop the batteries, and they appeare to consume power when charging.
I thought initially it was a but with the relays as i tried to have this complex settup to turn them on / off only when needed because the first time i checked on them they were 100% down and nothing should have used them up. Only thing i could figure is the auqifer drill used them during drought.
I do have 2 saves but for some reason it won't let me upload them. i'll try when i can. -
20 Mar
JexI'll try posting screenshots at least:
The water wheels are under the ground almost directly under the badwater pipes. the aquifers are nearby in a pond, and the buildings and gravity batteries are settup above ground.
i highlighted the grid as you can't see in one screenshot how they are connected as i used a lot of tunneling to do this. -
21 Mar
JexI found a fix finally! -been experimenting for 3 days on this.
put a clutch in seperating the waterwheels when they are not generating.
for some reason they drain the batteries.