Refine the endgame, tweak costs, explicit goals

4 votes

When creating games, Irrational Games developers mentioned "the purpose of a game is to create an economy, where you invest costs and see returns." In essence, this game is even more an economy.

Initially, the economy makes a lot of sense, you barely have any food, the drought is coming, and you want to survive. The water management mechanic is a lot of fun and forms a good key gameplay loop. The natural extension of this economy is to allocate incredible resources to dam the river with a huge basin. I was able to do that on various maps without robots. The beavers were happy, healthy, and had 40 happiness.

This is really where I feel the economy falls apart. What next? I am capturing 100% of the water that comes in through the wet season, if my beavers die I don't feel like it will be my fault. I have barely used any metal, haven't touched robots, etc.

In Factorio and Subnautica, I'm trying to leave. In Roller Coaster Tycoon, I have a scenario, Is there one giganticdrought coming?

Done Feedback Suggested by: Christian Upvoted: 10 Mar Comments: 1

Comments: 1