Now that the irrigation spread is variable, get rid of the variable evaporation rate
The 1 tile rate dumps needed be nerfed, I agree.
But now in experimental we have the spread of the green limited by the size of the water source. This is much better way to address it. It is **obvious and visible**. Maybe the numbers can be further tweaked and improved-- the 3x3 water dump is the new 1-tile dump-- but this is the right direction. It makes the shape of your bodies of water matter more. And managing water is the heart of this game.
The previous, invisible and un-intivutive evaporation rate that varies the number of edges a body of water is now redundant and can be removed, without loss of any benefit. The current systems really punished thin canals, which is a natural thing to build. I've had irrigation canals, with dedicated water dumps which my bots could not keep filled because evaporation exceeded the ability to dump water. This is not ideal.
Comments: 2
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29 Jan
Krell356I like the variable irrigation, but I don't like how it favors using water dumps. There is never a good reason to use rivers or reservoirs compared to a 3x3 dump now.
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I agree that the mechanic is unintuitive though. There's got to be a reasonable balance somewhere, but the variable evaporation is not good the way it is and should be removed until something better is found. -
19 Feb
NeutronenpowerTimberborn is in large part about water management and irrigation. Having water loss so utterly unpredictable and unintuitive is a Huge Problem. Fixing this should be a high priority, not "Under consideration". (also I wrote about this the other day in a new suggestion b/c I didn't find this one and was just brushed away as "not a bug".)
1
Two things have to change: (1) The water loss rate has to be more predictable and (2) dams/levees/weirs should not be counted as water edges, remember they are irrigation barriers, right?
To be a bit more constructive as I already wrote elsewhere, my suggestion is to use a formula like
LossPerTile = ParamA + ParamB*NumberOfDryNeighbours
where ParamA is the base water loss (about 0.05 m/day), NumberOfDryNeighbours is the number of dry ground tiles touching the water tile (NOT counting dams/levees/weirs) and ParamB is a constant to balance the small-water-dump punishment.