District distance path lines overlay cause a performance drop \ lag

18 votes

When you have a large district, there will be a stutter every time the district paths are highlighted, as the game takes a moment to check the pathing. (Clicking on a building, adding a new road, etc etc.).
(Stutter depends on size of district path network vs pc perf, so it'll usually not be noticeable early on.)

I have a couple suggestions for solving the issue:
1: Add a 'show paths' info overlay button onscreen that toggles that feature, like the storage and water overlays.
Most of the time I don't really need it, and I'd much rather have it be something I toggle myself.

2: Cache the result, and only generate it when buildings/paths have changed.

3: Move the feature off the main game thread/make it async.
Then it doesn't matter if it takes a few frames to appear, the important bit is that it doesn't freeze the game while doing so..

Under consideration Performance Suggested by: GrayAx Upvoted: 26 Nov, '25 Comments: 9

Comments: 9
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