Suggestion: Terrain resource, mines and advanced transport systems

3 votes

First of all, thank you for an amazing game – Timberborn is one of my favorite city builders. The way beavers move, build, store resources and reshape land feels unique and full of personality. I hope you continue expanding these mechanics even further.

One thing I’ve noticed is that dirt and terrain feel like a finite resource, which can limit creativity in late game builds. My suggestion is to add an infinite mine or excavation building where we can choose what to extract — dirt, stone, or minerals. This would allow more ambitious and long-term projects to thrive, especially in sandbox mode.

I’d also love to see more transport mechanics: ropeways, pulleys, cranes, and vertical lifts that move materials between layers or districts. This would add new logistical depth and open creative building possibilities.

Finally, adding new late-game systems like solar energy or advanced terraforming tools would perfectly complement the engineering fantasy that makes Timberborn so special.

Done Feedback Suggested by: ITALO Upvoted: 06 Apr Comments: 2

Comments: 2
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