Map: Pressure Feedback
Hey,
I have been playing the new map Pressure on Hard mode (which i usually play on). Really love the little challenges the map offers, but I have a few suggestions on the map could be more enjoyable (granted a lot of these are somewhat alleviated by a lower difficulty.)
- The total amount of fresh water sources on the map is fairly low for how the map functions. A lot of water flows through long channels, which leads to a lot of mandatory evaporation, especially when using pressure mechanics as intended. This makes expanding into a bigger city very difficult without completely ignoring these channels and instead building a typical reservoir on top of them, which defeats the point of the map imo.
- I would recommend both wider sources for the current ones, (3->6 even). And maybe a third source that takes some clever engineering to "unlock" for the mid-late game. Mb a day 100 bomb frees it?
- I'd recommend making it more clear which bomb explodes in which order. These can feel 'cheap'.
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25 Dec, '25
WhirlSquirrelI think the other new mechanics should be on this map too. like geothermal vents. Even if its just one on the map in a far off corner. Its something players can aim to get too. Even if its a challange map, I think all the mechanics should still be in the map, even if very limited.
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14 Mar
Maltethis map specifically would also benefit from "underwater airlock" like block, to enable work underground without having to permanently destroy and rebuild dams