BUG-Automation: Timer: Pulse mode doesn't turn on when 'A' is ON
So the Idea is, that once my water drops a bit, I could turn on the pumps for a few days and after that I could allocate the workforce elsewhere...
I have a Resource Counter counting Water. it turns ON when ever water is below 400 units.
I have a Timer that is set on Pulse, checking if the Water Resource Counter is ON and by the UI text it should be on for X amount of time after the Resource Counter turned ON, yet it is constantly OFF.
It turns ON, when the Resource Counter turns OFF. And somehow resets the timer when ever the Resource Counter turns ON again.
Shouldn't this be like this: Timer turns on and starts counting when target turns on and resets when other target turns on? Yet it does a completely different thing!
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03 Mar
MorgheanHighlighted comment
Expected: Having a timer run on the Timer, WHEN resource count goes under 400.
Resource Counter set to "< 400"
Timer set to "Pulse", Set 'A' to Resource Counter, Set 'RST' to none, Set time to 3 and DAY.
The result was: Timer fired up when Resource Counter switched OFF (after it was ON.. so technically said resource was at >= 400), did nothing when it turned ON again and reseted when it turned OFF again.
No pics... got too annoyed and deleted the save. -
02 Mar
Jcheungsorry i'm having a hard time understanding what you're trying to say. am i understanding this correctly?
expected: if resource count < 400, enable for x time
result: if resource count < 400, enabled for x time, if count < 400 during x time, timer turns off?
what are the settings on your timer. images help.