Too many expensive end game buildings are in the game

1 votes

With the new Arc for the Iron Teeth, there are now 3 buildings that cost so much that building them stops the game for multiple cycles. This was bad enough back when only the Mine needed generations to be built, but now I find myself in an idle game way too often. Once waterways are built and gates are automated, the only thing to do is place the wonder and run the game in the background for hours and hours.

Also, there is little point to build something that only produces Awe, since the production boost gets twarted several times over just from a resource shortage it causes.

I understand that the colony needs to be resilience checked against multiple droughts and badtides to make sure it deserves the wonder, but the Wonder taking multiple empty playsessions to build is not good.

Awe buildings and Wonders should be built primarily from their own resources that nothing else uses(at least for the most part). For example, each map should have patches of marble that need to be reached and mined, or beavers should pan for gold maybe.

Maybe badtides should leave behind some residue that needs to be collected in order to encourage spreading out and discourage just diverting badwater off the map as soon as it spawns.

Under consideration Balance Suggested by: WhiteRoo Upvoted: 16 Jun Comments: 1

Comments: 1
OldestNewestMost likesFewest likes