Too many expensive end game buildings are in the game
With the new Arc for the Iron Teeth, there are now 3 buildings that cost so much that building them stops the game for multiple cycles. This was bad enough back when only the Mine needed generations to be built, but now I find myself in an idle game way too often. Once waterways are built and gates are automated, the only thing to do is place the wonder and run the game in the background for hours and hours.
Also, there is little point to build something that only produces Awe, since the production boost gets twarted several times over just from a resource shortage it causes.
I understand that the colony needs to be resilience checked against multiple droughts and badtides to make sure it deserves the wonder, but the Wonder taking multiple empty playsessions to build is not good.
Awe buildings and Wonders should be built primarily from their own resources that nothing else uses(at least for the most part). For example, each map should have patches of marble that need to be reached and mined, or beavers should pan for gold maybe.
Maybe badtides should leave behind some residue that needs to be collected in order to encourage spreading out and discourage just diverting badwater off the map as soon as it spawns.
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27 Jun
WhiteRooI think it would help if there would be a way to limit how many beavers can work on a building or how many resources per day it can hoover up.
Like, the Wonder costs 2000 gears, can only 'store' 10% more of that amount compared to its construction progress. So it will cost 2000 gears, just not immediately.
When started, the construction can only take 200 gears, 200 Threated Planks and 150 Metal
On 5% completion, it can only store 210 gears/Planks, and 158 metal.
on 50% completion, it can have 1200 gears/planks etc...
That way when you place the Wonder it doesn't sap your colony completely dry of gears/planks/metal, and production can keep up with it.
But it would be simpler/cleaner if the under costruction wonder would just have 10 worker slots like completed buildings.