Suggestions for improving Timberborn – Bugs and Suggestions

Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:


🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.

🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.

🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.

🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.

🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.


Thank you for your feedback!

Automation activated before sensor is finished - automation is waiting for ON signal, it's intended

Hey, I was using a Resource Counter Automation (RCA) building for a badwater rig to pause when above 90% storage and it was able to send the pause to the rig before ...
Suggested by: Andrew (17 Mar) Upvoted: 01 May Comments: 17
Under consideration logic error Not a bug

multiple variables for automation

I want to be able to have it so I can pause water pumps during the drought but also when my water storage is full there are also other examples that this could be ...
Suggested by: Isaac (03 Mar) Upvoted: 05 Mar Comments: 2

Bug Report Automation

Haven't checked all the sensors/relays etc... But just noticed with contamination sensor and product counter you can automate before the sensors are finished building.
Suggested by: Shaun (09 Mar) Upvoted: 19 Mar Comments: 1

The fat sensor is not working

The tank fills up but is not detected.
Suggested by: Jean Michel (06 Mar) Upvoted: 06 Mar Comments: 3

BUG-Automation: Timer: Pulse mode doesn't turn on when 'A' is ON

So the Idea is, that once my water drops a bit, I could turn on the pumps for a few days and after that I could allocate the workforce elsewhere... I have a ...
Suggested by: Morghean (02 Mar) Upvoted: 02 Mar Comments: 2
Under consideration logic error

Some automation buildings need to be on Paths. Seems to be a bug.

The Resource Counter, the Population Counter and the Fireworks Launcher needs to be on paths. For the Fireworks Launcher, it is understandable, but for the other two ...
Suggested by: WhiteRoo (03 Mar) Upvoted: 03 Mar Comments: 1

Sensors are already working while not yet built

I don't know if that is specific to my scenario, but I put a sensor in a build-queue and already configured it to stop my "berry-picker" when I have enough berries. ...
Suggested by: Kristin (03 Mar) Upvoted: 03 Mar Comments: 1

Bug; Drought does not trigger ON signal on weather automation device

Drought does not trigger ON signal on weather automation device. I just built the device and the drought was already ongoing, so maybe it will work next time on ...
Suggested by: Cay (06 Mar) Comments: 2
On our radar logic error