wild fruit trees could be found and used as food and turned into ciders to make beavers happy
[mod edit]: added random remotely related photo
Why wild though? Except for a suggestion I posted at discord for exploration parties that would find and retrieve seeds for new plants as game mechanic and research expansion.Fruit trees gardening work for game setting very well, because they are at same time food source and could be a emergence wood reserve. (and can be visually appealing with bloom and ripening fruits). Could also be included in mechanic for bee hives if they are added.Plus I really enjoy apple and pear ciders and want to share it with my beavers.(Some argue that they don't want alcohol present in the game, but I think I could be made into settings toggle if you want soft or hard ciders. Or just don't stress which is it at all.)
Also sub-suggestion: I think it would be interesting to slightly change fruit growing from how crops works. Crop just have timer until it fully grown, but I suggest tying fruit trees to a fixed cycle, like when a tree blooms in spring, bears a fruit in summer and ripe for harvest in autumn. In game it can be tied to wet\dry cycle (or more if added) or just static cycle like every 5th/10th/15th day.It gives a little variety in mechanic, allows player to fill passing of time better, all trees (of same kind) going to bloom at same time will look more natural and appealing. For farming mechanic it's adds a need to keep trees watered continuously, drying it out at any stage of growth leading to reduced or lost harvest. (e.g. if you let tree dry during blooming stage, it doesn't bear fruits and stays "just leaves" until next blooming cycle starts)
Nice idea, if not alcohol, then apple pies (strudel) and marmalade.
Trees + clay pots = preservatives, AKA long lasting food storage for dry season. Additionally there can be multiple varieties of nut bearing trees as well.
Could also make for a form of decoration. Place one in pot on buildings, plant along side of pathway. place near bench, etc.
Just want to point out I like the idea in the broader concept in this direction. More complex needs, more benefits
This could also work as a late game usage for berries.
Can require worker, wheat, and water.
Or, it can create ale/beer as a separate resource.
"Tavern/Brewery (Social life + Fun + Lodging?)" (suggested by Marco on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
It would be really fun if we could grow hops and brew beer in giant barrels (like the large water-storage barrels). This could, in turn, unlock the building of a pub or a nightclub where the beevers drank, danced, played billiards, etc. Thanks!
"BEER!" (suggested by Michael Cheeseman on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
grape vine wine
It'd be nice to have trees that you can either let grow to gather food periodically or cut down for wood in case of emergency wood shortage.
"Apple/Fruit Trees" (suggested by HiddenMarty ~Twitch on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
Orchards cared for by a different type of farmer. Can be combined with flour & honey to make pies and served in a Bakery or Community Kitchen. Or fermented w/honey in clay jars (made by a Potter) for mead/wine and served in a Pub. Or brewed with hops for beer. Musicians (who have to make their instruments) can provide bonus happiness & social interactions.
Would love to farm some hops ;)
this would be great cuz we could get drunken beavers
If brewing is considered maybe add distilling? making vodka using potatos? Drunk beavers? :Djust ideas
Apparently you can also make wine from carrots. I would make a single brewery building and you can toggle what it accepts (with the yields depending on the input i.e. carrots give the least, followed by potatoes (same multiplier as grilled potatoes) followed by berries (so they have greater endgame use). Not sure where to put wheat i.e kvaas. Then again we also have to consider the age rating of the game, want to keep it General. Then again, stumbling beavers (like the drunk peasants in Stronghold) would be hilarious!
Basically, beavers plant trees which provide fruits, such as apples, and can be cut down for lumber when needed.
It works as follows:
- Like a blueberry bush, a fruit tree grows from a seedling planted by a forester and needs time to produce fruits after maturing. The fruits can provide basic nutrition like berries or provide new nutrition perks. The tree will continue producing fruits like a blueberry bush as long as it is alive and is not cut down by lumberjacks or demolished by builders. Fruits are collected by gatherers.
- Unlike a blueberry bush, a mature fruit tree can provide logs when marked to be cut down by lumberjacks. To balance the game, each tree only provides one to two units of logs when cut down.
While I understand that fruit trees seem a bit redundant, I thought that it would be a fun idea to implement in the game.
"Fruit Trees" (suggested by Dennis on 2021-10-17), including upvotes (1) and comments (0), was merged into this suggestion.
Or to make fruity pies!
You know, the berries from the berry bushes are quite good turned into wine, too... Plus, it gives our beavers a reason to keep growing berries. Also, mead from honey - another good use for the bee hives.
Fruity Pies and sweet baked goods sounds nice! Maybe there could be sugar cane, and once you find it in the wild you can start planting it yourself!
Why are your settlers oblidged to only drink plain water? A sapient creature ought to enjoy some quality drinks! Besides, berries are nearly useless as of now - why not turn them into wine?
- A Brewery building can consume water and different plant products to produce beverages such as berry wine, wheat beer, maple rum, etc.
- Consuming drinks satisfies both thirst and their own unique needs.
- Some recepies may even be faction exclusive to give factions even more diversity
"Berry Wine (and other beaver beverages)" (suggested by Tangler on 2021-12-08), including upvotes (1) and comments (0), was merged into this suggestion.
Apple trees could give wood and food.
"Apple trees" (suggested by Mike H on 2021-12-27), including upvotes (1) and comments (0), was merged into this suggestion.
With the new food added in the latest update I am not sure we need more food with fruit trees but I think the idea of brewing has merit.This could be a way of creating a Tavern where the Beavers could get entertainment being a slightly less efficient way of adding entertainment for Beavers not near water to have swimming pools.
i suggested birch sap as resource birch wine! but also lets have tea as well!
Apple trees to lumber and apples->cider->happiness would be great (also random fights between inebriated beavers in taverns that would require a visit to a first aid station to treat injuries would be hilarious). As a homebrewer myself, I would prefer barley that first has to be malted, then some hop additios and then to brewery -> beer (same building as for cider, but has to be selected whether to brew beer or cider).
A banana tree is a great way to collect food and your able to cut it down in order to obtain wood.
"a banana tree" (suggested by Will on 2022-04-01), including upvotes (1) and comments (0), was merged into this suggestion.
Beaver Beer microbrewery would be awesome. Grab a Timber Beer from the Flat Tail Pub with some grilled carrots and fried potatoes. Yummy. Loving this game even without a pub. Good work!
My mother in law recently told me a story of how she found a big old beaver sitting under a pear tree next to the road - she contacted the local ranger, because she feared that the beaver might accidently be run over - and they told her: Yeah we know him. He has been going to that tree for years and gorging himself on the pears and getting drunk of on them. So something like fruit tree and brewing are really something to consider - Maybe give them a boost to happiness but a slight chance to get too drunk and apply a debuff to working speed or needing to sober up (similar to how there is a chance for beavers near beehives to get stung)
AuranBeaver, yeah, but there are considerations against adding alcohol to the game due to all needed legal duties, so might be we get soft cider (and modders might tweak it)
Hey guys, Love the game! I'm sure someone has suggested this already, but I think it would be really really cool to throw in some breweries to the game. Somewhere for my wheat to go when I don't quite to have the mills to work through my stockpile, but still need to make wheat usable fast. Again, thanks so much for making such a great game! I stayed up until 6 am the other night just getting totally lost building beaver cities.
"Breweries" (suggested by saladinacup57 on 2022-08-10), including upvotes (1) and comments (0), was merged into this suggestion.
Love this idea, we already have berries. Could introduce grapes for a winery or add additional crops for brewery.
New building idea: beaver brewhouse/brewery
Could be user to make dandelion wine/drink (2 dandelion + 1 water = 1 dandelion drink)
Add an apple tree as a variety of tree that can be planted and the beavers can gather and eat apples and apples can be processed into apple juice/cider. Apples + wheat would also make a delicious apple pie in the bakery.
"Brewery: dandelion drink and apple juice" (suggested by PocketBever on 2022-11-11), including upvotes (1) and comments (0), was merged into this suggestion.
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