Mountain Beavers (faction)
a kind of beaver that lives in the mountains with several small rivers and steep terrain. There is no dry season only winter and summer. in summer beavers can gather and grow food. in winter the rivers freeze so beavers can't get water unless they make an ice drill. snow falls in winter and makes the beavers slower but beavers can cross the rivers on the ice.
Comments: 13
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18 Aug, '21
Ben LamotheOr their water could come from waterfalls and hot springs also maybe they could mine for iron or build into the terrain
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19 Aug, '21
SirMichaelif they are mountain based, maybe they have a way to convert full size land block into the ramp to change levels in land. It would not replace the need for stairs, but it would allow a mountain beaver to at least navigate mountains.
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16 Sep, '21
Thaina YuSome idea for this faction
- Have special platform that could build on the ground wall directly without any supported platform below it. And also a large 2x2 walled platform
Something that look like a walled shelf
- Have a special house that must build next to the wall, it will look like a 2x1 lodge but actually a 2x2 house, so they live inside the wall
- Cliffside storage. Large storage that only have 1 block depth but must be built next to the wall
- Tunnel staircase. A 2 diagonal holes that could put on the wall and will act like a stair, allow beaver to travel upstair on the cliffside -
16 Sep, '21
KaironI imagine mountain beeves might specialize in stone works.
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24 Sep, '21
JanSo "Cliff Empire" meets "Frostpunk" meets Beaver's Playstyle :)
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25 Sep, '21
Lion-Ryethe stone teeth there moto tough stone good heat
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08 Oct, '21
Charliebeavers in cold areas maintain holes in the ice where there is flowing water or even lower or raise the level of the water so they can have some air under the ice. However they don't have much reason to come out in winter, because they store food under the ice for all winter.
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23 Oct, '21
Kenneth FerlandVerticality seems the most obvious defining quality here, better, earlier vertical convyences for both materials and beavers seems a must. How cold the environment is could vary as winter should be a part of every game but particularly good at handling cold can be another distinction.
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24 Oct, '21
wiedmaxseems awkward , here's why :
1) mountains - mean stone - i've seen no notices about faction features in this point
2) mountains - mean steep grades - again i've seen no IMPACT here and here is what i expected :
2a) building possible to hang out in some parts like bridges + wall mounted scaffolds for same reason
2b) exclusive for a faction - rooftop\basement power inputs\doorways - as long as this faction will live in even more vertically + off cource exclusive elevator building
2c) buildings that should mount on several levels including : walls, soil, scaffolds
3) mountains - means even MOOOORE bridges - which leads us to ROPES <= hemp => clothes resources - why I should mention that instead of you ?!
4) tunnels - no comments -
12 Feb, '22
SampsonI like it! Though I would feel like you have to play on a rough terrain map to get the most out of them. Several features I would love to see integrated to all factions (wall brace especially) are featured here, and that makes me excited! I do think they play a bit too much like the folktails, so let's shake things up a bit:
New buildings:
Crop plot (small 1x1, large 2x2): Non-solid, cannot place platforms on top of them. These crop plots will act as fertile ground wherever they are placed, but require water to build and maintain. They can be placed on top of solid structures, but may not have trees planted in them. They require no workers, but like breeding pods will take time and unemployed beavers to fill them up, consuming 4 water per day.
Metal lodge (2x2x2): Solid. Can hold up to 10 beavers, but costs metal blocks, making it even better than even the triple lodge for space.
Factory (3x4): Non-solid, no platforms, 350 HP. Turns metal blocks into planks or gears faster than normal. -
11 Aug, '22
LIs this a faction or map mechanic suggestion? Cause I see both mixed together, most are map related and not faction.
It's ok to say Mountain Beavers are more used to that environment... but there is no mechanic like that atm. No Rain, no Snow... -
19 Aug, '23
Earth Dragonechoing what some others have said, but this seems like a bit of a weird suggestion as if seems more like a map function then something to build a faction around.
Though it would be interesting to have different factions on different maps with different mechanics. Maybe folktails can't live on maps with winter seasons, but these guys and the Ironteeth can. Maybe that Oriental faction that was suggested can be on a map with these guys and Folktails, but Ironteeth can't. And perhaps these guys can't be on some of the current maps that never get a winter mechanic added.
Interesting concept -
11 Jul, '24
NacoranSome winters could be particularly bad (their replacement for bad tide) and all their buildings could use logs to burn to keep warm. If your building runs out of logs the beaver goes home to get warm. If their houses don't stay warm they get sick and need medicine and a warm hospital bed to get better.