Exploration system and scout parties

96 votes

(Partly carried over from discord)

Purpose: add variety mechanic to distract player from city building for a moment, add some mystery element to game, making player feel adventure of exploring post-apocalyptic world and more interest for playing again.

Add new building - scouts lodge. Beavers prepare gear, water and food there and get ready to dispatch.
Scouts reveal fog of war if it's added (like in The Settlers)
Scouts can be send to points of interest anywhere on the map to carry out exploration mission directly (they don't operate automatically in a range) or on a long expedition outside the map.

Point of interest may be predefined and randomly generating during the game.

Exploring may yield a variety of outcomes: finding resources, gaining bonus research points, unlocking production chains (explore ruins to unlock scavenging, dried out maples to get maple seeds for planting), artifacts to be studied by scientists, etc.

https://timberborn.featureupvote.com/suggestions/216292/

Under consideration Gameplay Suggestion Suggested by: Gin Fuyou Upvoted: 23 Nov, '23 Comments: 12

Comments: 12