Here's where we squash Timberborn bugs and consider new features! πŸ›

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Aqueducts - elevated water transport

Suggested by: Gin Fuyou (07 Sep, '21) Upvoted: today Comments: 118
Under consideration Building Gameplay Suggestion

How about a campaign mode?

Suggested by: Razvan (15 Sep, '21) Upvoted: 14 May Comments: 28
Under consideration Gameplay Suggestion

More End-Game Content [Endgame Mega thread]

Suggested by: AfterCrow (04 Nov, '21) Upvoted: 15 May Comments: 44
Under consideration Gameplay Suggestion

Exploration system and scout parties

Suggested by: Gin Fuyou (07 Sep, '21) Upvoted: 23 Apr Comments: 11
Under consideration Gameplay Suggestion

Limit number of autosaves

Suggested by: jztemple (17 Sep, '21) Upvoted: 13 Dec, '21 Comments: 9
Done Gameplay

Make beavers swim faster than on land

Suggested by: sukunabikona (29 Sep, '21) Upvoted: 23 Apr Comments: 7
Under consideration Gameplay Suggestion

Level 15 Well-Being

Suggested by: Braxton (17 Sep, '21) Upvoted: 08 Feb Comments: 30

Allow districts to be different faction

Suggested by: Benyth (29 Sep, '21) Upvoted: 04 May Comments: 11
Under consideration Gameplay Suggestion

Campaign, Missions, Gamemods

Suggested by: Metzger_008 (01 Oct, '21) Upvoted: 23 Mar Comments: 6
Under consideration Gameplay

Tech tree with prerequisites based on dependencies and grouping buildings

Suggested by: Shouko (06 Dec, '21) Upvoted: 04 May Comments: 9
Under consideration Gameplay Suggestion

Edge pan doesn't work properly for multi-monitors setup (lock for dual display)

Suggested by: NC (20 Sep, '21) Upvoted: 20 Apr Comments: 12
Under consideration Bug Gameplay

more solid (stackable) buildings/different shape solid buildings

Suggested by: kyu (16 Sep, '21) Upvoted: 17 Mar Comments: 11
Under consideration Gameplay Suggestion

Beaver life spans and births

Suggested by: Alcaztrul (03 Oct, '21) Upvoted: 16 Feb Comments: 4
Under consideration Gameplay Suggestion

Gatherers and Farmers should consider their Carrying capacity when harvesting

Suggested by: savanik (12 Dec, '21) Upvoted: 13 Apr Comments: 0
Under consideration Gameplay Suggestion

District path limit should be shown while building path.

Suggested by: Hokomili (25 Apr) Upvoted: 29 Apr Comments: 2
Under consideration Building Gameplay Suggestion

Random Wandering Beavers

Suggested by: RedbeardWho (12 Jan) Upvoted: 19 Apr Comments: 1
Under consideration Gameplay Suggestion

haulers should be able to help builders

Suggested by: Simi (05 Oct, '21) Upvoted: 07 Feb Comments: 1
Under consideration Gameplay Suggestion

Less Gears in buildings

Suggested by: Peter (14 Dec, '21) Upvoted: 23 Jan Comments: 3
Under consideration Gameplay Suggestion

Give fences functionality by introducing rabbits/ other animals

Suggested by: Miezemuis (12 Oct, '21) Upvoted: 27 Mar Comments: 2
Under consideration Gameplay Suggestion

Frostpnk-like region map and exploration sites

Suggested by: Anton (10 Jan) Upvoted: 25 Jan Comments: 1
Under consideration Gameplay Suggestion

You might want to have an objective for this game.

Suggested by: 閒口 智則 (28 Sep, '21) Upvoted: 09 Apr Comments: 0
Under consideration Gameplay Suggestion

forester is too essential

Suggested by: LJ (14 Dec, '21) Upvoted: 29 Jan Comments: 6
Under consideration Gameplay Suggestion

Water flow rate bug

Suggested by: Paramatus (16 May, '21) Upvoted: 17 Oct, '21 Comments: 5
Under consideration Gameplay

Penalty for Death Besides Population Loss

Suggested by: Derek Rocco (12 Oct, '21) Upvoted: 21 Jan Comments: 3
Under consideration Gameplay Suggestion

Faction attributes

Suggested by: andy (05 Feb) Upvoted: 20 Feb Comments: 0
Under consideration Gameplay Suggestion

Trash/Waste management

Suggested by: Brendon (07 Jan) Upvoted: 08 Mar Comments: 0
Under consideration Gameplay Suggestion

Expose player to more stress and much more survival threats to increase fun

Suggested by: Jasper (17 Oct, '21) Upvoted: 29 Jan Comments: 0
Under consideration Gameplay Suggestion

The game pace is slow

Suggested by: Bix (26 Sep, '21) Upvoted: 07 May Comments: 8
Under consideration Gameplay

Incremental reveal of tech tree

Suggested by: Marc (08 Oct, '21) Upvoted: 24 Jan Comments: 3
Under consideration Gameplay Suggestion

Logs are not being distributed between log piles.

Suggested by: Alan Nikola Newton (27 Jun, '21) Upvoted: 19 Sep, '21 Comments: 3
Under consideration Gameplay

Game Mode - Weekly Challenge

Suggested by: Neaves (13 Feb) Upvoted: 11 Mar Comments: 2
Under consideration Gameplay Suggestion

Storing food and water at home

Suggested by: Draythix (18 Jan) Upvoted: 25 Jan Comments: 2
Under consideration Gameplay Suggestion

Hybrenation pod (unique for iron teeth)

Suggested by: anton (07 Jan) Upvoted: 26 Apr Comments: 2
Under consideration Building Gameplay Suggestion

More things to do in a drought

Suggested by: ISAWHIM (11 Apr) Upvoted: 27 Apr Comments: 1
Under consideration Gameplay Suggestion

More use for rivers

Suggested by: A.Bear (01 Jan) Upvoted: 24 Jan Comments: 1
Under consideration Gameplay Suggestion

Better end-game: trigger "stress tests"

Suggested by: CedricDryades (17 Oct, '21) Upvoted: 03 May Comments: 1
Under consideration Gameplay Suggestion

Really fun, but the challenge drops off

Suggested by: Nathan (07 Jan) Upvoted: 24 Jan Comments: 3
Under consideration Gameplay

Faction Specific Death/Grief/PshycTrauma Mechanics

Suggested by: parakeetfour (15 Jan) Upvoted: 09 Mar Comments: 2
Under consideration Building Gameplay Suggestion

Dead Trees as a hazard

Suggested by: palidine40 (09 Jan) Upvoted: 26 Jan Comments: 2
Under consideration Gameplay Suggestion

Water in flooded water tanks should get contaminated

Suggested by: ItDoesntMatter (15 Dec, '21) Upvoted: 24 Jan Comments: 2
Under consideration Gameplay Suggestion

Idle beaver tracker

Suggested by: Peter Eastman (09 Apr) Upvoted: 27 Apr Comments: 0
Under consideration Gameplay Suggestion

More uses for power in the late game/metal buildings

Suggested by: ZombieTaco (27 Sep, '21) Upvoted: 09 Oct, '21 Comments: 0
Under consideration Gameplay Suggestion

Suddenly all beavers stranded - have to reload

Suggested by: Mark (17 Sep, '21) Upvoted: 06 Nov, '21 Comments: 3
Under consideration Gameplay

Make infinite metal toggleable

Suggested by: Sheep (12 Mar) Upvoted: 14 Mar Comments: 2
Under consideration Gameplay Suggestion

Game crashes after playing for a few hours. Then a Unity error presents instead of the game loading

Suggested by: Glustick (20 Sep, '21) Upvoted: 11 Nov, '21 Comments: 1
Under consideration Gameplay

Beeing able to find human history

Suggested by: Fluddy (04 Feb) Upvoted: 09 Feb Comments: 0
Under consideration Gameplay Suggestion

some "ground only" buildings get replaced by a "heavy" tag

Suggested by: benthevaporeon (05 Jan) Upvoted: 21 Jan Comments: 0
Under consideration Gameplay Suggestion

Give districts more purpose with more rare resources

Suggested by: Richard (07 Oct, '21) Upvoted: 05 Apr Comments: 0
Under consideration Gameplay Suggestion

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