Here's where we squash Timberborn bugs and consider new features! πŸ›

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Aqueducts - elevated water transport

Suggested by: Gin Fuyou (07 Sep) Upvoted: yesterday Comments: 72
Under consideration Building Gameplay Suggestion

How about a campaign mode?

Suggested by: Razvan (15 Sep) Upvoted: yesterday Comments: 20
Under consideration Gameplay Suggestion

More End-Game Content [Megathread]

Suggested by: AfterCrow (04 Nov) Upvoted: 25 Nov Comments: 18
Under consideration Gameplay Suggestion

Limit number of autosaves

Suggested by: jztemple (17 Sep) Upvoted: 25 Oct Comments: 7
Done Gameplay

Level 15 Well-Being

Suggested by: Braxton (17 Sep) Upvoted: 20 Nov Comments: 30

Make beavers swim faster than on land

Suggested by: sukunabikona (29 Sep) Upvoted: 27 Nov Comments: 5
Under consideration Gameplay Suggestion

Allow districts to be different faction

Suggested by: Benyth (29 Sep) Upvoted: 2 days ago Comments: 7
Under consideration Gameplay Suggestion

Edge pan doesn't work properly for multi-monitors setup

Suggested by: NC (20 Sep) Upvoted: 07 Nov Comments: 9
Under consideration Bug Gameplay

more solid (stackable) buildings/different shape solid buildings

Suggested by: kyu (16 Sep) Upvoted: 21 Nov Comments: 7
Under consideration Gameplay Suggestion

Campaign, Missions, Gamemods

Suggested by: Metzger_008 (01 Oct) Upvoted: 27 Nov Comments: 5
Under consideration Gameplay

Beaver life spans and births

Suggested by: Alcaztrul (03 Oct) Upvoted: 30 Oct Comments: 4
Under consideration Gameplay Suggestion

Water flow rate bug

Suggested by: Paramatus (16 May) Upvoted: 17 Oct Comments: 5
Under consideration Gameplay

haulers should be able to help builders

Suggested by: Simi (05 Oct) Upvoted: 12 Oct Comments: 1
Under consideration Gameplay Suggestion

Logs are not being distributed between log piles.

Suggested by: Alan Nikola Newton (27 Jun) Upvoted: 19 Sep Comments: 1
Under consideration Gameplay

Better end-game: trigger "stress tests"

Suggested by: CedricDryades (17 Oct) Upvoted: 28 Oct Comments: 1
Under consideration Gameplay Suggestion

You might want to have an objective for this game.

Suggested by: 閒口 智則 (28 Sep) Upvoted: 02 Oct Comments: 0
Under consideration Gameplay Suggestion

More uses for power in the late game/metal buildings

Suggested by: ZombieTaco (27 Sep) Upvoted: 09 Oct Comments: 0
Under consideration Gameplay Suggestion

Suddenly all beavers stranded - have to reload

Suggested by: Mark (17 Sep) Upvoted: 06 Nov Comments: 2
Under consideration Gameplay

Incremental reveal of tech tree

Suggested by: Marc (08 Oct) Upvoted: 31 Oct Comments: 1
Under consideration Gameplay Suggestion

Give fences functionality by introducing rabbits/ other animals

Suggested by: Miezemuis (12 Oct) Upvoted: 20 Oct Comments: 0
Under consideration Gameplay Suggestion

make factions more unique

Suggested by: ewwallis (20 Sep) Upvoted: 08 Oct Comments: 5
Under consideration Gameplay Suggestion

Some suggestions for extreme weather - heat

Suggested by: Stephen (09 Oct) Upvoted: 13 Oct Comments: 1
Under consideration Gameplay Suggestion

Make metal platforms cheaper

Suggested by: Andy W (23 Nov) Upvoted: 28 Nov Comments: 0
Under consideration Gameplay Suggestion

Make the last few beavers resistent to death

Suggested by: Kevin Marquette (09 Oct) Upvoted: 22 Oct Comments: 0
Under consideration Gameplay Suggestion

Give districts more purpose with more rare resources

Suggested by: Richard (07 Oct) Upvoted: 11 Oct Comments: 0
Under consideration Gameplay Suggestion

Hotter droughts with faster evaporation

Suggested by: Chris (06 Oct) Upvoted: 04 Nov Comments: 2
Under consideration Gameplay Suggestion

Hard Mode is too easy

Suggested by: Faelyke (06 Oct) Upvoted: 13 Oct Comments: 2
Under consideration Gameplay

Add at least some challenge

Suggested by: Andreyq (28 Oct) Upvoted: 29 Oct Comments: 1
Under consideration Gameplay Suggestion

Point System

Suggested by: Michael G (01 Nov) Upvoted: 09 Nov Comments: 0
Under consideration Gameplay Suggestion

Penalty for Death Besides Population Loss

Suggested by: Derek Rocco (12 Oct) Upvoted: 22 Oct Comments: 0
Under consideration Gameplay Suggestion

Make some buildings dependent on well being

Suggested by: Grant (07 Oct) Upvoted: 08 Oct Comments: 0
Under consideration Gameplay Suggestion

Restriction to build below

Suggested by: Anton Gvozdev (02 Oct) Upvoted: 05 Oct Comments: 0
Under consideration Gameplay Suggestion

Lumberjack Flag served as deposit creating a loop

Suggested by: dragontamer (29 Sep) Upvoted: 26 Oct Comments: 0
Under consideration Gameplay

Balance costs

Suggested by: FuryoftheStars (30 Sep) Upvoted: 30 Sep Comments: 8
Under consideration Gameplay

Late Game Additional Threats [to be merged]

Suggested by: Arreclain (25 Nov) Upvoted: 25 Nov Comments: 0
Under consideration Gameplay Suggestion
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