Faction idea; "Skygraspers" - To dream taller than the trees.
Skygraspers are a faction based around building tall buildings and reward the player for doing so.
The Skygraspers look towards sky like the trees that all beavers rely on, and seek to reach beyond the leaves to the stars beyond! But first, surviving the droughts!
Their motto reflects this: "Dream taller than the trees".
Mechanics: the Skygraspers are meant to have unique buildings that focus around getting off the ground and building tall; elevator shafts, tall stairs (still a 1-square footprint but goes up 2 levels), fire poles etc. all make it easier for them to build tall buildings. Rooftop farm plots and hanging hydroponic gardens also encourages a 'tall' playstyle.
Their unique houses - Apartments and Penthouses - also give mood bonuses if they're built above ground level, and Penthouses have to be. To balance this, they are smaller than their counterparts, and hold an extra beaver. An apartment, for example, is 3x1x1 in size but can accommodate four beavers.
Comments: 20
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19 Sep, '21
Gin Fuyou AdminNice conception, maybe most their factories would have solid roof parts?
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19 Sep, '21
Mega Dam 6That sounds exactly like what I want to be able to do in game.
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19 Sep, '21
Vinny P@Gin: Thank you! And yes, I wanted to add that in but ran out of room with the 1000-character limit :P
We'd also likely need a vertical power shaft for this to work out. Or more variety in power shaft verticality.
I was afraid of adding in too many things, unsure of how many rules are in place around new faction creation. -
22 Sep, '21
StroamI don't agree with adding a mood mechanic but all their decorations and socialization could be required to be built on a structure. All the buildings can't have ground entrances so maybe parts of the building are stairs. Some unique buildings have to be built on top of other buildings. Should definitely have windmills and will need platforms and stairs that can attach to the side of a building but can't be used to support anything above.
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25 Sep, '21
Lion-Ryevertical wind turbines
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03 Oct, '21
Tweelicht+ sequoia tree, very slow growing tree
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07 Oct, '21
SirMichael AdminCould be a case where nothing except landscaping can be built on ground level, everything must be built on a platform, and the game starts with enough supplies to get the first few platforms built.
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08 Oct, '21
HawkeightI quite like the idea of building a skyscraper or two. I have a personal goal to build at least two as tall as I can then connect them with bridges galore.
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11 Oct, '21
Adam Collinsgive them the unique ability to grow redwood trees, extra long growth time but massive wood output
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13 Oct, '21
doomvaderMaybe a 4 high plateforms an unique building
a Zipline to go down faster.
some building like their temple must be at least 3 block above ground.
an unique building named cloud gatherer that must be at least 3 or so block above ground that "makes" some water. -
14 Oct, '21
doomvaderSome of their building could have the multiple entrances at different height or
maybe on top of them instead of being on the sides. so it will encourage player to build more verticaly.
maybe some building could have a larger top then their base.
some (if not all) decoration could have the possibility to allow placement of wooden platforms above them. -
09 Nov, '21
Jaco3011My ideas for this faction:
water pump: like every water pump, but it can be built on.
unique buildings:
- 1x1x1 solid block that gives roof aesthetic bonus around
- 1x1x2 solid decorated column that gives statue aesthetic bonus
- long solid blocks allowing to build over things, like platform, but not ground-only, and they need to be supported on both ends
- terrace that can be built on
- campfire that doesn't need to be built on the ground
- researchable log storage that has the 2x2x2 size and the logs are placed in vertically
- ferris wheel
- medium water tank, that can be built on
- you can build on workshops, as long as it's not on the chimney -
03 Jan, '22
Snail ForeverThis sounds like a good idea for a faction!
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10 Feb, '22
Zermelo-Fraenkel MergedTheir specialty is stacking buildings and build high.
They have extra structures to build higher. Eg there are steep stairs, which go up two units, or there are spiral staircases, which go up in a 90° angle instead of the normal 180° angle. They could also have access to the Large Metal Platform or even more platforms.
They use the Industrial Log Pile and simple workshops (like Lumber mills) are stackable, too. All their (ware)houses are stackable. They could have access to huge warehouses or tanks which is 3x3 on the ground but have a height of 5 or larger.
Instead of the High Power Shaft they have vertical power shafts and suitable connectors. To generate power, they use windmills from the Folktails. In general, the windmills should get a height bonus like reaching maximum speed faster the higher they are placed. The Sky Climbers may get some other buildings with a height bonus.
They could have a platform which can be build over farms or a platform on which farms can be placed. -
11 Feb, '22
Gin Fuyou Admin"Suggestion of a new fraction: The Sky Climbers" (suggested by Zermelo-Fraenkel on 2022-02-10), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Aug, '22
Yla YsparA new structure also : a kind of platform 2x2 to 5x5 for example, 3m high under which you can plant trees and fields, and build some buildings (smaller than the high of the platform oubviously).
Like brigdes that can pass over forests. -
03 Nov, '22
Isaac Nykos MergedAttributes Town hall has ranged reduced by 10% & range from road is less 1-2 sq
Food grows in tighter spaces (+1 unit of growth)
Special note: I did not include sp because not sure what a good balance would be
Unique Building:
Stairs turn 90 degrees OR Spiral Stairs (stackable) (1 log, 5-6 planks)
Laddered platform: travel only (or no hand-carried items) (stackable; 1 log, 5 plank) travel boost 5%
Power evaluator with 90 (left or right) & 180 degrees (same cost)
Extension platforms out 1 and 2 squares and variable width 1-3 (2 log, 3 plank/square)
Stream-powered water filter 35 unit over water only, no labor; if flooded cleaned water is contaminated)
Garden bed (2x2 building -1 output; 20 log build cost)
Water Storage (200 unit, stackable; 20-30 plank, 10-15 log (2:1 plank:log ratio)
Access to faction-locked buildings:
Compact water wheel (iron teeth)
Small barrack (iron teeth)
Medium lodging (6 habitat folk tails) -
09 Nov, '22
Gin Fuyou Admin"Tall Clan: Tight Claws" (suggested by Isaac Nykos on 2022-11-03), including upvotes (1) and comments (0), was merged into this suggestion.
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07 May, '23
QuaxThe sky-beavers could constist the improved stairs suggested in another post (turning stairs, hight stairs, stackable stairs...) and let the "bottom beavers" stay on earth, so that the other fractions will not have access to improved stairs and so some trouble with skyscraper districts (just an idea, I have enough experience in the game to evaluate how balanced and fun this idea is).
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24 Jul, '23
PufferfishMaybe add tomatoes as a special crop for this faction? That can be farmed in sone hanging garden bed