Better Employment/Unemployment Statistics

44 votes

Currently, employment statistics are represented as follows;

Employed/Available (jobs)

This, while in and of itself useful, lacks significant information that can easily be represented. I propose a few alternatives and suggestions;

Employed/Available/Demanded - The benefit of this is that it does not include "paused". This is a beneficial QOL change because it prevents the player from believing certain structures are not having their employment needs met.

Employed/Available/Employable - This would ideally only be on the topmost overall display. This allows players to see the amount of citizens they need for full employment demand to be met.

Employed/Available (Unpaused)/Employable - This tries to mesh the prior two.

Under consideration Suggestion UI Suggested by: Dusty Upvoted: 11 Feb, '23 Comments: 29

Comments: 29