Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Ability to pause / unpause all buildings of one type

Suggested by: kaeptnjoker (16 Sep) Upvoted: yesterday Comments: 49
Under consideration Suggestion UI

mass pause - draggable tool

Suggested by: andrew duncan (24 Sep) Upvoted: yesterday Comments: 54
Under consideration Suggestion UI

Building diameters in building descriptions (footprint size)

Suggested by: Jason (17 Sep) Upvoted: 2 days ago Comments: 15
Under consideration Suggestion UI

Better way to add and manage workers/individual beavers

Suggested by: Carson (13 Aug) Upvoted: 28 Nov Comments: 40
Under consideration Suggestion UI

Ability to group buildings

Suggested by: Dusty (17 Sep) Upvoted: 26 Nov Comments: 26
Under consideration Suggestion UI

No power warning when work day ends

Suggested by: Duncan (23 Sep) Upvoted: yesterday Comments: 9
Under consideration Suggestion UI

Improving District Trading (Distribution)

Suggested by: Necranom (18 Sep) Upvoted: 29 Nov Comments: 21
Under consideration Suggestion UI

Map previews, attachable and automatic

Suggested by: Gin Fuyou (16 Sep) Upvoted: 21 Nov Comments: 8
Under consideration Suggestion UI

Minimap

Suggested by: Pakistan (18 Sep) Upvoted: 23 Nov Comments: 14
Under consideration Suggestion UI

Pipette Building Tool - duplicate a building

Suggested by: Holowbastion (15 Sep) Upvoted: 27 Nov Comments: 23
Under consideration Suggestion UI

Alert on Population Starvation

Suggested by: BruceNotLee (16 Sep) Upvoted: 28 Nov Comments: 15
Under consideration Suggestion UI

Remove path tool

Suggested by: Daniel T. Stanford (19 Sep) Upvoted: yesterday Comments: 16
Under consideration Suggestion UI

season specific commands

Suggested by: Yuval (18 Sep) Upvoted: 2 days ago Comments: 43
Under consideration Suggestion UI

Show Forester/Farmhouse work boundaries in the Plant Trees/Crops view

Suggested by: Ripper (22 Sep) Upvoted: 26 Nov Comments: 4
Under consideration Suggestion UI

[UI] More links between items (cycling)

Suggested by: Tom Leys (20 Aug) Upvoted: 23 Nov Comments: 32
Under consideration Suggestion UI

Show wind speed

Suggested by: Felipe (19 Sep) Upvoted: 06 Nov Comments: 1
Under consideration Suggestion UI

Placing the First District Centre

Suggested by: Bright'Shadow (22 Sep) Upvoted: 2 days ago Comments: 18
Under consideration Suggestion UI

Better Employment/Unemployment Statistics

Suggested by: Dusty (19 Sep) Upvoted: 29 Nov Comments: 20
Under consideration Suggestion UI

Mark resource for destruction from modal

Suggested by: Rusiak (16 Nov) Upvoted: 30 Nov Comments: 6
Under consideration Suggestion UI

Water flow overlay

Suggested by: Adam (23 Sep) Upvoted: 14 Nov Comments: 8
Under consideration Suggestion UI

Unusable by left-handed people

Suggested by: Not Important (19 Sep) Upvoted: 29 Nov Comments: 20
Under consideration Accessibility UI

Beavers should prioritize to live near their work

Suggested by: Ralms (08 Oct) Upvoted: yesterday Comments: 5
Under consideration Suggestion UI

Lodge/Lodge(Mirrored) HUD Redundancy

Suggested by: Miller W (23 Sep) Upvoted: 24 Nov Comments: 7
Under consideration Suggestion UI

Change either the "Plank" icon or the "Metal Block" icon

Suggested by: Infinite (04 Oct) Upvoted: 24 Nov Comments: 2
Under consideration Suggestion UI Visual

Paused housing shouldn’t show as available in stats on left

Suggested by: FuryoftheStars (25 Sep) Upvoted: 26 Nov Comments: 0
Under consideration Suggestion UI

Loading Screen Progress Bar

Suggested by: Krufar (17 Sep) Upvoted: 08 Nov Comments: 7
Under consideration Suggestion UI

Seperate Research Menu

Suggested by: Perrybirb (20 Sep) Upvoted: 11 Oct Comments: 0
Under consideration Suggestion UI

[UI] Real life clock

Suggested by: AntiFish03 (16 Sep) Upvoted: 2 days ago Comments: 3
Under consideration Suggestion UI

ctl-z to undo last placement

Suggested by: beaverbob (22 Sep) Upvoted: 19 Oct Comments: 9
Under consideration Suggestion UI

Showing district in message board

Suggested by: desred3 (17 Sep) Upvoted: 13 Oct Comments: 0
Under consideration Suggestion UI

Add landscape elevation on screen to show height under mouse

Suggested by: Funketime (20 Sep) Upvoted: 2 days ago Comments: 10
Under consideration Suggestion UI

Simplified district resource sharing

Suggested by: Dillon (27 Sep) Upvoted: 07 Nov Comments: 2
Under consideration Suggestion UI

[QoL] Show district red path indicator prediction in road and stair menu

Suggested by: Thaina Yu (26 Sep) Upvoted: 15 Oct Comments: 1
Under consideration Suggestion UI

[QOL] Auto-select item to build when clicking build option

Suggested by: Fidget (16 Sep) Upvoted: 19 Oct Comments: 12
Under consideration Suggestion UI

Gamma (Brightness) slider or some way making it easier to see at night.

Suggested by: Arc (18 Sep) Upvoted: 2 days ago Comments: 16
Under consideration Suggestion UI

List of active beavers

Suggested by: NurikSakura (17 Sep) Upvoted: 05 Nov Comments: 16
Under consideration Suggestion UI

Restart option in menu

Suggested by: Tristian (18 Sep) Upvoted: 28 Nov Comments: 11
Under consideration Suggestion UI

Beaver path map

Suggested by: MinkuSama (19 Sep) Upvoted: 03 Nov Comments: 1
Under consideration Suggestion UI

honey?

Suggested by: Zakkary Silva-Sampaio (10 Oct) Upvoted: 31 Oct Comments: 2
Under consideration Suggestion UI

Warning on Delete warehouse - Loss of materials

Suggested by: Dan (26 Sep) Upvoted: 03 Nov Comments: 2
Under consideration Suggestion UI

Show effective range of buildings during construction

Suggested by: Lyndwyrm (16 Oct) Upvoted: 12 Nov Comments: 0
Under consideration Suggestion UI

Hide or Ignore notifications like full storage or flooded building

Suggested by: jonathan_juki (04 Oct) Upvoted: 29 Nov Comments: 6
Under consideration Suggestion UI

Floodgate control panel

Suggested by: chris (27 Sep) Upvoted: 12 Oct Comments: 2
Under consideration Suggestion UI

Show current district limit w/o paths AND show max district limit

Suggested by: STK Shinso (24 Sep) Upvoted: 24 Oct Comments: 2
Under consideration Suggestion UI

Disable specific alerts for specific buildings

Suggested by: Kevin (01 Oct) Upvoted: 13 Oct Comments: 2
Under consideration Suggestion UI

map modes/map overlays

Suggested by: Arko (25 Sep) Upvoted: 01 Nov Comments: 2
Under consideration Suggestion UI

UI overlays each other

Suggested by: Stef (07 Oct) Upvoted: 08 Nov Comments: 8
Under consideration UI

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