Schooling and intelligent upgrades. Education system
In order to make some cool upgrades and gradually upgrade buildings, maybe intergrate education into the games. What I had in mind is that childeren actually can get to school or are thought at the campfre by adults. A portion of the beavers who actually recieved education can perform certain jobs (better). Like for example of an educated beaver produces science, they produce it twice as fast due to their experience. Or are better forresters, farmers etc.
Maybe exclusively educated beavers have the availability to work with special crops like apples and fruit gardens, or are able to enchant/brew/work as baker to give some idea's.
Lastly, maybe certain buildings like the monuments or the major upgrades can only be unlocked by educated beavers, like large housing, large storage systems, and the large windmill?
[mod edit]: Attached image from BardGT suggestion
Comments: 33
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11 Apr, '22
DR490MAHighlighted comment
This does solve many things and keep it balanced.
Get the adults in school, too to slowly get the whole population educated. A bit more waiting until they're employable but still waiting until they're adults. I'd suggest 6 days until they're adult and old enough for the school and then 3-6 more days in school to be educated.
Give the beavers about 50% more productivity in whatever they're working. Either faster or producing more.
Also it's a new building variants are beautiful to create a nice looking city. -
28 Sep, '21
BardGT MergedI think it would be a good idea to add a school building where unemployed beavers would first have to receive training before working in their chosen profession. This would allow you to assign a beaver to an occupation and add more immersion (just like in Alien Nations 2). Additionally, it would be nice for each trade to have a unique outfit so that the beavers can stand out.
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29 Sep, '21
Gin Fuyou System"Beaver training at school before work begins" (suggested by BardGT on 2021-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Nov, '21
ThagustaIf you're making schools for the kids than also make elderly homes for the elderly! :)
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30 Dec, '21
KaguyaMaybe the press can choose to print different kinds of books to record various kinds of knowledge , which help working , get more SP , or just make beavers happier like books in game now.
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27 Jan, '22
minivickersBeaver school for kits, but also a university. Once old enough, can assign workers to go learn new skills for specific jobs for an efficiency and science bonus. These beavers are automatically "next in line to fill a position, or the game just hires the most educated beavers to work in each job. Similarly, you could create a workforce sectors system where instead of training for each specific job at school, beavers are assigned to forestry, plumbing, science, or agriculture, and receive a generic bonus in whatever area.
A school/daycare for young beavers would be a cool stand alone building, but a university could be made of multiple parts designed to allow customization and continuous expansion of the building to simply be aesthetic. -
19 Nov, '22
MithmortAnd forestry schools, and mining schools, and engineering schools, and, and, and .... ;)
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02 Jan, '23
Jimmy Rourk Merged- New building options such as schools (thats what books could be for!), university, Beaver Museum, dentist (ie. After building increases log production 10% for that district), new energy option for late game that is more consistent than wind and river flow (solar? - but not so great in winter), Pet store - beavers should keep squirrels as pets!, etc
- More crop/food options - apples (tree), corn, lettuce, tomatoes, etc. I know they dont eat corn per se… but these beavers are also building windmills..so… anyway… As a result, need more variety of food making buildings and recipes (beaver nuggets!) - I just ready that Beavers really like Peanut Butter and Jelly Sandwiches… just sayin! 😂 - see https://twitter.com/fallontonight/status/956951019296092161 -
09 Jan, '23
Gin Fuyou System"new building/crop/food options" (suggested by Jimmy Rourk on 2023-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Jan, '23
TrollMaster_72i agree for schools working with books ! books are under used. they can be useful in schools or public libraries.
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18 Apr, '23
Vaareth MergedSo, i saw a lot of school things but all of them are too much really, like independently choosing the beavers job ? no thank you, on 2x speed with 500 beavers and 3 districts nope.
But, recently i'm always thinking about a school system because it's tedious pausing each and every pump, each drought....
So i thought that educated beavers could do it for me, and you need schools for that.
My idea goes like this :
- School (mid game) [Logs, Planks, Books] : educated beavers can now do tasks on their own.
It unlocks a new check box for certain factories, specifically pumps, that when checked, only educated beavers can work there, and since they are educated they stop working when a drought hit and resume when it ends.
- University (late game) [Logs or Metal, Treated Planks, Books] : highly educted beavers can now perform technical tasks.
- Dam operator flag (only for higly educated beavers) placed near a gate, beavers can lower it automatically.
- Depth Gauge : mesure water depth -
23 Apr, '23
Gin Fuyou System"School, University and semi automation" (suggested by Vaareth on 2023-04-18), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Aug, '23
Jcheung System"Everyone to school! and why not .. let it play sports!" (suggested by Tweek (Kevin) on 2023-08-16), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Jan, '24
JuneauAlaska MergedMake the ability to create educational institutes, like schools. Schools actively use items like books, and help increase the literacy rate. A beaver who is more literate can perform tasks more efficiently, get into far less accidents (thus reducing the need for utilities like medical beds or teeth sharpeners), and use resources far more effectively, which makes them less vulnerable to major climate events such as droughts + far lower risk of dying.
Educational institutes may also be a factor for constructing buildings, for example - a very high technology building such as a factory (just an example) could require beavers to have a literacy rate that comes from either high schools or universities, or something simple like a crop-gathering job wouldn't require any form of basic education.
My idea for schools available per level:
i) Elementary - 100 science points
ii) Middle School - 200 science points
iii) High School - 500 science points
iv) University - 1000 science points -
18 Jan, '24
Gin Fuyou System"Education, schools, and my idea of implementing them" (suggested by <Hidden> on 2024-01-15), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Aug, '24
Fred MergedHello,
My idea concerns young beaver before they are adults and start working.
Currently they don't do anything except walk around.
My first idea would be to build schools with a teacher who would allow young beavers to gain a little development time to become adults.
My second idea is to find activities for the children such as play areas, a nursery, etc.
Thanks -
01 Sep, '24
Gin Fuyou System"Education and activity for children" (suggested by <Hidden> on 2024-08-30), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Oct, '24
JacobConsider this:
Your starting beavers have levels of education depending on age, so they can do stuff right off the bat. But to preserve this knowledge, your beavers need to go to school.
- Starter stuff like Gatherers, Water Pump, etc. require no education.
- Basic buildings (farmhouse, lumber mill) require primary education.
- Skilled labor (gear workshop, smelter) requires secondary education.
- Professional jobs (observatory, wood workshop) require tertiary education.
At the same time, assigning every beaver to a job would suck. So just have separate labor pools instead of one big one. One for each education tier. I don't know if there should be teachers or not, though. -
02 Nov, '24
Gin Fuyou Admin MergedSorry, but we accept suggestions only in English, except ones related to game translation, please keep it in mind for next time
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02 Nov, '24
Gin Fuyou System"学校、教育の追加の提案" (suggested by <Hidden> on 2024-11-02), including upvotes (1) and comments (1), was merged into this suggestion.
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07 Nov, '24
Lacey MergedAdd in schools so Beaver kits can get an education. Higher education means they can get specialized jobs. Then add in buildings and job that require higher education. For example, a control center that monitors the weather and adjusts floodgates and water pumps based on water levels (instead of just straight automation). Other jobs could include advanced scientists, agricultural (unlocking more crops & efficient irrigation systems), health & safety (doctors, badwater purification), chefs for more recipes, etc. Some jobs can be done by any beaver (cooking) but benefits increase when an educated beaver (chef) does the job.
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11 Nov, '24
LaceySchool educates kits to do any job. School requires a Teacher. If possible, kits go to university or trade school.
School ---> work
School --_> University for jobs like Doctor, Dentist, Teacher
School --->Trade School --> technical jobs like water filtration specialist, chef, flood gate manager
However, at this moment I can't think of how to decide between the 3 paths. -
12 Nov, '24
Gin Fuyou System"Education --> Control Center" (suggested by <Hidden> on 2024-11-07), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Dec, '24
sfdfd MergedCurrently the baby beavers wander idly around the area. I think it would be nice if it would be possible to build a school or kindergarten so they would have something to do. It could either just be a fulfillment/wellness building or be tied to some sort of education system like some have suggested. I just feel like it would bring some feeling of culture if the kids do something during the day. They make me feel guilty by standing around looking bored.
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17 Dec, '24
Gin Fuyou System"School / kindergarten for baby beavers" (suggested by <Hidden> on 2024-12-13), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Apr, '25
Mohobbit MergedCould you please add a schoolhouse, library and college? It would give us more options.
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20 Apr, '25
Gin Fuyou System"Science additions" (suggested by <Hidden> on 2025-04-20), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jun, '25
Ivo B MergedNew building that is built to train young beavers and make them better at their job. Would require a steady inflow of books and 2 beavers (or so) as instructors. Any beaver that attended BU would get a buff similar to Wet Fur that makes them faster at building, increases the harvest yield etc.
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10 Jun, '25
Gin Fuyou System"New building idea: Beaver University" (suggested by <Hidden> on 2025-06-05), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Sep, '25
Carolyn MergedThere should be schools for the babies because all they do is sit there and keep our well-being high. Schools wouldn't have to be a necessity, they could just boost the well-being.
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06 Sep, '25
Jcheung System"Schools for Baby Beavers" (suggested by <Hidden> on 2025-09-05), including upvotes (1) and comments (0), was merged into this suggestion.