Decay and Repair - building maintenance

108 votes

Ok so the idea here is

1. Add decay to all buildings, houses, dams, workshops, etc
2. Make a new worker that would specialize in repairing evering in their repair zone/set number of buildings that are assigned to them
3. Automate potentially by having a 'Repair Beaver HQ', if you will that acts like its own sort of district center.
4. With all this, implement a true lifespan to the buildings, meaning it would be cheaper at some point to replace it vs repair it.

Under consideration Suggestion Suggested by: Magamangaming Upvoted: 04 May Comments: 60

Comments: 60
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