Rescale the water and moisture mechanic (also make sense of water dump)

10 votes

If not too complicate, I want the radius of green area to be calculated by volume of water

There was already some suggestion that people consider a bug or unbalance mechanic
https://timberborn.featureupvote.com/suggestions/218871/water-dump-revamped
https://timberborn.featureupvote.com/suggestions/218274/exploits-one-square-lake-and-free-warehouse

I too think it not sensible to have 1 square of water hydrate whole area. But if we have large enough hole and put effort to fill it with water dump it should be more rewarding

I don't know how the code in timberborn calculated but I think it more sensible to use water volume and some logarithm/exponentiation to expand the moisture based on whole volume of water. Strictly make 1 square only hydrate no more than 8 square around it. But 2x2x2 volume should hydrate around 6x6 area

And if we made very large flooded reservoir, it should be more rewarding to make it expand farther than strictly the same range as starting river

Done Game mechanics Suggestion Suggested by: Thaina Yu Upvoted: 06 Jan, '23 Comments: 5

Comments: 5