Auto Pause on selected events (starvation, building complete, unemployed, cycle ends, start of day)

21 votes

Timberborn requires too much attention to catch important events which the player would want to react to quickly. As a player I want to be able to setup the next build orders then look away from the screen while awaiting the completion of my orders. The game should pause automatically on key events (player may enable/disable which events). For example: pause on death due to starvation or thirst. pause at end of cycle. pause when prioritized buildings are complete. pause when a beaver becomes unemployed. You get the idea. This would make the game very playable for busy multi-tasking players.

Under consideration Suggestion UI Suggested by: GH Upvoted: 23 Mar Comments: 17

Comments: 17