more than just 1 building for science
the game could benefit greatly from having more than 1 building for science
lab (provides jobs for up to 8 beavers: researcher): a building that can house more beavers for producing more science (requires power)
flavor text: "Even Ol'Kazko and Ma' Ngonel agreed there's nothing we can't do when we work together"
school: (provides job: teacher, stores books), (provides "job" for beavers that are not of age: student). if educated, beavers will work more quickly while an adult
flavor text: "Kits can get straight A's by using a ruler"
library: (stores books, provides education for beavers that visit)
flavor text: "Sink your teeth into a good book"
telescope / observation building (requires power): gaze into the sky, allowing you to predict incoming droughts more in advance
flavor text: "Losing crops to a drought is a growing problem"
Comments: 4
-
04 Oct, '21
RoichuMaybe the Lab could unlock a random construction project once it accumulates enough science, or you could just select the project that you want to unlock and let the lab investigate it until it's unlocked 🤔
-
05 Oct, '21
KnightForlornI like all of these, especially the Library. I don't like how books work right now since it's like first come, first serve. I'd rather a building you have to supply with books that service multiple beavers. Maybe it can also be a social building.
-
30 Oct, '21
Jimbo JamboHehe, "straight A's" and "growing problem". Nice puns.
-
11 Oct, '23
shawnlike the idea of the school, think it should increase the rate beavers grow up or give beavers that are educated a working speed buff. or even require some building to need educated beavers.