Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Aqueducts - elevated water transport
Ladders and Stairs
Dining Hall (place to eat) [cafe, canteen, tavern, mess, restaurant, kitchen]
Beaver Kindergarten/School/Daycare/Playground for Kits
Grain Silo (New Storage Tech)
Change high floodgate into controllable levee (stackable modular flood gate)
Add shorter platform under existing platform without deleting, split \ replace tall platform
Underground house and burrow house
Advanced Science building / Laboratory (higher-grade Inventor)
Need for more 'solid' building types - variety of solid roof constructions
Scaffolding
Basic mining mechanic for all beaver races
Mushroom Farming
Please don't turn all storage into 1 good per building storage
Beaver nurse office - deliver medicine, food and water to patients in medical beds
Water Elevator
Power shaft levee block
Check valves - one-way flow water gate
Add Taverns for food and drink
Bot (golem) hangars to store excsessive or spare mechanical workers (bot storage)
Zefnoly's stackable floodgate/bleedgate system - alternative bottom dam valve outlet
Carrot/berry juicer
District path limit should be shown while building path.
Modular Warehouse concept for expanding single storage building capacity
Add double farms so you can stack two farms in the same space, bigger larger farmhouse
Builders camp - quickstart for new districts or temp building site.
Grooming station.
No More Deleting Structures [NEW BUILDING] Demolition Yard
more than just 1 building for science
Underwater temple
Cantilever platform
Level 2 water pumps - improved drinking water pumping buildings
Drought Bell (Building)
Nurseries - Early Game Fun for Kits?
Watershed Suveyor
Conveyor Belts for Goods
More Items for just for fun - ferris wheels, carousels, water wheels etc.
Solid decorative 1x1 placeholder block with selectable texture
[Decorations Roofs] - Modular, Flexible Sloped Roof Tiles
Large log storage w/ solid roof to build on
Suggestion: Sealed Water Storage (stackable)
Hydrobiology nursery post. Restoring river ecosystem to boost aquatic farming
Underwater Science building.
Archways for hedges and fences
Aesthetic Building Options
ferry system
Underwater farming/buildings
Hoist - constuction crane
House of Bureaucracy - a beaver solution to automation (administration)
Mulcher to Create Earth Tiles