Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Aqueducts - elevated water transport
Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. placed on platforms and solid buildings) gutter. Opposed to ...
Ladders and Stairs
Maybe add ladders for buildings that won't take up a space in front of the homes. I'd like to place buildings and then add a second level without worrying about ...
Dining Hall (place to eat) [cafe, canteen, tavern, mess, restaurant, kitchen, pantry]
Currently beavers eat by going to a warehouse and drink by going to a water barrel. That's fine when they're just getting started, but don't you think they'd ...
Beaver Kindergarten/School/Daycare/Playground for Kits
Beaver kits just run around the map and have nothing to do, they don't even have cute idling/playing animations or anything. I think it'd be a nice touch to give them ...
Grain Silo (New Storage Tech)
Like the title says, just to increase building diversity and use the science points.
Change high floodgate into controllable levee (stackable modular flood gate)
I would like to propose removing floodgate level 2 and 3. And change the system to allow arbitrary height of floodgate
My idea is, separate floodgate into top ...
Add shorter platform under existing platform without deleting, split \ replace tall platform
There have been a few times that I've built a vertical structure only to find that I need to replace my double or triple platform with a combination of shorter ...
Underground house and burrow house
For folktail faction. In addition to underground storage, we could also have a house that actually a double lodge but partly underground, And so require to build on ...
Scaffolding. Temporary builders platforms.
As things stand, beavers can build structures multiple stories high from ground level. I would suggest adding scaffolding in order to build something higher than 2 ...
Need for more 'solid' building types - variety of solid roof constructions
Building upward is amazing. It's fun, it's pretty, and it's one of the things that can help set this game apart from a lot of similar builders.
The short of the ...
Advanced Science building / Laboratory (higher-grade Inventor)
add a library building that functions like an advanced inventor. Maybe it employs more beavers, needs books to build. Higher science output than inventor
Gate, Road block, No Entry - toggle / pause path to area to stop beavers from going into badwater
In my first encounter of badtide, I tried to prevent my beavers going down the red river by deleting the only path that went under water. However, one of my beavers ...
Zefnoly's stackable floodgate/bleedgate system - alternative bottom dam valve outlet
"It works by "hiding" a waterfall when opened.
But also limits the "flow" simulated through in a way similar to the watermills slow flow (but with a slider to let ...
Basic mining mechanic for all beaver races
While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. These tier ...
Please don't turn all storage into 1 good per building storage
I just read the Dev blog 6 about the upcoming update 3 (https://steamcommunity.com/app/1062090/eventcomments/3497635791227923645).
I know the idea is subject to ...
Upgraded pumps - more efficient drinking water supply building (industrial power pump)
The water pumps are 3 to 1 with the irrigation towers can you please include an upgrade for the water pumps as im having to put down 10's of water pumps
Mushroom Farming
New building for mushroom farming. Takes water to operate. Stackable, no sunlight needed. Mushrooms provide food, but are not very nutritious. Mushroom farming is ...
Power shaft levee block
A power shaft that also blocks water would be nice. I realize I could use high-shafts on each side to get the job done, but it would be really liquid to have a levee ...
Bot (golem) hangars to store excsessive or spare mechanical workers (bot storage)
A large solid building for storing currently unneeded barrelbots and cogheads.
1. Building interface has a input to control max number of golems in it's district. ...
Beaver nurse office - deliver medicine, food and water to patients in medical beds
Alternative to https://timberborn.featureupvote.com/suggestions/314972/medical-beds-stock-water-and-food-for-patients
But I suggest to a small office building that ...
Carrot/berry juicer
I'd like to suggest a building that could get berry or carrot juice from crushing carrots/berries, as an alternative way to satisfy thirst. Could be useful if you've ...
Check valves - one-way flow water gate
Vavlves that allow flow only in one direction and block other way
[mod edit]: updated title and added image from suggestion by Pierre
Alternative mechanical water pump - Archimedes screw, bucket belt, etc
Power consuming water elevator. Buckets on a track move water up from its bottom end and pour out the top. This would allow the ability to move water up to the top of ...
Modular Warehouse concept for expanding single storage building capacity
Looking at screencaps of more hardcore players I often notice arrays of warehouses. Obviously game balance can be tweaked in this aspect too, but I come with this ...
District path limit should be shown while building path.
It's really annoying to constantly click on the district center to "check" the path limit while building path. I know when you are building other infrastructure the ...
Add double farms so you can stack two farms in the same space, bigger larger farmhouse
Add double farms so you can stack two farms in the same space
[mod edit]: merging it with suggestion to have more farm workers or bigger farmhouses, since they ...
Builders camp - quickstart for new districts or temp building site.
This suggestion is mostly compilation of other ideas, that trying to address problem of tediousness to setup new districts and having to build outside of main ...
Cantilever platform
I'd love a large metal platform that can be built as a cantilever, so you could extend a platform that would be over other stuff underneath, kind of similar to how ...
Iron teeth log storage needs another option - bigger pile for IronT
Hey there! After playing as the folktails, I started an iron teeth run and have found that log storage for them has been really infuriating. Since the max log storage ...
No More Deleting Structures [NEW BUILDING] Demolition Yard
This suggestion either works with or replaces the Scrapper Flag entirely
So much beaver labor vanished in the air, and a little more beaver labor could make it all ...
[Decorations Roofs] - Modular, Flexible Sloped Roof Tiles
Don't: have preset sizes of roofs, ie. 1x1, 1x2, 2x2, 2x3.
Instead: have modular 1x1 roof tiles that connect when placed next to each other, like fences and paths ...
Grooming station.
Beavers practice mutual grooming, This would be a nice healthiness / happiness station
Solid decorative 1x1 placeholder block with selectable texture
You can see a lot of cases where platforms or levees are used not functionally but as a support for building stacking. Platforms are not always a best choice ...
Drought Bell (Building) - dry season and badtide alarm structure
Suggestion to allow a new building called the "Drought Bell" Which will be operated by 1 Beaver.
This will alert the district when a drought is active.
Once ...
more than just 1 building for science
the game could benefit greatly from having more than 1 building for science
lab (provides jobs for up to 8 beavers: researcher): a building that can house more ...
Underwater temple
Similar to the temple but has to be fully submerged to be placed. Could be lit up by jellyfish at night lol.
Conveyor Belts for Goods
I feel that expanding and transporting things over distances in Timberborn can be a bit of a pain. I think a conveyor belt similar to those found in Factory Town ...
Level 2 water pumps - improved drinking water pumping buildings
So my city have 200 beaver and everyone needs to drink. Normal water pump gives you 1 water unit every few seconds and that's not enough. I suggest to add better ...
Hydrobiology nursery post. Restoring river ecosystem to boost aquatic farming
Beavers don't eat fish, but it doesn't mean it can't be used.
I suggesting adding a new building that will breed and release fish (maybe other primitive water ...
Nurseries - Early Game Fun for Kits?
Title. Reimplement Nurseries, but change their use to satisfying the Fun need.
This shouldn't be cheap, effective, or space-efficient, but that model is too good ...
Watershed Suveyor
A new building that gives you additional information/statistics about water usage in a district.
Statistics: How much water is evaporating, how much is going to ...
House of Bureaucracy - a beaver solution to automation (administration)
As i played more and more with the iron teeth the more i realise just how much better would be if i could have some way to automate some of the things they do.
The ...
Aesthetic Building Options
1. When you click on a building, you can set the colors for the roofs and walls. You can also choose whether to mirror them (the lodge has a mirrored version that I ...
More Items for just for fun - ferris wheels, carousels, water wheels etc.
Example: Buoy to mark a swim area. Water slides, just need a straight and a 45's that can be rotated (that way two 45's could give you a 90), maybe use metal blocks ...
ferry system
towed ferry would be an alternate to bridges to cross waters.
Large log storage w/ solid roof to build on
Large in-ground storage I can get around due to the sheer capacity to footprint ratio, however the 180 log storage requiring the same 3x3 seems like early game issues ...
Archways for hedges and fences
I love this game, and I'd love to see decorative archways that merge into hedges and fences that beavers can walk under. Here's my lousy photoshop attempt at what I'm ...
Suggestion: Sealed Water Storage (stackable)
Suggestion for a sealed water tank that can be stacked/built upon. This would greatly improve ability to store water vertically. Prospective recipe:
30 Treated ...
Underwater Science building.
A deep-water science building that generates slightly more science, but requires some form of resource to be brought inside.
Consider making the efficiency of the ...
Underwater farming/buildings
Right now things being underwater can make large areas completely unusable beyond movement. While I understand the strategic balancing act of deciding build area vs. ...