More Sophisticated Water Evaporation

14 votes

In order to solve the "Water Dump in a hole" method of irrigation (which I can only assume is an unwanted feature, considering the existence of the Irrigation Tower), water evaporation could be proportional to the number of squares the water greens, divided by the number of water squares each green square sees. So each green square would have a number associated with it, G, equal to 1 divided by the number of water squares in range, and each water square would have an evaporation proportional to the sum of all Gs in its range. You can think of this as more of a loss due to groundwater seepage, rather than evaporation, so the water disappears based on its effect on the soil (maybe as well as its effect on the air). Large lakes can only seep into the soil along their perimeter, while they can evaporate into the air from their entire surface.

Under consideration Game mechanics Suggestion Suggested by: Greenicegod Upvoted: 26 Aug, '23 Comments: 4

Comments: 4