Penalty for Death Besides Population Loss

15 votes

I like my colony management games punishing, and as such jumped straight into Hard Mode when I started. Naturally, my beavers died. Often. If a dry season went longer than I was ready for, I ended up finding the best solution was to make a new district in the wilderness, send all but 4 or so beavers there, and let them die. I felt bad, but there were no repercussions. Perhaps there could be some kind of "anti-amenity" system when traumatic or otherwise awful stuff happens (e.g. sleeping outside, beavers dying, or eating without a table)? It'd just be nice to know the beavers care when their kin die off en masse.

Under consideration Gameplay Suggestion Suggested by: Derek Rocco Upvoted: 06 Feb Comments: 8

Comments: 8