[New Faction] The Dislodged (Nomad Faction)
Nomad Faction: Builds tents instead of buildings, easy to migrate back and forth depending on the season, but more expensive to set up permanent structures.
I envision this faction being really fun on the larger maps, where they would move around the map making use of the natural timber deposits, and using them to build bridges and platforms onto the next forest, until finally settling down in an ideal location after the map has already been connected by a winding path of bridges and stairways. On their route they could plant long lasting, drought resistant crops like maples and berries to be harvested later on their route back.
Their lore could be that they are searching for a new home after being exiled from the Iron Teeth tribe for inefficient use of space, and picked up some young Folktails who were bored of their elders' sedentary lifestyle.
Aesthetics based off of Mongolians Berbers and Great Plains Native Americans, with some Mad Max desert punk thrown in for good measure.
Comments: 5
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04 Nov, '21
MathildaThis is a great idea! how do you suppose breeding would work for this type of faction? I think it would be cool if they had a breeding season in the last 4 days of a drought, where all available tent or housing slots are filled up. Would require more intense planning and population management.
This is also a faction that could require building to manually take down any building you want to delete, as well as recover a certain percentage of materials from demolished buildings.
They could also build a new type of path that acts like a highway where beavers get a walking speed boost. Each Path would require plank though and there would need to be some sort of other restriction so it's only used for long distances. -
15 Nov, '21
TheGreatJeffonceI think this is a well though out idea. The asthetic, the gameplay, and the lore have the groundwork laid out for them, great job!
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20 Feb, '22
ElizabethThese beavers could also forage/grow faction-exclusive crops such as radishes, onions, peppers, and black berries, pokeweed, and okra. Pokeweed is toxic in real life and needs to soaked/prepared properly before its is safe to be consumed. So in the game there would a pokeweed factory/boiler.
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01 Aug, '23
Tweek Del Taw MergedNomadic Beavers
I like the idea of being able to move somewhere else! without necessarily having to pass the era of mass industrialization!
without having roads, everywhere! ...
How about a faction of Nomad beavers?
we would leave according to the season, the wood... the vegetables and the berries... the water!
I see a specific team of beavers
who cannot plant a tree...
could not plant vegetables.... and would drink directly from the pond! (example: water pump with pipe, hamster type you see?: p)
their only chance of survival, knowing how to move! .. they should be given a lower ratio in nutrient / water consumption I imagine ...
there would be the possibility of making "caravans"... which would store a little water, a little food and 2 to 4 beavers! ...
here, it's a draft, which promises a long work of reflection and imagination.. I leave you to vote, and think about it! -
08 Aug, '23
Gin Fuyou Admin"Nomadic Beavers" (suggested by kevin on 2023-08-01), including upvotes (1) and comments (0), was merged into this suggestion.