Better end-game: trigger "stress tests"

8 votes

To keep it fun when colonies are "finished", you could add a special mode to "test" your colony and then resets when done so the colony is not "harmed":

- "How long do you survive": an indefinite drought
- "Winter is coming": Winter sets in an impacts all operations
- "Rest in peace": beavers only work 8H a day, how long can you last?
-"Noah is coming": Heavy rain that adds water everywhere and creates floods. Imagine the entire map green for a few minutes :)

That should only be triggerable after the completion of a large monument or equivalent, insuring only established colonies get tested.

Under consideration Gameplay Suggestion Suggested by: CedricDryades Upvoted: 24 Mar Comments: 1

Comments: 1