Please move fences to edge of tile and keep said tile as available for construction
The new fences look nice and all, but I'm finding myself not using them because they take up tiles of space. It'd be better if they were something that could be built "between" tiles or similar and still allowed things to be planted/built next to them.
Comments: 5
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20 Oct, '21
Gin Fuyou AdminOr maybe add "R" variation that is on the edge of a cell. Given many maps don't have much flat space, pure visual fences are luxury.
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20 Oct, '21
FuryoftheStarsVariation works, too :)
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13 Dec, '21
KrufarCell edge visual fences would be great. The system is already made for the fences on paths on raised platforms. So a simular technique for fences on paths would be a really nice addition.
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26 Jul, '22
LeoIf these do go to "cell edge" models, I'd like to chip in for the District Gates to do the same, if possible, mainly because I really like putting long fences along the boundaries of Districts with the Gate added into the fenceline.
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01 Mar
S. DingenoutsI agree with the fences are taking up space problem, but would suggest a different approach:
fences are part of paths, just like you get the little white path border indications now.