Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Street lights, firefly lamps, lantern decorations, night illumination
Shadows just don't make sense. (Shadows rotate with camera)
Beaver logging animation, I want to see my beavers gnaw trees over!
More beaver Animations
Water visual bug - water in corners, "leaking" diagonal levees
Сampfire and other beaver leisure interactions and animations
Incomplete levee barrier (dam, floodgates) blocks water anyways, unfinished dam on watefalls
Change either the "Plank" icon or the "Metal Block" icon
Rooftop Terrace and Camp Fire lighting problems
More visual effects: Heat Wave Refraction during Drought, Moonlight, Fog
Building: Flower Garden (Building Decorations)
Floating logs in stacked storage
Woodpeckers
Aesthetic Building Options
Reduce fog or add option to remove
Save the old golem models and let us "unlock" them at 30 wellbeing in a playthrough
Refinery Smoke
Trees fruit and sap cycle and visuals, blooming period
Decals and paint
Please move fences to edge of tile and keep said tile as available for construction
Change river bottom texture from grass to something else - more realistic rivers
Cosmetics for buildings, colour-painting your constructions
Rock / Dirt Walls Could Become Mossy when Wet
Visual bug: dirt excavator's drill head fell off - drill moves away from it's axel
Battery causes connected power shaft animation even if there is no power usage in network
Trees sway with wind
Rename and/or colour storage buildings.
Beaver animations, more immersive visuals
Improved water visuals - whitewater (foam, splashes, waterfall effects)
Update 3 suggestion: Keep old water tank designs for Folktails, give the new designs for IronTeeth
Improve Crop Growth Visualization
Make wind affect smoke from bakeries and grills
CHange in-game mouse to reflect being in-game
Animation- Use your tail!
The rooftop terrace has 10 seats and it can only hold 6 beavers
Iron Teeth Faction - Beaver Teeth Visual
Add more "grades" of Tree Growth visual
Pumps and Floodgates extend through the bottom of the map, buildings clip through ground
Rotate (change direction) of seedbeds \ crop fields
More green land features
Let bever run on 4 legs in the wheel
Suggestions: More beaver variations, Beaver looking older when ageing
Graphical Bug: Beaver Sleeping in disconnected Forester animation quickly cycles
Incorrect or missing lighting effects on campfire or lamps
The beavers are slightly different colors (cute) but their portraits are all the same (drat)
Strange bug with water and shadows - reflections in water
Animation smoothing for Windmills and Gravity Batteries
Slow down animation of powered buildings when operating at <100% power
New employment screen - changes for better visual representation and more intuitive control.
Suggestion - paths get "worn in" and become more prominent as more beavers use them