Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Street lights, firefly lamps, lantern decorations, night illumination

while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with.
Suggested by: Panindhra Tallapudi (16 Sep, '21) Upvoted: 21 Aug Comments: 35

Shadows just don't make sense. (Shadows rotate with camera)

Shadows. Simply speaking, Not very realistic. Shadows always point to the top right corner of the screen no matter what rotation your camera is at. I'm not saying ...
Suggested by: 1357_rex (17 Aug, '21) Upvoted: 22 Sep Comments: 95
Under consideration Suggestion Visual

Beaver logging animation, I want to see my beavers gnaw trees over!

I would love to see beavers animations improved. When "cutting" trees, it would be awesome to see them plant their teeth into the trees and gnaw them over, instead of ...
Suggested by: Krufar (16 Sep, '21) Upvoted: 18 Jul Comments: 12
Under consideration Suggestion Visual

More beaver Animations, immersive visuals, idle activity

Have not played alot yet but I feel that all the beaver actions feel quiet stale. Some animations like using an axe when cutting down trees would be nice, for ...
Suggested by: Noah (27 Sep, '21) Upvoted: 05 Jul Comments: 33
Under consideration Suggestion Visual

Water visual bug - water in corners, "leaking" diagonal levees

It seemes like when water is like this(shown in the picture) it bugs a little
Suggested by: Taavi (22 Sep, '21) Upvoted: 02 Sep Comments: 26
Under consideration Bug Visual

Incomplete levee barrier (dam, floodgates) blocks water anyway, unfinished dam on watefalls

I had the beavers build a 2 level levee barrier (not sure if that's the correct term), they just built 3 blocks and water already started flowing above what the final ...
Suggested by: Lorenzo Bertolino (17 Oct, '21) Upvoted: 11 Aug Comments: 97
Under consideration Bug Visual

Update 6 - new water gives linear or blocky artefacts

Weird artifacts appear when you look at the water just right when there is an adjacent terrain tile. It appears in all water tiles, no matter the contamination. It is ...
Suggested by: Jj Mn (25 Jun) Upvoted: 05 Aug Comments: 29
On our radar Bug Visual

Сampfire and other beaver leisure interactions and animations

Hi! I want to start with saying that I love playing your game. And especially I like how chill it is. So I was sitting and zooming on a campfire while beavers ...
Suggested by: Andrei (28 Sep, '21) Upvoted: 07 Jul, '23 Comments: 8
Under consideration Suggestion Visual

Change either the "Plank" icon or the "Metal Block" icon

The plank and metal block icons are too similar, at a glance it is easy to confuse the 2 icons together. (personally they look like a slight rotation of each other ...
Suggested by: Infinite (04 Oct, '21) Upvoted: 08 Oct, '22 Comments: 3
Under consideration Suggestion UI Visual

Rooftop Terrace and Camp Fire lighting problems

Illumination from the Rooftop Terrace is inconsistent and flickers during camera motion. This affects beavers sitting around the light and nearby buildings and ...
Suggested by: Night (20 Sep, '21) Upvoted: 19 Aug Comments: 25
Under consideration Bug Visual

dirt excavator's drill head fell off - drill moves away from it's axel

The drill head appears to be out of alignment with the rest of the assets. I have no idea when or how it moved. It still spins when the machine is running, and stops ...
Suggested by: Aaron (16 Sep, '22) Upvoted: 01 May Comments: 16
On it! Bug Visual

Adjust or change badwater pollution color

Current highly saturated vivid red-orange often found a bit too much and more reminding of lava, so put here ideas how would you prefer it adjusted or completely changed.
Suggested by: Gin Fuyou (28 Sep, '23) Upvoted: 22 Nov, '23 Comments: 15

Building: Flower Garden (Building Decorations)

How about flower gardens where you can grow sunflowers as well as many other smaller flowers in different colors and shapes. These could then be used as building ...
Suggested by: Nobody (15 Jan, '22) Upvoted: 28 Oct, '23 Comments: 1
Under consideration Suggestion Visual

Decals and paint, dyes maker, painting building, colorizing structures

If it's possible... Player-placed decals on the walls or rocks would make the game even more awesome, A paint-production facilty producing paint form resin and other ...
Suggested by: Anton (23 Dec, '21) Upvoted: 16 Sep Comments: 9
Under consideration Suggestion Visual

More visual effects: Heat Wave Refraction during Drought, Moonlight, Fog

Adding a heat wave refraction effect to the background could make for an interesting addition to the ambience of a drought. (I've included a picture for an example) ...
Suggested by: Jordan (19 Dec, '21) Upvoted: 09 Jun, '23 Comments: 5
Under consideration Suggestion Visual

Floating logs in stacked storage

just a visual bug but i found if you stack industrial storages on top of each other sometimes the logs will show as strapped to the ceiling of the lower storage.
Suggested by: Toofsman (17 Sep, '21) Upvoted: 29 Nov, '22 Comments: 14
Under consideration Bug Visual

Improve Crop Growth Visualization - plant maturity overview or heatmap

Now the growth visualization system is binary mode (in graphic only "growing" and "ripe"). When you want to inspect an area of field, you need to click the ...
Suggested by: Gilbert Chen (09 Nov, '22) Upvoted: 25 Sep Comments: 11
Under consideration Suggestion Visual

Aesthetic Building Options

1. When you click on a building, you can set the colors for the roofs and walls. You can also choose whether to mirror them (the lodge has a mirrored version that I ...
Suggested by: Manny (24 Sep, '21) Upvoted: 24 Jan Comments: 0
Under consideration Building Suggestion Visual

Woodpeckers

I want woodpeckers. Idk what they're good for but the games color pallet needs something red, the beavers need some kind of pet for splash art and marketing, and ...
Suggested by: Max (08 Oct, '21) Upvoted: 21 Jan Comments: 6
Under consideration Suggestion Visual

Lanterns do not really "shine", lamps don't give a light source

Hi, i am enjoying the current v5 beta and i've built a couple of the newly introduced lanterns in my new town. Nice to have such thing, but in fact, they kinda ...
Suggested by: Tombery (30 Sep, '23) Upvoted: 11 Aug Comments: 5
Under consideration Visual

Reduce fog or add option to remove

New experimental lighting changes for dawn and dusk are pretty, but fog is overpowering and ends up detracting from appearance Attached image compares fog on ...
Suggested by: Stone Cold Jane Austen (05 Mar, '22) Upvoted: 03 Nov, '23 Comments: 7

Cosmetics for buildings, colour-painting your constructions

A big part of the game for me is building good-looking, interresting and/or insane villages and structures. With the water mechanics, stackable buildings and ...
Suggested by: Idobox (24 Mar, '22) Upvoted: 16 Sep Comments: 5
Under consideration Suggestion Visual

Please move fences to edge of tile and keep said tile as available for construction

The new fences look nice and all, but I'm finding myself not using them because they take up tiles of space. It'd be better if they were something that could be built ...
Suggested by: FuryoftheStars (20 Oct, '21) Upvoted: 01 Mar Comments: 5
Under consideration Suggestion Visual

Refinery Smoke

When creating catalyst, the smoke from the refinery should match the color of the catalyst. Right now it's yellow smoke even though catalyst is purple.
Suggested by: Rezzen (25 Nov, '22) Upvoted: 03 Nov, '23 Comments: 1
Under consideration Experimental Suggestion Visual

Save the old golem models and let us "unlock" them at 30 wellbeing in a playthrough

Its a shame to toss out the old models when they work perfectly fine and are quite cool. I never had a problem with them being 'golems' over bots. Its the same thing. ...
Suggested by: Grey Kylia (24 Nov, '22) Upvoted: 19 Dec, '22 Comments: 0
Under consideration Suggestion Visual

Change river bottom texture from grass to something else - more realistic riverbed

Just a tiny suggestion. For realism it might be a good idea if the land under the water is something other than grass..... after all the bottom of a river isnt ...
Suggested by: Kitty (15 Dec, '21) Upvoted: 18 Jun Comments: 11
Under consideration Suggestion Visual

Incorrect rendering of ghost vertical power shafts

I loaded into the game with some planned vertical power shafts, and then noticed that when viewing the building ghosts they were rendering as if they were completed. ...
Suggested by: KrystalDelusion (21 Jul) Upvoted: 31 Jul Comments: 10

Trees fruit and sap cycle and visuals, blooming period

I'm very glad with introduction of non-wood resources from trees in experimental branch, but i'd like some adjustments to it, to make it look better and play somewhat ...
Suggested by: Gin Fuyou (07 Dec, '21) Upvoted: 03 Mar, '23 Comments: 5
Under consideration Experimental Suggestion Visual

Battery causes connected power shaft animation even if there is no power usage in network

it seams that the battery animates even when noting is connected to it
Suggested by: Mat (28 Jul, '22) Upvoted: 21 Apr Comments: 10
Under consideration Bug Visual

Add more "grades" of Tree Growth visual

As it is now, Tree growth happens very abruptly. You have a tiny Tree, then a looong time of nothing happening, then it sproings into a medium-sized Tree, and then ...
Suggested by: Peter Knutsen (27 Nov, '21) Upvoted: 02 Jul Comments: 2
Under consideration Suggestion Visual

extract color change back to green

Please return extract color to green , this red orange isn't friendly looking to similar to the ground , green was vibrant and beneficial looking ....beavers healing ...
Suggested by: Art (13 Oct, '23) Upvoted: 03 Nov, '23 Comments: 4
Under consideration Experimental Suggestion Visual

Rock / Dirt Walls Could Become Mossy when Wet

I think it would be cool if rock walls, and not just ground would change appearance when wet. The walls could become either: - mossy - overgrown with vines or ...
Suggested by: Maxi (04 Oct, '21) Upvoted: 16 Nov, '22 Comments: 2
Under consideration Suggestion Visual

Trees sway with wind

It would be a really nice atmospheric addition to the game to make the trees sway when the wind is high. Currently there is a mismatch between the auditory experience ...
Suggested by: Phil (10 Dec, '21) Upvoted: 20 May, '23 Comments: 5
Under consideration Visual

Rename and/or colour storage buildings.

In order to better manage storage, it would be useful to be able to name each storage. For example, so that with one click, we can see what it contains 'Wood' or ...
Suggested by: Guru Cube (07 Oct, '21) Upvoted: 16 Jan, '23 Comments: 1
Under consideration Suggestion Visual

Graphics for irrigated natural overhang

For the natural overhangs, make it so that if the base is adjacent to an irrigated terrain block, have the cracks fill in with moss and vines that hang off the edge, ...
Suggested by: bepabiba (07 Aug) Upvoted: 20 Sep Comments: 0
Under consideration Suggestion Visual

[BUG] Mud bath appears flooded when built in shallow water (~0.9)

Mud bath in shallow water is visually covered by the water surface, but is not marked as 'flooded'. Steps to recreate: 1. Build a mud bath 2. Fill the space ...
Suggested by: Filip T. (09 Aug) Upvoted: 12 Aug Comments: 7
Under consideration Bug Visual

Improved water visuals - whitewater (foam, splashes, waterfall effects)

Add whitewater features to areas of river with high slope
Suggested by: Michael Cheeseman (21 Sep, '21) Upvoted: 23 Jul, '22 Comments: 5

CHange in-game mouse to reflect being in-game

When alt-tabbing, or playing with multiple monitors, it would be a quality of life addition to make the game's mouse, or cursor, use a built in game icon, rather than ...
Suggested by: Bill Campbell (13 Nov, '22) Upvoted: 27 Jun Comments: 3
Under consideration QOL UI Visual

Update 3 suggestion: Keep old water tank designs for Folktails, give the new designs for IronTeeth

IronTeeth are supposed to be all about efficiency and the more square and compact designs newly introduced in U3 fit them perfectly. There is barely any difference ...
Suggested by: Grey Kylia (26 Nov, '22) Upvoted: 18 Dec, '22 Comments: 2
Under consideration Experimental Suggestion Visual

Underground Pile on Terrain Blocks visual Bug

I've built this Underground Pile on top of Terrain Blocks I've just built myself. There is clearly some visual bug with the artificial terrain blocks. Any ...
Suggested by: Merrygate (19 Mar) Upvoted: 30 Jul Comments: 1
Under consideration Bug Visual

Animation- Use your tail!

It would be great to see the beavers use their tails to build things. Maybe a little *slap slap* when finishing an item? Or perhaps just when building in water? It ...
Suggested by: girlinzecastle (02 Jul, '23) Upvoted: 16 Nov, '23 Comments: 1
Under consideration Suggestion Visual

The rooftop terrace has 10 seats and it can only hold 6 beavers

the rooftop terrace has 10 seats yet it can only hold 6 beavers! it's really odd.
Suggested by: Seb (05 Sep, '22) Upvoted: 20 Sep Comments: 1
Under consideration Visual

Iron Teeth Faction - Beaver Teeth Visual

The Iron Teeth faction is shown with white teeth. I personally really like the name "Iron Teeth" giving a nod to the real fact that beavers teeth are actually ...
Suggested by: Jordan (21 Dec, '21) Upvoted: 13 Sep Comments: 1
Under consideration Suggestion Visual

Make wind affect smoke from bakeries and grills

The smoke from bakeries and grills always goes straight up, it's a little boring. Since wind direction and speed is already a thing in the game, it'd be nice if the ...
Suggested by: BadRAM (28 Sep, '21) Upvoted: 14 Oct, '22 Comments: 0
Under consideration Suggestion Visual

Suggestion - paths get "worn in" and become more prominent as more beavers use them

At the moment it seems odd that all structures require beavers to make them, but paths appear fully formed at the click of a mouse. I propose that instead, the ...
Suggested by: RadCat (22 Jan, '22) Upvoted: 04 Jul Comments: 3
Under consideration Suggestion Visual

More green land features

Make beavers happier when house is in green. Add foliage (Random-height grass and flowers) when land has been green for a long time.
Suggested by: Stars (27 Dec, '21) Upvoted: 27 Jun Comments: 1
Under consideration Suggestion Visual

Pumps and Floodgates extend through the bottom of the map, buildings clip through ground

Objects aren't clipped to the bottom of the map. This is most noticeable on small maps such as Diorama. Deep water pumps are the biggest offenders, extending six ...
Suggested by: Nathan (30 Jan, '22) Upvoted: 22 Mar, '23 Comments: 11
On it! Visual

Shadows on Unconstructed Buildings

Shadows appear from any unconstructed buildings when any tab that shows unconstructed buildings is open. They aren't present if no tabs/construction sites are ...
Suggested by: Jisto (23 Apr, '22) Upvoted: 03 Aug Comments: 4
Under consideration Bug Visual

The beavers are slightly different colors (cute) but their portraits are all the same (drat)

I like that the beavers are slightly different colors, I think it adds something. In fact, I wish that there were more variations between individual beavers! That ...
Suggested by: Jj (11 Oct, '21) Upvoted: 11 Feb Comments: 4
Under consideration Suggestion Visual

Rotate (change direction) of seedbeds \ crop fields

[mod edit]: Placing crops should also allow rotating mode with R as building, to make more pretty and natural-looking farming zones. (Original description by ...
Suggested by: Андрей (31 Dec, '21) Upvoted: 09 May, '23 Comments: 1
Under consideration Suggestion Visual