Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Street lights, firefly lamps, lantern decorations, night illumination
while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with.
Shadows just don't make sense. (Shadows rotate with camera)
Shadows. Simply speaking, Not very realistic. Shadows always point to the top right corner of the screen no matter what rotation your camera is at. I'm not saying ...
Beaver logging animation, I want to see my beavers gnaw trees over!
I would love to see beavers animations improved. When "cutting" trees, it would be awesome to see them plant their teeth into the trees and gnaw them over, instead of ...
More beaver Animations, immersive visuals, idle activity
Have not played alot yet but I feel that all the beaver actions feel quiet stale. Some animations like using an axe when cutting down trees would be nice, for ...
Water visual bug - water in corners, "leaking" diagonal levees
It seemes like when water is like this(shown in the picture) it bugs a little
Incomplete levee barrier (dam, floodgates) blocks water anyway, unfinished dam on watefalls
I had the beavers build a 2 level levee barrier (not sure if that's the correct term), they just built 3 blocks and water already started flowing above what the final ...
Update 6 - new water gives linear or blocky artefacts
Weird artifacts appear when you look at the water just right when there is an adjacent terrain tile. It appears in all water tiles, no matter the contamination. It is ...
Сampfire and other beaver leisure interactions and animations
Hi! I want to start with saying that I love playing your game. And especially I like how chill it is.
So I was sitting and zooming on a campfire while beavers ...
Change either the "Plank" icon or the "Metal Block" icon
The plank and metal block icons are too similar, at a glance it is easy to confuse the 2 icons together. (personally they look like a slight rotation of each other ...
Rooftop Terrace and Camp Fire lighting problems
Illumination from the Rooftop Terrace is inconsistent and flickers during camera motion. This affects beavers sitting around the light and nearby buildings and ...
dirt excavator's drill head fell off - drill moves away from it's axel
The drill head appears to be out of alignment with the rest of the assets. I have no idea when or how it moved. It still spins when the machine is running, and stops ...
Adjust or change badwater pollution color
Current highly saturated vivid red-orange often found a bit too much and more reminding of lava, so put here ideas how would you prefer it adjusted or completely changed.
Building: Flower Garden (Building Decorations)
How about flower gardens where you can grow sunflowers as well as many other smaller flowers in different colors and shapes.
These could then be used as building ...
Decals and paint, dyes maker, painting building, colorizing structures
If it's possible... Player-placed decals on the walls or rocks would make the game even more awesome, A paint-production facilty producing paint form resin and other ...
More visual effects: Heat Wave Refraction during Drought, Moonlight, Fog
Adding a heat wave refraction effect to the background could make for an interesting addition to the ambience of a drought. (I've included a picture for an example) ...
Floating logs in stacked storage
just a visual bug but i found if you stack industrial storages on top of each other sometimes the logs will show as strapped to the ceiling of the lower storage.
Improve Crop Growth Visualization - plant maturity overview or heatmap
Now the growth visualization system is binary mode (in graphic only "growing" and "ripe"). When you want to inspect an area of field, you need to click the ...
Aesthetic Building Options
1. When you click on a building, you can set the colors for the roofs and walls. You can also choose whether to mirror them (the lodge has a mirrored version that I ...
Woodpeckers
I want woodpeckers. Idk what they're good for but the games color pallet needs something red, the beavers need some kind of pet for splash art and marketing, and ...
Lanterns do not really "shine", lamps don't give a light source
Hi,
i am enjoying the current v5 beta and i've built a couple of the newly introduced lanterns in my new town.
Nice to have such thing, but in fact, they kinda ...
Reduce fog or add option to remove
New experimental lighting changes for dawn and dusk are pretty, but fog is overpowering and ends up detracting from appearance
Attached image compares fog on ...
Cosmetics for buildings, colour-painting your constructions
A big part of the game for me is building good-looking, interresting and/or insane villages and structures. With the water mechanics, stackable buildings and ...
Please move fences to edge of tile and keep said tile as available for construction
The new fences look nice and all, but I'm finding myself not using them because they take up tiles of space. It'd be better if they were something that could be built ...
Refinery Smoke
When creating catalyst, the smoke from the refinery should match the color of the catalyst. Right now it's yellow smoke even though catalyst is purple.
Save the old golem models and let us "unlock" them at 30 wellbeing in a playthrough
Its a shame to toss out the old models when they work perfectly fine and are quite cool. I never had a problem with them being 'golems' over bots. Its the same thing. ...
Change river bottom texture from grass to something else - more realistic riverbed
Just a tiny suggestion. For realism it might be a good idea if the land under the water is something other than grass..... after all the bottom of a river isnt ...
Incorrect rendering of ghost vertical power shafts
I loaded into the game with some planned vertical power shafts, and then noticed that when viewing the building ghosts they were rendering as if they were completed. ...
Trees fruit and sap cycle and visuals, blooming period
I'm very glad with introduction of non-wood resources from trees in experimental branch, but i'd like some adjustments to it, to make it look better and play somewhat ...
Battery causes connected power shaft animation even if there is no power usage in network
it seams that the battery animates even when noting is connected to it
Add more "grades" of Tree Growth visual
As it is now, Tree growth happens very abruptly.
You have a tiny Tree, then a looong time of nothing happening, then it sproings into a medium-sized Tree, and then ...
extract color change back to green
Please return extract color to green , this red orange isn't friendly looking to similar to the ground , green was vibrant and beneficial looking ....beavers healing ...
Rock / Dirt Walls Could Become Mossy when Wet
I think it would be cool if rock walls, and not just ground would change appearance when wet.
The walls could become either:
- mossy
- overgrown with vines or ...
Trees sway with wind
It would be a really nice atmospheric addition to the game to make the trees sway when the wind is high. Currently there is a mismatch between the auditory experience ...
Rename and/or colour storage buildings.
In order to better manage storage, it would be useful to be able to name each storage. For example, so that with one click, we can see what it contains 'Wood' or ...
Graphics for irrigated natural overhang
For the natural overhangs, make it so that if the base is adjacent to an irrigated terrain block, have the cracks fill in with moss and vines that hang off the edge, ...
[BUG] Mud bath appears flooded when built in shallow water (~0.9)
Mud bath in shallow water is visually covered by the water surface, but is not marked as 'flooded'.
Steps to recreate:
1. Build a mud bath
2. Fill the space ...
Improved water visuals - whitewater (foam, splashes, waterfall effects)
Add whitewater features to areas of river with high slope
CHange in-game mouse to reflect being in-game
When alt-tabbing, or playing with multiple monitors, it would be a quality of life addition to make the game's mouse, or cursor, use a built in game icon, rather than ...
Update 3 suggestion: Keep old water tank designs for Folktails, give the new designs for IronTeeth
IronTeeth are supposed to be all about efficiency and the more square and compact designs newly introduced in U3 fit them perfectly. There is barely any difference ...
Underground Pile on Terrain Blocks visual Bug
I've built this Underground Pile on top of Terrain Blocks I've just built myself.
There is clearly some visual bug with the artificial terrain blocks.
Any ...
Animation- Use your tail!
It would be great to see the beavers use their tails to build things. Maybe a little *slap slap* when finishing an item? Or perhaps just when building in water? It ...
The rooftop terrace has 10 seats and it can only hold 6 beavers
the rooftop terrace has 10 seats yet it can only hold 6 beavers! it's really odd.
Iron Teeth Faction - Beaver Teeth Visual
The Iron Teeth faction is shown with white teeth. I personally really like the name "Iron Teeth" giving a nod to the real fact that beavers teeth are actually ...
Make wind affect smoke from bakeries and grills
The smoke from bakeries and grills always goes straight up, it's a little boring. Since wind direction and speed is already a thing in the game, it'd be nice if the ...
Suggestion - paths get "worn in" and become more prominent as more beavers use them
At the moment it seems odd that all structures require beavers to make them, but paths appear fully formed at the click of a mouse.
I propose that instead, the ...
More green land features
Make beavers happier when house is in green.
Add foliage (Random-height grass and flowers) when land has been green for a long time.
Pumps and Floodgates extend through the bottom of the map, buildings clip through ground
Objects aren't clipped to the bottom of the map. This is most noticeable on small maps such as Diorama. Deep water pumps are the biggest offenders, extending six ...
Shadows on Unconstructed Buildings
Shadows appear from any unconstructed buildings when any tab that shows unconstructed buildings is open. They aren't present if no tabs/construction sites are ...
The beavers are slightly different colors (cute) but their portraits are all the same (drat)
I like that the beavers are slightly different colors, I think it adds something. In fact, I wish that there were more variations between individual beavers! That ...
Rotate (change direction) of seedbeds \ crop fields
[mod edit]: Placing crops should also allow rotating mode with R as building, to make more pretty and natural-looking farming zones.
(Original description by ...